What else is messed up, a list

What else is messed up, a list

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Posted by: Bazzoong.7145

Bazzoong.7145

Apart from the stealth disaster….

Destroy shadow trap puts me on a 5-10sec loadscreen.

I got hit today by rapid fire from 10k range, I saw the ranger comming used destroy shadow trap and ate the full burst at 10k range.

Pathing is totally messed up, teleports fail more than they work especially shadow trap and shadow step, this means not “no vialble path fail” but sipply not working.

Random drastically increased skill cast times.

The “time” in game gets randomly “slowed” you can track that easily on your cds compared the seconds to a clock next to you screen.

Pathing errors, pathing errors and pathing errors, e.g. deathblosom moving you away from the target instead of close to it….

No viable path for teleports also I can clearly walk there without jumping.

Got from about 50% health to death with nothing in the log…

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Posted by: Turk.5460

Turk.5460

Thieves are still able to win some fights. This is obviously a bug and needs to be fixed.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Bazzoong.7145

Bazzoong.7145

Expanding the list:

No status updates after repairing broken gear, atm I use traveler runes, my gear broke after reparing the 6 piece bonus did not get reapplied to me.

P.S.: Dying again resolved the issue.

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Posted by: Bazzoong.7145

Bazzoong.7145

And another one, I just failed to crit a backstab with Hidden Killer traited.

P.S.: This might be an instance of the status update problen described above, the log says I glanced the guard, however the weakness was not pressent on my screen it got removed by Shadows Embrace the UI displayed ths correctely but the effect of the condition remained.

(edited by Bazzoong.7145)

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Posted by: Bazzoong.7145

Bazzoong.7145

Post stealth fix patch impressions:

Still pathing issues, less of them though.

The load screen on destroy shadow trap is gone.

Enemy attack still follow me past dodges and hit after the dodge roll, this concerns projectiles and leaps.

I also still get the strange “slow” effects at random.

My ping is decent, but is was pre patch aswell.

(edited by Bazzoong.7145)

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Posted by: childhoodtwo.7095

childhoodtwo.7095

Basicly, “obstructed” , “no valid path to target” and “the target is to close” are pretty huge problem along with the attacks that follow you after dodge, scorpion wire being broken since forever and what the guy above said randomly slowing effect /which maybe is not only thief prob/

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Posted by: Bazzoong.7145

Bazzoong.7145

I would like to repeat myself here and shamelessly bump this thread:

Something is seriously wrong with status updates in this game now.

I just capped a wvw camp, I killed the guard and capped it and was stuck in combat and slowed (though no cripple Icon was displayed anymore) even after I capped the camp and new guards spwaned. I was not in combat with any critters. It took about 20 sec after the cap to get out of combat.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

+1 to pathing problems.

Scrubio
Plays completely opposite professions to his main Teef.

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Posted by: Vornollo.5182

Vornollo.5182

Staircases blocking shadowsteps, seperate wall parts in WvW keeps blocking shadowsteps (one destructable to another destructable piece), the strange fact that you can port up to the Archway/bridge at Watercamp’s entrance, but not up to the same exact model in Vale (just because there’s a slight height difference in the terrain leading onto it).

I also had it happen to me a few times where guards would hit me despite having a blind on them (I checked it in video footage…).
Oh, getting a 4.5 cooldown on steal when having an ally targetted and one of those “out of range” messages while it really should’ve procced the 30/20 second cooldown for that Thrill of the Crime swiftness, detargetting solved it…

And ofcourse, the annoying “obstructed” message when you’re standing behind a pebble that’s not even the size of my Asura’s tiny toe.

[PUSH] Constant Pressure

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Posted by: Sadrien.3470

Sadrien.3470

And don’t forget arrows being blocked by pebbles!!!! Or guards still spawning hostile in towers you own.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Blackfish.7349

Blackfish.7349

Hidden thief + mug is broken, again! As it was in the past, the latest patch has bugged this combination of traits, the invisivility is applied before the mug damage and u get revealed as the mug damage triggers. It does not happen always, but it happens most of the times.