This will just be a list of stuff I’ve been thinking while playing spvp.
-Every build deals massive damage, be it with dagger, sword, shortbow (haven’t seen much pistol thieves). Even autoattacks alone are powerful enough to kill someone.
-They don’t need to spec defensively, stealth has got enough defense and you can pretty much run away from every fight with ease.
-They have the most annoying downed state. Want to stomp a thief? With no matter how many people you are, they can always pull of a teleport, AND a stealth, letting it take waay longer than needed to kill someone. And if you say, just start dpsing, well it takes longer to kill a downed thief with attacks than it takes to kill me (an elementalist) in my normal state.
-They can pretty much decide which battle they want to fight. It’s mostly useless to chase down a thief when he decided he doesn’t want to fight anymore.
-He can escape very large groups with ease.
-All elite skills are good, too good. In dagger storm they wreck groups, thieves guild wrecks single targets and lets them 1vsmany. Basilisc venom can be annoying, but it’s good as an elite. (I wouldn’t necessarily want them to nerf these, but buffing other classes’s elites should be better, at the moment only the 2 overpowered classes have the best elites, as well as the best downed state and many other things (coincidence?))
-Killing another class in les than 2 seconds is over the top. The element of surprise is too big to do something most of the time. Unless you’re paranoid and start walking with your back against walls all the time.
Now how do I suppose thieves would respond:
-Play better
-Use your team better
-Dodge
-Use stunbreakers
-A thief is quickly killed
-You’re a whiner, thieves are fine (please don’t let anet nerf my thief which fulfils my lack of power over lesser beings in real life)
I will already respond in this post:
-I am in the process of getting better, and I see improvement vs other classes, only vs thieves it remains hard.
-If it takes a whole team to kill 1 thief, than that says enough about the state of thieves.
-I only have 2 dodges, a thief can keep resetting the fight, keep spamming abilities more than I can dodge.
-I have 2 stunbreakers on my bar, but they have a large cooldown, and guess what, they can still control you after the stunbreaker because yet again, they can reset the fight, spam abilities. Also, don’t be selfish and think that every class needs to have stunbreakers especially for thieves, there are some good players who do well with other classes.
-The only time a thief loses a fight is because he doesn’t know what he’s doing or his utilities are on cooldown and he isn’t wielding daggers or shortbow.
-Thieves are not fine at the moment and it isn’t hard to realize it.
I don’t want arenanet to nerf the thief to complete uselessness. Just tone down some mechanisms. If they want purely dps spec, then fine, but escape and defense has to scale with it as well. Want a controlling build, only with toned down damage.
Lastly, a thief was my main character, but I had it so immensely easy in pvp I made the elementalist my main. Talk about difference. It’s more fun though but it’s like playing with a constant damage and defense handicap.
Thanks for reading, I did not mean to offend anyone and if I did, I’m sorry. Also this post was made to vent a bit of frustrations I keep having every match.
(edited by Burrid.4739)