What heal do you guys use? (PvP)
Channeled Vigor and Withdraw are the best options, if you can live with out Boon strips on steal you can make Withdraw a really good heal with Trickster
Sly gave you the best options. As a thief you are not supposed to take condis anyway ( sometimes better said than done ). Shadowstep + signet of agility are your condi clear tools. Your heal should focus another area of utility.
If you run s/d with a sigil of revocation you will have next to no trouble added by running withdraw and trickster as the other parts will cover the boon strip. If you still want endurance to be regenerated you can run adventure runes as well but I prefer strength runes and courage sigils as a combo to up damage.
Withdraw for torment – too much of it flying around. I would be running channeled vigor if i played with someone but since i solo 100% i end up dueling a lot trying to defend points so withdraw is actually better since it offers condi cleanse vs pesky revs/mes and co.
[Teef] guild :>
Since Ario brought it up and I don’t want to make a new thread about it : Is it worth to use rune of adventure to keep up with the mobility loss (nerfs to endurance) or do we lose too much damage doing so ? Maybe an hybrid condi/power build could take advantage of the rune stats…
BTW the effects of the rune + chaneled vigor refill endurance fully even out of combat.
(edited by Wargameur.6950)
Withdraw for duelling and stuff like a bruiser role, Channeled Vigour for rotating around the map.
So for PvP, Channeled Vigour’s your best friend. Don’t just think about the single use, think about how often you use the heal just for endurance. The amount of endurance =/= dodges =/= mobility gained throughout a match is very much worth it.
Hide in Shadows with SA cooldown reduction to 24 seconds.
Since Ario brought it up and I don’t want to make a new thread about it : Is it worth to use rune of adventure to keep up with the mobility loss (nerfs to endurance) or do we lose too much damage doing so ? Maybe an hybrid condi/power build could take advantage of the rune stats…
BTW the effects of the rune + chaneled vigor refill endurance fully even out of combat.
Adventure works great in combo with condi or hybrid d/d, especially when coupled with Withdraw and the trick cd reduction/condi clear.