What is not overpowered about a thief?

What is not overpowered about a thief?

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Posted by: LOCO.1785

LOCO.1785

My thief is ridiculously overpowered.

I can kill in basically 1 round of combat, any class.

I can stay in stealth, essentially forever.

I can out run, any class.

I can escape, any class.

People defending this profession as not OP are trolling.

Facts, you have none.

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

My thief is ridiculously overpowered.

I can kill in basically 1 round of combat, any class.

I can stay in stealth, essentially forever.

I can out run, any class.

I can escape, any class.

But in all seriousness what profession

People defending this profession as not OP are trolling.

Armor, you have none.

You possibly also just stand there waiting for the backstab to hit you… please move….

and also get a stunbreaker, everyone should have one.

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Mirtis.6847

Mirtis.6847

You know its f’d up when a thieve don’t even bother stealthing, just runs up and goes toe to toe with a warrior, destroys him then walks away, in pvp. Seen it happen a lot. Pvp matches are getting flooded with theives. Anyway its the current flavor I guess.

HOLY…KOW…
So if a thief goes for a build without invise…he shouldn’t be able to kill others? o.O
Are you sure you’ve had your daily share of pills? You can always ask the nurse for more you know…

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Posted by: Shooopa.5632

Shooopa.5632

My thief is ridiculously overpowered.

I can kill in basically 1 round of combat, any class.

I can stay in stealth, essentially forever.

I can out run, any class.

I can escape, any class.

People defending this profession as not OP are trolling.

I can regurgitate things other people already wrote, without anything to back them up.

And I’d look just as stupid as you do.

User will be infracted for this post.

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Posted by: Dagins.5163

Dagins.5163

My thief is ridiculously overpowered.

I can kill in basically 1 round of combat, any class.

I can stay in stealth, essentially forever.

I can out run, any class.

I can escape, any class.

People defending this profession as not OP are trolling.

You can do these things without worries only when fighting terrible to medicore skilled people, whose prediction skills are below AI’s level.

Signed, level 1 alt

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Posted by: aaron.4317

aaron.4317

lol, more people trolling.

When you can escape any fight it don’t matter how well you predict. I will reset the fight until I land it.

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Posted by: Oracle Fefe.5078

Oracle Fefe.5078

lol, more people trolling.

When you can escape any fight it don’t matter how well you predict. I will reset the fight until I land it.

Shrugging off anyone who is telling you that your theories are wrong because they are just empty opinions as trolls is quite immature.

Yes, I believe thieves are very powerful too. Anet will not do anything if you sit down and tell them that over and over. You’ll have to show proof, and you’ll have to come up with a small solution even.

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Posted by: Dagins.5163

Dagins.5163

Thank you, Oracle Fefe.
People found thieves OP, because they are designed for bursting down a single target, while having high mobility. It’s easier to kill and run as a thief than doing the same on any other class.

Most people’s vision of PvP is locking a target, clicking buttons and watching it die. In GW2, you also have objectives, combo fields/finishers (you can do ridiculous things with these), hard AoE CC, revives, etc. You won’t win a match by compiling a team made of 5 glass cannon thieves, will you? Even if you somehow win, next time you will get destroyed by a balanced team using all possible weapons supported by GW2 game design.

Signed, level 1 alt

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Posted by: Tulisin.6945

Tulisin.6945

they are designed for bursting down a single target,

It would be more correct to say that players design builds to burst down a single target. It isn’t an attribute of the profession as much as it is with player engagement doctrine.

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Posted by: Okamakiri.8746

Okamakiri.8746

they are designed for bursting down a single target,

It would be more correct to say that players design builds to burst down a single target. It isn’t an attribute of the profession as much as it is with player engagement doctrine.

Not really. While thieves do have AoE abilities, they’re quite lackluster in comparison to other classes, and especially in comparison to their single target damage. You could say something similar about all classes, as they all have their strengths and weaknesses. It’s only natural that players would try to capitalize on whatever the class excels at.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

Not really. While thieves do have AoE abilities, they’re quite lackluster in comparison to other classes, and especially in comparison to their single target damage. You could say something similar about all classes, as they all have their strengths and weaknesses. It’s only natural that players would try to capitalize on whatever the class excels at.

Not really. While thieves don’t have the best damage, they’re not lackluster in comparison to other classes. I’m not saying this to be mean, but this is so typical what’s wrong with the thief class. So many people playing it like they would play a rogue in WoW. Yet thief has so many unmatched utility skills for both himself and his party. Combine that with mobility and damage, it’s really nothing lackluster about it if you know how to use it.

I feel so useless in a lot of situations when I’m not playing thief.

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Posted by: Ichishi.9613

Ichishi.9613

unmatched utility skills for his party? what might you be referring to except shadow refuge?

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

I can only think of smoke screen and “venom sharing build”

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Niim.9260

Niim.9260

There are things with the thief class that need fine tuning, no question. However I am so bloody sick and tired of threads that just dump a random collection of half baked accusations that make them look stupid and then they are surprised when folks respond with ‘l2p’. How else can we respond when you post such a pile of kitten?

If half of you people claiming to be thieves, actually play a thief and not just try it out in spvp, you would be able to specifically point out what needs fixing instead of the vague comments you make.

~ AoN ~

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Posted by: Singularity.1486

Singularity.1486

Glass cannon backstab dies in a second. If you cant kill him when he failed his combo, i’m sorry to tell you, but you suck =/. Thief doesnt have that much abilities to go stealth, even less if its glass cannon.

If the thief goes invi, i keep spamming autoattack to the air, I guess the direction he went and keep attacking. That puts him in fact, in great disadvantage.

Also, if its in shadow refuge, he cant leave it in some time. Aoe that.

Well unless there is stealth culling, where he run off the circle without showing for 3 sec

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Posted by: Tulisin.6945

Tulisin.6945

unmatched utility skills for his party? what might you be referring to except shadow refuge?

Venom share, group stealth, chainable blast finisher, unmatched ability to cripple and weakness (great group utility), chainable on-demand interrupts (only profession), chainable on-demand boon removal (shared with mesmers), tons of ability to apply blinds. Heck, thieves are the only profession able to easily keep poison up on a group of enemies, even without heavy +cond damage nerfing an opposing force’s heals alone is huge.

Thieves absolutely hold several utility roles better than any other profession. Thieves make amazing combat medics with hasted and/or stealth revives, can use boon removal/group buffs/interrupts to react to a changing battlefield more fluidly and consistently than any other profession thanks to initiative, and offer more battlefield control than other professions through non-damage conditions. So, again, “thieves have to be good at assassination tactics because that is all they’re good at!” is a choice, not an inevitability. There’s nothing wrong with enjoying one particular playstyle as long as one respects the fact that there are far more ways to play a thief effectively.

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Posted by: Okamakiri.8746

Okamakiri.8746

Not really. While thieves don’t have the best damage, they’re not lackluster in comparison to other classes. I’m not saying this to be mean, but this is so typical what’s wrong with the thief class. So many people playing it like they would play a rogue in WoW. Yet thief has so many unmatched utility skills for both himself and his party. Combine that with mobility and damage, it’s really nothing lackluster about it if you know how to use it.

I feel so useless in a lot of situations when I’m not playing thief.

I didn’t say thief was lackluster, I said their AoE damage is in comparison to their single target DPS or other classes’ AoE capability. Learn to read.

As for utilities, they don’t really offer much. I’ve never seen anyone spam chat for thief for dungeon run, I’ve seen plenty spam for guardian. On the contrary, I’ve heard of people refusing to take thieves.

All that said, I love the class. But I’m not about to play a weaker spec just for the sake of being unique.

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Posted by: Tulisin.6945

Tulisin.6945

Not really. While thieves don’t have the best damage, they’re not lackluster in comparison to other classes. I’m not saying this to be mean, but this is so typical what’s wrong with the thief class. So many people playing it like they would play a rogue in WoW. Yet thief has so many unmatched utility skills for both himself and his party. Combine that with mobility and damage, it’s really nothing lackluster about it if you know how to use it.

I feel so useless in a lot of situations when I’m not playing thief.

I didn’t say thief was lackluster, I said their AoE damage is in comparison to their single target DPS or other classes’ AoE capability. Learn to read.

Shortbow is arguably the most powerful AE weapon in the game, caltrops is inarguably the longest-lasting AE field, and regular sword strikes do more raw AE damage than even, say, warrior greatsword strikes. No other profession can do AE damage on dodge. Not to mention Cluster Bomb is easily the best 5-target burst damage in the game when launched at point-blank.

Groups seeking certain classes for utility are more a byproduct of preconceived notions about class roles held by the community due to standard MMO archetypes than any actual analysis of what each profession can bring to the table. It doesn’t help, though, that some thieves try to perpetuate this stereotype with “woe is me, I can’t do anything but burst single-target DPS”.

So, again, your choice to play a thief one particular way and ignore other effective playstyles. It doesn’t necessarily make you a bad thief, although it may make you an immalleable one.

(edited by Tulisin.6945)

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Posted by: Stin.9781

Stin.9781

Thief can aoe stealth, keep perma poison and share venoms making party laking in conditions more powerfull on that side, however:

1. It will not outheal elementalist or guardian, or even engineer.
2. It will not give as much utility as elementalists combo fields, mesmer with all aoe buffs or/and guardian.
3. It will not dish out even close damage to warriors,elementalists AoE.
4. It will not give as many buffs(or long lasting ones) for party as Elementalist, or warhorn warrior/ranger.
5.It can innitiaite/disengage battles better then anyone.
6. It can deal damage on par(if not better) with warriors/engineers bursts if i count damage done.

Logicaly, ppl hone their strenghts futher instead of, reducing the weakness of your class.

Former Devils Inside Thief R43

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Posted by: Tulisin.6945

Tulisin.6945

2. It will not give as much utility as elementalists combo fields, mesmer with all aoe buffs or/and guardian.
3. It will not dish out even close damage to warriors,elementalists AoE.
4. It will not give as many buffs(or long lasting ones) for party as Elementalist, or warhorn warrior/ranger.

Shortbow’s spammable blast finisher means #2 and #4 work even better with a thief. Thieves can’t put down a fire field, for instance, but elementalists can’t utilize a fire field as well as a thief can. See above for #3, thieves have competitive raw AE damage at 3 and 5 targets with sword and cluster bomb and untouchable AE condition spreading via long-term utility caltrops and dodge caltrops.

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Posted by: Stin.9781

Stin.9781

Shortbows cluster bomb does around 4k damage and 800 bleed each 1.5 seconds. HB does 20k in 3 seconds or 1.5 seconds with frenzy. So we got 5k aoe damage, warrior got 7k or even like 14k with frenzy. How is that even close?

Next is calltrops, in my opinion best thief conditions damage utility. Realy powerfull can stack up to 1250 damage per second(10 stacks), lasts for 14 seconds. means its around 17500 damage from person standing full duration in calltrops(rly good now compare that to elementalist 600+ damage burns for 25 seconds. Thats 15k damage, prettty much the same. However elementalist at same time can whole party a lot. Thief can spam DB and dodge to keep themselfes alife only.

Former Devils Inside Thief R43

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Posted by: Tulisin.6945

Tulisin.6945

Shortbows cluster bomb does around 4k damage and 800 bleed each 1.5 seconds. HB does 20k in 3 seconds or 1.5 seconds with frenzy. So we got 5k aoe damage, warrior got 7k or even like 14k with frenzy. How is that even close?

HB does more base damage but has an activation time seven times longer than cluster bomb. Even accounting for having to wait for cluster bomb to hit the ground, you can fire cluster bomb far more often than HB. Cluster Bomb is spammable while HB has an 8 second cooldown and Cluster Bomb is harder to dodge. Frenzy and Haste are for all intents and purposes equal in power, so they don’t really help either profession pull ahead in this comparison.

And thieves can do a lot more than “spam DB and dodge to keep themselfes alife”(sic) after dropping Caltrops.

(edited by Tulisin.6945)

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Posted by: Daecollo.9578

Daecollo.9578

You don’t get the extra initiative unless you have 15 in trickery.

Finish you off with three heartseekers? Your still alive and you know hes there, and your abilities are all up, you could knock him down and kill him couldn’t you?

You could also dodge the heartseekers, now that you know hes there.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: fadeaway.2807

fadeaway.2807

I’m sorry, but I’ve been playing my thief for about a week now…
I consider myself a decent warrior. But whether thieves are overpowered or I just play very well as a thief (I won’t argue either way, take this as an honest anecdote) I do a LOT better as a thief in hotjoins. Top or almost top every match. If someone annoys me I can drop them in seconds. Stealing during the c+d animation followed by a non signet backstab kills most other glass cannon builds quicker than I could have hoped for as a warrior even as 100b spec (which I did not play and do not like. I preferred hammer control). On top of that our shortbow does both incredible damage and allows me to escape from almost everything bad.

In short, I’m 10x happier and performing a lot better now that I rerolled thief. Whether the thief is op or I just play a better thief..well.. I’ll leave that open.

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Posted by: Stin.9781

Stin.9781

Well yes in damage side it is same, but think of survival now, if i spam cluster bomb, ill be out of innitiative for anything else, and ill lack survival as my defences will be severely cut down by lack of innitiative, means i need utilitys for defence. Warrior or ele can swap weapeon and fast save utilitys for extra cases, That is the diffrence, why thief will not surprass class like warrior or ele, or sth else in aoe/utility. However if you roll the exactly d/d you have survivability(invis) which also helps your damage. Its a win-win not a win-lose like doing sth like shortbow aoe

Former Devils Inside Thief R43

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Posted by: Novalight.7568

Novalight.7568

Shortbows cluster bomb does around 4k damage and 800 bleed each 1.5 seconds. HB does 20k in 3 seconds or 1.5 seconds with frenzy. So we got 5k aoe damage, warrior got 7k or even like 14k with frenzy. How is that even close?

Next is calltrops, in my opinion best thief conditions damage utility. Realy powerfull can stack up to 1250 damage per second(10 stacks), lasts for 14 seconds. means its around 17500 damage from person standing full duration in calltrops(rly good now compare that to elementalist 600+ damage burns for 25 seconds. Thats 15k damage, prettty much the same. However elementalist at same time can whole party a lot. Thief can spam DB and dodge to keep themselfes alife only.

HB hits three targets. And targets must be stationary and warr has to be in the middle of the enemies vs cluster bomb hits 5 targets and it can be done from safety of range. Hm. I wonder which is better. By pure numbers HB pulls ahead, by ease of use and risk taken to do that damage thief pulls way ahead (and yeh, you can spam it few times).

As per ele..well, lol ele, if he’s glass cannon just go and 2 shot him (btw cluster bomb on glass ele hits for 7k -max I received so far and bothered to check, usually not good for my thief tolerance checking combat log and the numbers they can pull out of their kitten .

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
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Posted by: Cribbage.2056

Cribbage.2056

Leaving aside claims of OPness for a moment and all these claims about what actually is and isn’t possible for thieves in a fight, I have a couple of questions:

1) If thieves are not one of the best classes in the game, why is it they are BY FAR the most commonly played class. In sPvP they are almost always the most played class in any given instance and it’s really not uncommon to see 50% or more of the people in a match playing thieves.

2) If thieves are not one of the best classes in the game, why do almost all tPvP teams have them? That’s certainly not true of most other classes.

I mean, seriously, before giving a defensive knee-jerk response, give some thought to this.

It’s true that for point (2) there are other standard tPvP classes like guardian, but you don’t see sPvP flooded with those. Thief is the dominant PvP class.

To my mind this can only be down to the strength of the class. All other factors would level out statistically.

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Posted by: Daecollo.9578

Daecollo.9578

- P/P (Pistol/Pistol, pistols are worthless.)…
- Anything that deals in PVE (we are banned from dungeons.)…
- S/D (Sucks)…
- S/P (Sucks)…
- D/P (Sucks.)…

They may be the most commonly played class in spvp, but not for everywhere else, thief is the hardest class in the game to level in PVE.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Manbaby.3804

Manbaby.3804

Beating a dead horse… sigh… But in any case, warrior is OP tbh!!!!!!!! and so is mesmer, not to mention ranger! they like go lol ROFL BOOM on me and i’m dead NERF THEM PLZ!!!!! or I will shed lots of QQ tears on their forums complaining about them

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Posted by: Dagins.5163

Dagins.5163

We just need to wait, when (bad) people will learn how to play other (their) classes. But honestly, I can already see complains about every other class, what means this game is balanced pretty well.

Signed, level 1 alt

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Posted by: Tulisin.6945

Tulisin.6945

Leaving aside claims of OPness for a moment and all these claims about what actually is and isn’t possible for thieves in a fight, I have a couple of questions:

1) If thieves are not one of the best classes in the game, why is it they are BY FAR the most commonly played class. In sPvP they are almost always the most played class in any given instance and it’s really not uncommon to see 50% or more of the people in a match playing thieves.

2) If thieves are not one of the best classes in the game, why do almost all tPvP teams have them? That’s certainly not true of most other classes.

Thieves are a standard fantasy archetype. You’ll notice the three most popular professions by far in polling are elementalist, warrior, and thief, usually in that order. People feel very comfortable in these professions because they recognize the archetype from other games they’ve played. Furthermore, the hype around thief power, regardless of whether it is justified, has led more people to give thief a go since release, which causes the hype to perpetuate.

I’ve yet to play a single profession that didn’t make me feel like “this is one of the best professions in the game”. It is one of the things GW2 has managed to do very well.

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Posted by: Tulisin.6945

Tulisin.6945

- P/P (Pistol/Pistol, pistols are worthless.)…
- Anything that deals in PVE (we are banned from dungeons.)…
- S/D (Sucks)…
- S/P (Sucks)…
- D/P (Sucks.)…

They may be the most commonly played class in spvp, but not for everywhere else, thief is the hardest class in the game to level in PVE.

I’d give that honor to mesmers simply due to life sucking before you get traits. Life as a thief in PvE is pretty easy once you learn how to stay mobile, and doesn’t require high-level traits or expensive skills to be effective. S/D, S/P, and D/P all have some excellent mechanics and are as viable as any other weapon set. P/P might need some help. I have no problems in dungeons, personally, but there are definitely thief builds that are less suited to what dungeons require (same with any profession).

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Posted by: Cribbage.2056

Cribbage.2056

Leaving aside claims of OPness for a moment and all these claims about what actually is and isn’t possible for thieves in a fight, I have a couple of questions:

1) If thieves are not one of the best classes in the game, why is it they are BY FAR the most commonly played class. In sPvP they are almost always the most played class in any given instance and it’s really not uncommon to see 50% or more of the people in a match playing thieves.

2) If thieves are not one of the best classes in the game, why do almost all tPvP teams have them? That’s certainly not true of most other classes.

Thieves are a standard fantasy archetype. You’ll notice the three most popular professions by far in polling are elementalist, warrior, and thief, usually in that order. People feel very comfortable in these professions because they recognize the archetype from other games they’ve played. Furthermore, the hype around thief power, regardless of whether it is justified, has led more people to give thief a go since release, which causes the hype to perpetuate.

I’ve yet to play a single profession that didn’t make me feel like “this is one of the best professions in the game”. It is one of the things GW2 has managed to do very well.

Well you’ve inadvertently strengthened my arguments. It’s true that thief, warrior and elementalist are quite archetypal, but you actually see very, very few warriors or elementalists in sPvP, and they would only get into tPvP as PuG, niche comp or with people who value egalitarianism over winning.

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Posted by: Ichishi.9613

Ichishi.9613

thieves are just overrated. because of:
1) few good ones that do the loving
2) and lots of really bad people getting killed bad bad ones
And it was mentioned somewhere here: You cannot make thief excel at anything but damage atm. Utility thief != support thief. I find myself speccing further and further from venom share because with all it’s potential its does not work any good with current mechanics. I stan in group of 10 people. Use basilisk. 5 get it (aoe limits). COOL. Now they charge / use buff / shatter clone. And noone noticed. 2 stacks of might? meh. Mass stealth? AoE limit. What I am now mostly as support is interrupts coupled with my own basilisk venom and ripping boons. Oh and a fast ress/impale on demand. Too bad zero of that is needed if you run with at least 10 people.
Today I ended being simply catch-that-guy thief. None of my traits or gear help me with that

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Posted by: Tulisin.6945

Tulisin.6945

Today I ended being simply catch-that-guy thief. None of my traits or gear help me with that

There are quite a few traits that will assist with this role. Gear is a bit trickier, but generally more crit chance will allow you to get off more procs while chasing.

The people claiming that thieves can’t do anything but damage either don’t appreciate the depth of what the profession can bring or they don’t realize that, to a large extent, every profession in GW2’s main role is damage the vast majority of the time. The game isn’t built to support pure utility roles in any profession, not just thieves.