What else is messed up, a list
Thieves are still able to win some fights. This is obviously a bug and needs to be fixed.
-Sorrow’s Furnace-
Expanding the list:
No status updates after repairing broken gear, atm I use traveler runes, my gear broke after reparing the 6 piece bonus did not get reapplied to me.
P.S.: Dying again resolved the issue.
And another one, I just failed to crit a backstab with Hidden Killer traited.
P.S.: This might be an instance of the status update problen described above, the log says I glanced the guard, however the weakness was not pressent on my screen it got removed by Shadows Embrace the UI displayed ths correctely but the effect of the condition remained.
(edited by Bazzoong.7145)
Post stealth fix patch impressions:
Still pathing issues, less of them though.
The load screen on destroy shadow trap is gone.
Enemy attack still follow me past dodges and hit after the dodge roll, this concerns projectiles and leaps.
I also still get the strange “slow” effects at random.
My ping is decent, but is was pre patch aswell.
(edited by Bazzoong.7145)
Basicly, “obstructed” , “no valid path to target” and “the target is to close” are pretty huge problem along with the attacks that follow you after dodge, scorpion wire being broken since forever and what the guy above said randomly slowing effect /which maybe is not only thief prob/
I would like to repeat myself here and shamelessly bump this thread:
Something is seriously wrong with status updates in this game now.
I just capped a wvw camp, I killed the guard and capped it and was stuck in combat and slowed (though no cripple Icon was displayed anymore) even after I capped the camp and new guards spwaned. I was not in combat with any critters. It took about 20 sec after the cap to get out of combat.
+1 to pathing problems.
Plays completely opposite professions to his main Teef.
Staircases blocking shadowsteps, seperate wall parts in WvW keeps blocking shadowsteps (one destructable to another destructable piece), the strange fact that you can port up to the Archway/bridge at Watercamp’s entrance, but not up to the same exact model in Vale (just because there’s a slight height difference in the terrain leading onto it).
I also had it happen to me a few times where guards would hit me despite having a blind on them (I checked it in video footage…).
Oh, getting a 4.5 cooldown on steal when having an ally targetted and one of those “out of range” messages while it really should’ve procced the 30/20 second cooldown for that Thrill of the Crime swiftness, detargetting solved it…
And ofcourse, the annoying “obstructed” message when you’re standing behind a pebble that’s not even the size of my Asura’s tiny toe.
And don’t forget arrows being blocked by pebbles!!!! Or guards still spawning hostile in towers you own.
Hidden thief + mug is broken, again! As it was in the past, the latest patch has bugged this combination of traits, the invisivility is applied before the mug damage and u get revealed as the mug damage triggers. It does not happen always, but it happens most of the times.