What if we turned the tables...

What if we turned the tables...

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Posted by: Rain.9213

Rain.9213

… and instead made traits that buff Thieves while they are NOT in stealth.

Part of the problem with more reveal coming into the game is that while we are revealed, we are practically useless. So here’s an idea, similar to the Revealed Training buff, why not give us more buffs+removal of a number of conditions every time the reveal effect is applied to us? Combined with Revealed Training, this would provide incentive not to hide in stealth forever.

I really think that Anet needs to find a balance for us to be useful while being revealed as much as we are while we are in stealth. Stealth is not our special survivability mechanic anymore so jumping back and forth from stealth and revealed should be, imo.

Stealth skills can be balanced to not allow us to perma stealth and instead just let us set up our stealth attacks or reposition strategically while the Reveal buff can provide us with buffs we desperately need in order to actually want to reveal and stay engaged in the fight.

Just a thought but being able to manage going in stealth and revealing would be a much more interesting mechanic to our class than just hiding in stealth because we die if we are revealed.

Your thoughts?

(edited by Rain.9213)

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Posted by: ronpierce.2760

ronpierce.2760

May not be entirely what you’re looking for, but I actually touched on this sort of idea in my thread:
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Suggestions-From-a-Non-Thief/first#post5514927

The idea here being that rather than SA focusing on passive play, it benefits from utilizing stealth more frequently and aggressively, allowing the thief to get more benefit from assault rather than constant fleeing. My ideas also shape ways to allow thieves to remain in combat longer. It’s not perfect, but might be worth reading just my “Shadow Arts” section of suggestions.

That said, I’m not too keen on getting every benefit from reveal, as I don’t think enemies being smart should “buff you”, but the idea does make it so that you are less reliant on being in stealth for long periods, making reveal less impactful, and getting a bit of added defense if you are revealed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Driften.8716

Driften.8716

Yea, I as well as others have hit on this in our debates on the current “BWE 3 Daredevil Specialization Changes” forum. I know it isn’t exactly the normal area for it but we felt that since we seen 2 replies from Karl in this forum that we would put it there in hopes it would be seen and addressed. I would suggest tacking more onto it there.

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Posted by: Rain.9213

Rain.9213

May not be entirely what you’re looking for, but I actually touched on this sort of idea in my thread:
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Suggestions-From-a-Non-Thief/first#post5514927

The idea here being that rather than SA focusing on passive play, it benefits from utilizing stealth more frequently and aggressively, allowing the thief to get more benefit from assault rather than constant fleeing. My ideas also shape ways to allow thieves to remain in combat longer. It’s not perfect, but might be worth reading just my “Shadow Arts” section of suggestions.

That said, I’m not too keen on getting every benefit from reveal, as I don’t think enemies being smart should “buff you”, but the idea does make it so that you are less reliant on being in stealth for long periods, making reveal less impactful, and getting a bit of added defense if you are revealed.

Yeah that’s kinda the idea I had too. Cowering in stealth is the main reason I dropped SA in favor of Acro for a more engaging playstyle back in the day, though now that needs work too. Hiding in stealth all the time really cripples Thief playstyle imo as it rewards stalling in stealth.

I think the benefits should be balanced between reveal and stealth. Basically this would make it rewarding for you to reveal yourself more often but also reward enemy players if they manage to dodge you while in stealth and prevent you from self applying reveal. This would also help reveal skills and traits on other classes be more for preventing a Thief from gaining access to their stealth skills and being able to damage them and less for being able to score an easy kill on a Thief player. In this way, Thieves would be able to fight back with increased toughness from reveal without running away but enemies would also profit from being able to damage the Thief as well.

(edited by Rain.9213)

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Posted by: Lenaios.2781

Lenaios.2781

Yes, having people just sit in stealth is boring gameplay. Having both active offense AND defense is what this game needs and for me active “in and out” style of gameplay defines the profession “thief”.

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Posted by: Daendur.2357

Daendur.2357

While revealed you can use your shortbow to gain access the shortest range ranged skills and try to pewpew someone before you are noticed and melted down.
Or as someone already stated, you can use your CD to run away.
/sarcasm off
/sadness on

Black Thunders [BT] – Gandara