What's your opinion on distracting daggers?

What's your opinion on distracting daggers?

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Posted by: MakubeC.3026

MakubeC.3026

I was trying somewhat of a “Disrupter” build and was using it with ok results. But I never see it being mentioned here or anywhere: 25secs CD, 3 dazes that proc well with Pulmonary Impact and 10secs added to the skill they interrupt. Am I missing something here? It sounds nice on paper. Necros get BTFO and it can be cruel on team fights.

What's your opinion on distracting daggers?

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Posted by: Straegen.2938

Straegen.2938

I was trying somewhat of a “Disrupter” build and was using it with ok results. But I never see it being mentioned here or anywhere: 25secs CD, 3 dazes that proc well with Pulmonary Impact and 10secs added to the skill they interrupt. Am I missing something here? It sounds nice on paper. Necros get BTFO and it can be cruel on team fights.

Not a horrible skill just doesn’t rank as high as Shadow Step, Bandits Defense, couple of Signets, Needle Trap, Imparing Daggers, etc. Even for an interrupt build, I find Head Shot is more than ample for generating enough interrupts.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

What's your opinion on distracting daggers?

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Posted by: Menyus.4610

Menyus.4610

It is a good skill i used it on my interrupt build 2.3kpower 1.2k condition damage, you interrupt their heals with distracting, or wars burst etc ^^
Also against noobs u just headshot-disd-headshot-disd-headshot bamm 15 stack torment 5 pulmonary 9/11 they die

What's your opinion on distracting daggers?

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Posted by: Menyus.4610

Menyus.4610

As an interupter i had these skills: distraction daggers,/ headshot on 1 weaponset,bandit defense/ + impact strike (dont chain use it) These are kinda effective with an interrupter

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Posted by: Taobella.6597

Taobella.6597

what break the skill is the CD start at end of the final dagger thrown. so on paper it says it 25s CD but effectively a 40s CD make it much worse if the CD started second you pop it would be more used.

What's your opinion on distracting daggers?

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Posted by: MakubeC.3026

MakubeC.3026

what break the skill is the CD start at end of the final dagger thrown. so on paper it says it 25s CD but effectively a 40s CD make it much worse if the CD started second you pop it would be more used.

Honestly, I think this is how it should be. Otherwise, it could be up 100% of the time.

What's your opinion on distracting daggers?

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Posted by: Taobella.6597

Taobella.6597

but that the main reason it not used because it CD just to high .

What's your opinion on distracting daggers?

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Posted by: MakubeC.3026

MakubeC.3026

Just did some testing and it doesn’t proc on auto attack. Adding it to the wiki.

What's your opinion on distracting daggers?

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Posted by: babazhook.6805

babazhook.6805

if you want an interrupt build to proc PI you better off with /p offhand in my opinion. On the other hand if you have a build where youu want to proc an interrupt for Torment off pressure strike this does ok in builds that do not have interrupts and are condition based (d/d p/d)

Major thing I found was they seemed easy to dodge/block and there entirely too much stability if these an only source with that cooldown.

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Posted by: Taobella.6597

Taobella.6597

i found only real reason to run that skill is if you want to make a strange S/D build

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Posted by: Lexander.4579

Lexander.4579

they are distracting you from better options in utility skills

Alex Shadowdagger – Thief – Blacktide

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Posted by: yiksing.9432

yiksing.9432

Impairing dagger has a higher impact in a fight at least for me in comparison with Distracting Dagger. It’s a toss between Impairing vs Bandits defense when I play my thief, steal and pistol 4 has enough interrupt for my needs.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t use them because 1. They are not all that strong, and 2. they wear off too soon. If they were permanent until spent and did decent damage I would use them. I use the other daggers instead and they’re a lot of fun.

Honestly, I think this is how it should be. Otherwise, it could be up 100% of the time.

It should be up 100% of the time if you don’t use them. The “cost” of the ability is that you have to activate it before using it. If you only use it once every 25 seconds then you should be able to “reload” instantly.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Loading.4503

Loading.4503

When I use it for my interrupt build, it feels like I just have more interrupts to spam so i can save some initiative. The thing is though after you get use to timing interrupts it seems like its too much and I would rather just use a different utility

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Posted by: Taobella.6597

Taobella.6597

i really think that utility is only strong on weapon set that do not have many sources to CC mech like s/d or p/d may even be cool on short bow some how

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Posted by: rennlc.7346

rennlc.7346

It’s bad. Wanna’ argue for 3 pages about it?

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Posted by: Kocoff.7582

Kocoff.7582

I wish distracting dagger would have another effect other than interupt, I want it to taunt and slow. Make it literally distracting.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

What's your opinion on distracting daggers?

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Posted by: Riko.9214

Riko.9214

The skill is redundant on X/P but it works great on some builds.

For example, on D/D+Staff power build it works great to execute those whose passive defenses are down.