What needs to happen

What needs to happen

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Posted by: Cynz.9437

Cynz.9437

Dear devs, please go make account, set it on decent/high mmr, create a thief and queue in ranked by yourself or even better, sign up for pugquest. Please record it and show us how it went. Maybe you will finally get a clue.

All is Vain~
[Teef] guild :>

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Posted by: Sweetmate.5903

Sweetmate.5903

SPvP player here. I’m 100% convinced someone is trolling us here. There’s just no excuses that can justify what’s happening with Thief anymore.

Our traits are either mandatory or utter garbage. We never really go “oh, what should I take here?”. We’re trolled with stuff like reducing falling damage as GM trait. ZERO traits for Shortbow, absolutely no decent Pistol/Pistol build. Daredevil comes and we get a Staff, a two handed weapon with a Sneak Attack that deals NO DAMAGE and the weapon itself has no access to Stealth. It also has no access to fields, or boons.

Now they’re nerfing Stealth even more. Everytime I’m gonna be against a decent Engi he’s gonna grab this new Elite skill and Shadow Refuge is going to become 100% useless. How did they manage to make us even LESS useful that we are right now? It’s honestly mindblowing.

We’re sold as a class that comes from the shadows and kills players quickly… that was 3 years ago. Mesmers have a higher burst and longer Stealth than we do, all this while having clones up. Warriors can burst harder than we can while having 3x more defensive tools, everybody knows this. Our biggest source of damage comes after Stealthing which means we need to risk getting murdered in order to deal damage or pop a utility skill that has one billion seconds cooldown to get a 4 second Stealth time. 4-9k Backstabs, I can crit for harder than that on my D/D Celestial Ele with Fire Grab after one Might Stacking Rotation which takes 2.5 seconds and puts me at ZERO risk.

Also of course, they gave all the new toys to the other classes while we are forced to spec for it in a GM trait.

At this point it has to be intentional, there’s no way someone can make so many mistakes and not realize what they’re doing.

(edited by Sweetmate.5903)

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Posted by: King.1985

King.1985

I wrote this long ago but it’s apparent Anet doesn’t read these forums or doesn’t realize how kittened it is to add so many hard counters into the game.

Like I posted several times ages ago, you guys have stated you wanted counter play right? stop adding hard counters and add counter play: instead of giving super cheesey hard counters like aoe 1800 diameter 6s reveal pull you out of stealth, which negates the effects of an entire trait line for thieves, instead consider adding a glitter effect to enemies in stealth for the duration, visible by only the person casting the skill, and let allies chase and aoe based on this scouter. the way you’re implementing hard counter reveals at this rate is disgusting.

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Posted by: Agemnon.4608

Agemnon.4608

Why would they take a silly reveal GM trait when elixir X is so much more superior and versatile?

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Posted by: Sagat.3285

Sagat.3285

Why would they take a silly reveal GM trait when elixir X is so much more superior and versatile?

Exactly there was no need for it but more is to come and they don’t look well telegraphed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread