What's up with the trickshot nerf?

What's up with the trickshot nerf?

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Posted by: Irapi.5937

Irapi.5937

Shortbow was perfectly balanced as it was, and now we are getting nerfed for what? Trickshot is completely useless, the projectile is too slow and it doesn’t even require a dodge to evade it, sidestepping does the trick.

What is the reasoning behind this nerf? I have played thief for a long time, and I have yet to hear a single complaint about SB. Mug nerf is fine by me, change on flanking strike is awesome, but really, couldn’t we just get a damage nerf (which is also not needed I think, but ok), or make it hit one less target? Because now we are hitting nothing. At least increase the projectile speed then.

Pringled | 80 Thief | GH | Aurora Glade

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Posted by: Issues.5789

Issues.5789

Shortbow was perfectly balanced as it was, and now we are getting nerfed for what? Trickshot is completely useless, the projectile is too slow and it doesn’t even require a dodge to evade it, sidestepping does the trick.

What is the reasoning behind this nerf? I have played thief for a long time, and I have yet to hear a single complaint about SB. Mug nerf is fine by me, change on flanking strike is awesome, but really, couldn’t we just get a damage nerf (which is also not needed I think, but ok), or make it hit one less target? Because now we are hitting nothing. At least increase the projectile speed then.

It’d be good if it shot faster and to what the time it said.. 1/4 lol. not even close.

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Posted by: Errant Venture.9371

Errant Venture.9371

Yeah i don’t understand this nerf either, but trick shot is completely non-viable right now. It misses ANY target that’s moving.

The Battle Bakery [vPie]

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Posted by: Travlane.5948

Travlane.5948

WTS used dreamer :/

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Posted by: Issues.5789

Issues.5789

Yeah i don’t understand this nerf either, but trick shot is completely non-viable right now. It misses ANY target that’s moving.

Don’t worry we still have Mug spike damage..

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Posted by: Coffeebot.3921

Coffeebot.3921

Due to the nature of PvP it’s a direct nerf, probably to get us to use something else for a change (not like that’s happening though) but it won’t have a huge impact on PvE because of simplistic AI.

The problem stems from the SB now being treated as the guardian scepter in terms of how it works (although not for speed) but the fact that it has near a 1s fire animation and a moderate projectile speed makes this ‘nerf’ extraordinarily painful and rather undeserved, oh sure, it might not have been functioning the way the devs wanted it to, but as the saying goes “If it ‘aint broke’ don’t fix it” which makes you wonder… where is the compensatory pistol love?

Fornicate like you’ve never fornicated before.
I am anti-censorship, for it doesn’t make sense to pander to a minority.

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Posted by: stinkypants.8419

stinkypants.8419

Can’t say I’m happy, but need to test it out in Wv3 before I put on my grumpy pants.

(Alvyn | Crystal Desert )

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Posted by: Irapi.5937

Irapi.5937

Due to the nature of PvP it’s a direct nerf, probably to get us to use something else for a change (not like that’s happening though) but it won’t have a huge impact on PvE because of simplistic AI.

The problem stems from the SB now being treated as the guardian scepter in terms of how it works (although not for speed) but the fact that it has near a 1s fire animation and a moderate projectile speed makes this ‘nerf’ extraordinarily painful and rather undeserved, oh sure, it might not have been functioning the way the devs wanted it to, but as the saying goes “If it ‘aint broke’ don’t fix it” which makes you wonder… where is the compensatory pistol love?

True, not a huge nerf on PVE, but I actually use it for PVP alot too, mainly because of the awesome mobility coupled with the nice aoe damage from trickshot and cluster bomb. I even run specs in tPVP sometimes where I use it as my main weapon, kind of painful to see my unique spec that has quite a steep learning curve getting nerfed like this. And I agree on the pistol love, P/P is a nice set for beginner thiefs in dungeons, but it should also be viable for more skilled players who want to get the most out of this class.

Pringled | 80 Thief | GH | Aurora Glade

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Posted by: Seven Dreamsong.9802

Seven Dreamsong.9802

very curious to know what brought about this nerf.
haven’t had experiences of other classes complaining
before about trickshot, so why the change?

anet, if you REALLY like diversification in the things thieves do,
you don’t do it by badly nerfing their go-to ranged option, especially
since you haven’t even touched mathematically unsound skills in the only
other ranged p/p set they have.

.

(edited by Seven Dreamsong.9802)

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Posted by: Raze.8467

Raze.8467

They shouldn’t remove ‘heat seeking’ from ranged weapons, they should be adding it to every weapon that doesn’t have it.

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Posted by: ens.9854

ens.9854

They shouldn’t remove ‘heat seeking’ from ranged weapons, they should be adding it to every weapon that doesn’t have it.

As a guardian player i support this suggestion

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Posted by: Einlanzer.1627

Einlanzer.1627

Yeah, I wouldn’t even say Shortbow was perfect – Trick Shot needed a damage or speed buff. This nerf really doesn’t make any sense.

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Posted by: Kasama.8941

Kasama.8941

Doesn’t affect me personally. I really only use shortbow to spam Infiltrator’s Arrow when moving, or Choking Gas and Cluster Bomb for AoE damage. But if shortbow is your main weapon, this is a stab in the back from ArenaNet.

They shouldn’t remove ‘heat seeking’ from ranged weapons, they should be adding it to every weapon that doesn’t have it.

I think ArenaNet would be hard pressed to find a play who doesn’t agree with this. Why would you make a weapon purposely miss, when you have the ability to control its damage? It makes no sense, at all!

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: KeyLimPi.9031

KeyLimPi.9031

I didn’t honestly care about any of the changes thief received because shortbow was my favorite weapon…then I saw and experienced what happened. I have 3 shortbows, all 100+ gold on each skin because I adored my thief bow. Now I just…don’t know. I feel like this was wasted effort.

Noone complained or called the shortbow OP, why would they change it? Anet is taking the RIOT way of balancing. Is something balanced? Smack it with a hammer until it’s useless. Class useless? Do the same to another class so it doesn’t seem UP again. Atleast riot has the excuse of having 100+ champions to balance.

Last I remember Anet made no sub classing in GW2 so they could balance properly. Instead of nerfing everything, how about you start buffing? This patch alone had 4 of my classes nerfed… don’t punish me because I don’t want to play a bloody warrior.

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Posted by: Aza.2105

Aza.2105

Yeah i don’t understand this nerf either, but trick shot is completely non-viable right now. It misses ANY target that’s moving.

Sounds like guardian’s scepter. Welcome to the club. :<

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Travlane.5948

Travlane.5948

@keylimpi…..u know i think ur right….i think anet has a hard on for warriors……only class that has never really been nerfed hard…..whirl hits me too hard…dear anet….plz do what u do ty.

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Posted by: Agonoize.4021

Agonoize.4021

I’d Like to know what was wrong with Trick shot.
Most thiefs in WvW Guilds use Shortbow for blaster finishers
And ofc, when Initiative is in regen we use Auto Attacks, Whats with the Nerf?
People move all the time in any form of PvP (regrouping/splitting/flanking)

Why should my auto attacks fail to hit with a ranged weapon from them just sidestepping?

Piken Square | Necrosis Officer | Psycode [Thief]

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Posted by: Issues.5789

Issues.5789

Why should my auto attacks fail to hit with a ranged weapon from them just sidestepping?

We wish we knew. If anything I was hoping they’d fix the speed of Trick Shot, instead they nerf it.

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Posted by: Doggie.3184

Doggie.3184

I knew a Shortbow nerf was coming! It’s obvious they’d not only nerf our most balanced weapon but they always have to pick a random Thief skill to nerf every patch to confuse us. It’s hard to guess which though cuz it’s usually one we had no idea needed changed.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Professor Sensei.2941

Professor Sensei.2941

WTS used dreamer :/

It’s alright friend. PvE mobs move a little less than actual players…

Professor Sensei – Thief
Everything Purple

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Posted by: Agonoize.4021

Agonoize.4021

I knew a Shortbow nerf was coming! It’s obvious they’d not only nerf our most balanced weapon but they always have to pick a random Thief skill to nerf every patch to confuse us. It’s hard to guess which though cuz it’s usually one we had no idea needed changed.

The problem is that is not a really huge issue in PvE.
On the other hand, Any Organized guild thief that plays WvW has a shortbow on him.
I truly cant understand why the heat-seeking element was bothering them?
And now, What? people just ‘sidestep’ away from my auto attacks?
in WvW, Where everyone moves. I would understand it if it was melee, ‘hitbox’ or ‘out of range’ but sidestepping it?

Piken Square | Necrosis Officer | Psycode [Thief]

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Posted by: Doggie.3184

Doggie.3184

Well if you think about it~ it just makes trick shot even trickier cuz the trick will be on us as well. Would be nice if they boosted it to 1200 range if it’s that easy to dodge since we’re still the only ones w/o 1200.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Drakonhammer.2148

Drakonhammer.2148

I sincerely hope they undo this change in the next patch, this nerf is as unnecessary as it is annoying.

Dragonbrand (US)

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Posted by: Wesnoth.1705

Wesnoth.1705

Havnt played with thief that much so what does this heat seeking really stand for? Like auto targeting or something? Im confused >.<

What you must learn in gw2 is to http://www.youtube.com/watch?v=6npO-NoOPOg

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Posted by: draxynnic.3719

draxynnic.3719

Calling it ‘heatseeking’ is a joke based on heatseeking missiles, but basically it’s the ability of some projectiles to home in on a target that moves after the projectile has been fired. Basically, Trick Shot used to never miss – now it can, which incidentally wastes any bounces that haven’t already triggered. It’s common on bounce skills, albeit not all – the lightning breath on River Drakes definitely doesn’t have it, but elementalist Chain Lightning and guardian Ray of Judgement do.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Kurow.6973

Kurow.6973

Trick shot needed no buffs, nor changes…it was perfect…and now it’s kitten.

Not sure what made ANet decide to touch a perfectly fine, and balanced skill.

What they STILL need to fix/buff is pistol 1, and p/p in general.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

At first I didn’t understand the nerf but why did the Shortbow even need any nerfs in the first place? It’s our best AOE and utility weapon which sees the least complaints but yet they nerf the autoattack which is slow already, infact the 1st two shortbow AOE’s it’s now hard to hit anything now..

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

What Arenanet need to do with shortbow:

skill 1. increase firing rate to 80% of ranger’s Shortbow auto attack firing rate – so it actually does enough damage over time to actually apply some kind of pressure to enemies (20% less because our auto attack is sometimes an AoE if other players happen to be standing nearby)

Reason: I was playing on my soldier armour warrior and I had a thief attack me with shortbow auto attack. It was hilarious – he did virtually no damage to me and the attack speed was just soooo slow – I didn’t even need to heal after he shot at me for 10-15 seconds. Shortbow auto attack really is very weak. If situation was reversed and I was on my warrior rifle or longbow – the thief would have been feeling the pain.

skill 2. increase travel speed of cluster bomb by 150%

Reason: it is way too slow – even 100% wouldn’t be enough of a buff. You can’t use it against moving targets – even if you predict where they are going to be – the red circle appears well before they arrive and they can dodge it or run around it too easily. It is responsible for 100% of the burst damage that shortbow can do and yet it can only be used at zero range by spamming detonates. Cluster bomb is the equivalent of a warrior’s Volley skill or a ranger’s Rapid Fire skill (burst) – yet it is so hard to hit anyone unless you are at zero range [which is not really the point of using a ranged weapon] or standing on top of a keep wall shooting down into the zerg. Additionally, buff the range to 1200 to help with thieves having better AoE during offensive/defensive sieges – then I can do something while I am standing outside the keep door.

skill 3: nothing – it’s good
skill 4: nothing – it’s good

skill 5: make it an instant cast shadow step – not a projectile shadow step

State of the game said they wanted thieves to be more mobile. When I have lag in WvW and I am running with swiftness my infiltrator arrow actually makes me shadow step backwards because the projectile speed is so slow and the shadow step range is so small that I have run past the target area before the projectile even hits. If they can’t switch to instant step, then perhaps buff the range to 1200.

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Posted by: Preacher.9018

Preacher.9018

As a mainly Shortbow thief in WvW, speced entirely for shortbow in cost of stealth and stuff , i am disappointed – as they nerfed main weapon for no apparent reason.

http://www.pevepe.net/ – Seafarers Rest Server community website

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Posted by: Irapi.5937

Irapi.5937

What Arenanet need to do with shortbow:

skill 1. increase firing rate to 80% of ranger’s Shortbow auto attack firing rate – so it actually does enough damage over time to actually apply some kind of pressure to enemies (20% less because our auto attack is sometimes an AoE if other players happen to be standing nearby)

Reason: I was playing on my soldier armour warrior and I had a thief attack me with shortbow auto attack. It was hilarious – he did virtually no damage to me and the attack speed was just soooo slow – I didn’t even need to heal after he shot at me for 10-15 seconds. Shortbow auto attack really is very weak. If situation was reversed and I was on my warrior rifle or longbow – the thief would have been feeling the pain.

skill 2. increase travel speed of cluster bomb by 150%

Reason: it is way too slow – even 100% wouldn’t be enough of a buff. You can’t use it against moving targets – even if you predict where they are going to be – the red circle appears well before they arrive and they can dodge it or run around it too easily. It is responsible for 100% of the burst damage that shortbow can do and yet it can only be used at zero range by spamming detonates. Cluster bomb is the equivalent of a warrior’s Volley skill or a ranger’s Rapid Fire skill (burst) – yet it is so hard to hit anyone unless you are at zero range [which is not really the point of using a ranged weapon] or standing on top of a keep wall shooting down into the zerg. Additionally, buff the range to 1200 to help with thieves having better AoE during offensive/defensive sieges – then I can do something while I am standing outside the keep door.

skill 3: nothing – it’s good
skill 4: nothing – it’s good

skill 5: make it an instant cast shadow step – not a projectile shadow step

State of the game said they wanted thieves to be more mobile. When I have lag in WvW and I am running with swiftness my infiltrator arrow actually makes me shadow step backwards because the projectile speed is so slow and the shadow step range is so small that I have run past the target area before the projectile even hits. If they can’t switch to instant step, then perhaps buff the range to 1200.

I agree with this, altough cluster should cost more initiative then, otherwise we would get some insane SB burst which isn’t what the weapon exists for. Would love some buff in mobility too.

Pringled | 80 Thief | GH | Aurora Glade

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Posted by: Preacher.9018

Preacher.9018

Cluster is fine as it is, with the speed it has. As other poster said – changing it to higher speed would probably result in higher initiative cost, and thats not something desirable. Cant spam Cluster bomb since need to wait for it to fly to location? Thats already a natural limiter and works as intended.

Trickshot… even NPCs dodge it now! (had fun with Centaurs in WvW borderlands that just ran past its shots…). The nerf is insane and unwarranted. If anything – Trickshoot needed a buff, not nerf.

Skill 3-4… i`d reduce initiative cost on 3. 4 is ok as it is for fields.

5 – yes, needs instant port. When its laggy in wvw, by the time it works, i already ran past the point i was aiming at. Also instead of Blind, would be nice if it`d be able to function as Blast Finisher on where you land… but thats probably too much to ask.

http://www.pevepe.net/ – Seafarers Rest Server community website

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Posted by: Dasorine.1964

Dasorine.1964

tbh cluster bombs moving faster would just even out the damage across the ranges rather than make it ridiculous, the maximum burst will always be shotgunning, that wont change with faster projectiles (if anything it would possible lower it as it becomes harder to properly shotgun with the faster shots)

while at max range it might actually arrive before your initiative fully regens, so slight increase in DPS from it but not full burst to the point where nerfs would be needed in other aspects.

For trick shot I think I saw 1 post complaining about it, but that was complaining that the bouncing attack would hit people on keep walls when it was shot at cannons/siege weapons people decided to build on the edge.

If anything more weapons need a slight homing effect, sure stop them being able to do U turns or 90 degree turns, but give em enough to hit people that are just running (or at least sidestepping)

If anything I’d love to see trick shot becoming more of a trick shot in all cases (bouncing off floor/walls when no additional targets maybe?) but mostly was happy how it was (barring post-activation delays that plague so many attacks)

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Posted by: DanH.5879

DanH.5879

stupid a-net team, i have nothing more to say….
made trickshot useless vs moving targets.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

@keylimpi…..u know i think ur right….i think anet has a hard on for warriors……only class that has never really been nerfed hard…..whirl hits me too hard…dear anet….plz do what u do ty.

It will not be as long as Izzy works for them…

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Xirin.8593

Xirin.8593

I considered Trick Shot to be perfect before. Damage was solid, projectile speed was fine, etc. Was more-or-less perfectly balanced as far as a ranged attack goes.

It is “okay” now. It isn’t as bad as Guardian scepter or anything like that, but it definitely lost a lot of its lustre. I have been a heavy SB user since I made my Thief (Oct). I don’t see that changing since skills 2-5 all range from good to excellent. But I am disappointed as it certainly wasn’t a change that needed to happen (as can be argued with Mug).

[AoN] All or Nothing

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Posted by: avilo.1942

avilo.1942

What in the…what is this…seriously anet? Fix this.

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Posted by: Kincaidia.3192

Kincaidia.3192

OMG. I left my ranger BECAUSE THE BOW SUCKED.

And I’ve stayed with my thief because if there was a bit of lag or something, I can pull my short bow out and count on sub-par but consistent damage.

This is unbelievable. Revert the change and add that mechanic in to every other profession’s bow.

I would absolutely love to hear the bullcrap reasoning that made this look like a good thing.

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Posted by: Psikerlord.2569

Psikerlord.2569

I cant believe SB got nerfed this way. i am disappoint. More cookie cutter instagib builds then.

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Posted by: Kerishan.8460

Kerishan.8460

Can’t believe that, so in WvW we can’t hit nothing that move.
In dungeons we are forced in p/p kitten.

Comon ANet reverse this.

Continue posting guys, we need ANet answer this.

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Posted by: Irapi.5937

Irapi.5937

Indeed, I think it’s fair to get atleast a reason from a dev behind this nerf, imo nerfs are ok as long as a dev can give us a solid and logical answer on why the nerf was made, and I don’t really see a solid and logical answer here myself.

Pringled | 80 Thief | GH | Aurora Glade

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Posted by: Sonbalin.5092

Sonbalin.5092

They just forgot to update another tooltip, its a new soft CC:

Trick shot.

Blindfold yourself and perform a trick shot.
20% chance to hit.
95% chance for enemy to roll over laughing.

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Posted by: Siva Mira.3546

Siva Mira.3546

I guess some people just doesn’t have a clue. Well I will you why with 4 reasons that make you go “Oh…”

1. A GC Thief with shortbow can eat a GC Warrior alive.

2. John Peter is a Warrior at heart.

3. There is a saying goes “To win against someone you can NOT win, is to make them can NOT kill you.”

4. John Peter is one of the men who balance this game.

All is vain.

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Posted by: Kasama.8941

Kasama.8941

Indeed, I think it’s fair to get atleast a reason from a dev behind this nerf, imo nerfs are ok as long as a dev can give us a solid and logical answer on why the nerf was made, and I don’t really see a solid and logical answer here myself.

Honestly, I think the majority of balance changes are made based on computer calculated equations, rather then player experience.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Irapi.5937

Irapi.5937

Indeed, I think it’s fair to get atleast a reason from a dev behind this nerf, imo nerfs are ok as long as a dev can give us a solid and logical answer on why the nerf was made, and I don’t really see a solid and logical answer here myself.

Honestly, I think the majority of balance changes are made based on computer calculated equations, rather then player experience.

And that is exactly the problem sometimes, just because the computer calculates that the shortbow is too strong doesn’t mean that it is too strong in every combat situation in this game. And besides that, this nerf didn’t only nerf the weapon, but it destroyed one of the only viable damage sources on it.

Pringled | 80 Thief | GH | Aurora Glade

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Posted by: Kwll.1468

Kwll.1468

Of course you all considered Shortbow fine it was op and benefited you. Aoe that hones in your target lol. Most games have aoe that is gtaoe or pbaoe only.

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Posted by: Dasorine.1964

Dasorine.1964

bouncing attacks aren’t really AoE

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Posted by: Mauz.4926

Mauz.4926

I wasn’t aware that having legit physics in a game is considered a nerf.

“My target dodged my arrow because he moved out of the way.” Where’s the problem in that? A heat-seeking arrow? Even in GW that sounds farfetched.

We can dodge NPC projectiles, so why is it a bad thing if players can dodge player projectiles?

Don’t want a player to dodge your arrows? Stealth and shoot him/her up close. Use a trap.

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Posted by: Dasorine.1964

Dasorine.1964

I wasn’t aware that having legit physics in a game is considered a nerf.

“My target dodged my arrow because he moved out of the way.” Where’s the problem in that? A heat-seeking arrow? Even in GW that sounds farfetched.

We can dodge NPC projectiles, so why is it a bad thing if players can dodge player projectiles?

Don’t want a player to dodge your arrows? Stealth and shoot him/her up close. Use a trap.

The problem comes with stuff like latency and sync issues, with no even slight compensation mechanics for that it means you can end up only ever being able to hit people immobilized in some shape or form (this should be for everyone not just trick shot) and your out of luck if your immob/knockdown/stuns work in the same way.

NPC’s don’t have these issues.

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Posted by: ens.9854

ens.9854

It’s really odd, I used to run a shortbow build in spvp and always felt like I was losing if I was trading shots with it (except against a person +pet), but it really shined when you were being totally ignored.

If you miss 1/5 shots because of this your DPS drops by 20%… I mean, really? was it THAT strong?

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Posted by: Irapi.5937

Irapi.5937

I wasn’t aware that having legit physics in a game is considered a nerf.

“My target dodged my arrow because he moved out of the way.” Where’s the problem in that? A heat-seeking arrow? Even in GW that sounds farfetched.

We can dodge NPC projectiles, so why is it a bad thing if players can dodge player projectiles?

Don’t want a player to dodge your arrows? Stealth and shoot him/her up close. Use a trap.

I wasn’t aware that bows are close combat weapons. I use my bow to be at a safe distant, so now we are supposed to smack people in the face with our bows because the arrows don’t get to our target if not in a 1 meter radius?

Pringled | 80 Thief | GH | Aurora Glade