What if they removed infiltrators arrow?

What if they removed infiltrators arrow?

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Posted by: Asrat.2645

Asrat.2645

I have been thinkin, at least i believe i have.

Step 1) What should thief be in pvp: Extremely strong in 1v1, weaker in teamfights
-Is thief extremely strong in 1v1? -no

Step 2) Why? Because of the mobility. Having a dueling godclass is one thing. Having a dueling godclass that can choose their fights, quickly move to less contested points and basically force the enemy to duel them is a completely different thing.
Also, being able to escape and restart a fight even if you mess up gets progressively worse if the class is extraordinary strong.

Step 3) If thief is buffed to a level, where they are more than just supporters, the mobility has to be reduced, or they will end up op. However: to preserve the feeling of the class we can not just take away all mobility.

Step4) We have swiftness, we have vault, shadowstep, heartseeker…but in the end of the day, there is really only one movement skill in the entire game.
It is fast, it is a teleport and there is not a godkitten thing you can do about it.

Step5)If you could, would you be willing to trade one of our coolest skills for the power to win the vast majority of your direct combat encounters?
Potentially sacrificing the shortbow to save everything else?

What do you think. Is it a possible solution? Would the problems still persist? Would it cause even more problems?

What if they removed infiltrators arrow?

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Posted by: Zodryn.4216

Zodryn.4216

We can disengage and chase easily enough without it (dash, shadow shot, stealth, steal, shadowstep etc.). It would mostly hurt our rotating prowess, but then you’re looking at Rev which would have superior mobility, sustain, support, and damage. Why do we need our stuff taken away so we can be more useful?

Edit: We already have a pretty heavy trade off. We’re very squishy.

(edited by Zodryn.4216)

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Posted by: Cynz.9437

Cynz.9437

The whole logic about mobility dies when you consider that revs exist.

All is Vain~
[Teef] guild :>

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Posted by: Asrat.2645

Asrat.2645

We are not talking about revs here. they will eventually face the same nerfs we have, given that they receive the same hate. But revs are supposed to be more of a support option, at least the whole herald tree is. Rev is also more of a team fighter, using heavy armor and boons.

What if they removed infiltrators arrow?

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Posted by: Cynz.9437

Cynz.9437

We are not talking about revs here. they will eventually face the same nerfs we have, given that they receive the same hate. But revs are supposed to be more of a support option, at least the whole herald tree is. Rev is also more of a team fighter, using heavy armor and boons.

While having mobility of a thief basically. Thieves are ok, revs and scrappers to extend just shut the class down too much.

All is Vain~
[Teef] guild :>

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Posted by: Asrat.2645

Asrat.2645

But that is my very point: the class is ok..in some way. We will be viable after the op stuff gets shut down. But i dont like the way we are viable. I do not want to rotate, to +1, to support people who are too stupid to win their own fights.
I dont want to be op or completely unbeatable, but I want to be able to kill every player who opposes me on a equal skill level. more so: as long as I dont mess up, the odds should be on my side. Cause that is why I started playing this class in the first place: high risk, hard to master, but extremely strong in 1v1 if played right.

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Posted by: Zodryn.4216

Zodryn.4216

But that is my very point: the class is ok..in some way. We will be viable after the op stuff gets shut down. But i dont like the way we are viable. I do not want to rotate, to +1, to support people who are too stupid to win their own fights.
I dont want to be op or completely unbeatable, but I want to be able to kill every player who opposes me on a equal skill level. more so: as long as I dont mess up, the odds should be on my side. Cause that is why I started playing this class in the first place: high risk, hard to master, but extremely strong in 1v1 if played right.

You can’t have what you want on Thief. The problem is the nature of the class requires a higher skill level to succeed 1v1, and the only way to change that is

  1. make us basically a Revenant (more stayimg power for 1v1)
  2. give us so much burst that everyone hates our guts again

Both will lead to the nerf bat. Currently you can 1v1 many other classes. It just requires more skill (which the ceiling allows for), and it’s usually not a wise choice since it wastes time.

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Posted by: Asrat.2645

Asrat.2645

The second one not neccesarely. A high burst can be counterplayed. It can be avoided, blocked, blinded, healed (expecially given the current amount of defense systems)
And yes: if I do not land my initial burst properly, I have to be extremely good to stay alive until I can try again. That is pretty much tied to what im asking for:
Increase our bursted damage to the point where we can finish of a bad player without much effort, but providing hard to hit skills and small time windows to do so.
Increasing the survivability would benefit teamfights too much. ‘dying to random aoe’ should be normal for a class that simply should not be in the midst of a fight.
The removal of IA would be necessary to criple our ability to fully benefit from our strenght and to reset fights where we mess up the initial burst.
I base my ideas on the class balance on the following concepts:
-most dangerous direct damage against a single target
-Strongest class for 1v1 encounters
-no boons and little support
-little survivabilty outside of situations where you can ‘read’ your opponents skills.
-high sustainablity as a reward for perfectly executed dodges, interrupts and blinds
-little healing to make even the smallest mistake very unforgiving.

The infiltrators arrow is only the first step. Nothing but a mechanical change to prevent supremacy in one situation to be utilized for total overpoweredness.
What im trying to find out is, if that would actually be ok for other thieves, or if you guys like your +1 and rotation role so much you’d rather have that than strenght in combat.

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Posted by: Reaven.3958

Reaven.3958

What do you think. Is it a possible solution? Would the problems still persist? Would it cause even more problems?

No. If we’re going to lose something get rid of the 3 on sb. Infiltrator’s arrow is love. Infiltrator’s arrow is life.

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Posted by: Zero Day.2594

Zero Day.2594

What if they removed infiltrators arrow?

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Thief Nerf/Change Wish List. Advice List
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Posted by: DontPaniC.8740

DontPaniC.8740

If they do then we riot