What heal do you guys use? (PvP)

What heal do you guys use? (PvP)

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Posted by: Luclinraider.2317

Luclinraider.2317

I always have a hard time deciding…..

Hide in shadows I feel like got much better with this condi heavy patch….it removes ALL damage dealing condi’s except torment and gives probably the biggest heal theif has access too…..plus stealth. However…a 1 sec cast on this sucks….AND it has a huge cd.

Roll is always a nice option….but the heal is mediocre….and the dodge is just meh…we already have access to so much dodge it’s not entirely a must. However, it does get rid of movement imparing effects AND Torment <.<

The DD heal got nerfed big time in terms of its stamina production….getting the entire thing off doesnt even give you 1 dodge….it nets you 45 stamina. The heals is decent though.

A friend recommended the signet heal….its a short cd on a small heal, but gives passive healing just from attacking….so I’m not sure.

What heal are you guys running in this condi meta?

What heal do you guys use? (PvP)

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Posted by: Sly.9518

Sly.9518

Channeled Vigor and Withdraw are the best options, if you can live with out Boon strips on steal you can make Withdraw a really good heal with Trickster

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Posted by: Wargameur.6950

Wargameur.6950

Sly gave you the best options. As a thief you are not supposed to take condis anyway ( sometimes better said than done ). Shadowstep + signet of agility are your condi clear tools. Your heal should focus another area of utility.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: Ario.8964

Ario.8964

If you run s/d with a sigil of revocation you will have next to no trouble added by running withdraw and trickster as the other parts will cover the boon strip. If you still want endurance to be regenerated you can run adventure runes as well but I prefer strength runes and courage sigils as a combo to up damage.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Cynz.9437

Cynz.9437

Withdraw for torment – too much of it flying around. I would be running channeled vigor if i played with someone but since i solo 100% i end up dueling a lot trying to defend points so withdraw is actually better since it offers condi cleanse vs pesky revs/mes and co.

All is Vain~
[Teef] guild :>

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Posted by: Wargameur.6950

Wargameur.6950

Since Ario brought it up and I don’t want to make a new thread about it : Is it worth to use rune of adventure to keep up with the mobility loss (nerfs to endurance) or do we lose too much damage doing so ? Maybe an hybrid condi/power build could take advantage of the rune stats…

BTW the effects of the rune + chaneled vigor refill endurance fully even out of combat.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

(edited by Wargameur.6950)

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Posted by: Vornollo.5182

Vornollo.5182

Withdraw for duelling and stuff like a bruiser role, Channeled Vigour for rotating around the map.
So for PvP, Channeled Vigour’s your best friend. Don’t just think about the single use, think about how often you use the heal just for endurance. The amount of endurance =/= dodges =/= mobility gained throughout a match is very much worth it.

[PUSH] Constant Pressure

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Posted by: saerni.2584

saerni.2584

Hide in Shadows with SA cooldown reduction to 24 seconds.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: JonnyForgotten.4276

JonnyForgotten.4276

Since Ario brought it up and I don’t want to make a new thread about it : Is it worth to use rune of adventure to keep up with the mobility loss (nerfs to endurance) or do we lose too much damage doing so ? Maybe an hybrid condi/power build could take advantage of the rune stats…

BTW the effects of the rune + chaneled vigor refill endurance fully even out of combat.

Adventure works great in combo with condi or hybrid d/d, especially when coupled with Withdraw and the trick cd reduction/condi clear.