What "steal" should be.
Sounds more like an ‘Impair’ than a ‘Steal’.
Steal actually steals a skill from the enemy, hence the name. The damage is just situational, depending on the build used.
Steal should disable the enemy’s F1, and let you use it instead!
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
“I can shatter all my illusions! Woo!”
This is essentially something the mesmer used to do in GW1 with the original arcane thievery.
To be honest I prefer it in its current state as it’s more predictable and, therefore, reliable. If it were changed to depend on what skills the enemy actually had on their bar it would be out of the Thief’s control and not particularly dependable for anything.
No thx, I like knowing what skill I’ll get when I know what my targets class and weapon is.
Steal should remove a random item in targets inventory with a low chance to remove an equipped piece of armor or a weapon off your target.
It would then place that item in your inventory, un-soulbound. You could then sell, equip, vendor, or do whatever with it.
^^
No thanks. This is a very literal interpretation of the ability and would serve no use in a pvp environment.
It is fine as it is
No.2 Warrior NA/Irl behind Mr Kitten.7359
@Ixa – Yeah because stealing a legendary weapon would cause 0 rage. Yup.
@Ixa – Yeah because stealing a legendary weapon would cause 0 rage. Yup.
Well to be perfectly honest, I’m not sure if anyone was taking this topic seriously. At least I wasn’t.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Sounds more like an ‘Impair’ than a ‘Steal’.
Steal actually steals a skill from the enemy, hence the name. The damage is just situational, depending on the build used.
Sounds more like a ‘Plagiarize’ than a ‘Steal’.
@Ixa – Yeah because stealing a legendary weapon would cause 0 rage. Yup.
You’re probably right. It was originally a toned down version of my previous idea.
Which was “identity theft” which would log the targeted player out, remove their character entirely from their account and transfer it to an empty character slot on your account all gear and items included.
However the only problem with that idea is you might accidentally target a poorly geared player or an elementalist. And then you would just end up with something you didn’t want on your account for 45 seconds.
@Ixa – Yeah because stealing a legendary weapon would cause 0 rage. Yup.
Well to be perfectly honest, I’m not sure if anyone was taking this topic seriously. At least I wasn’t.
Everquest had that in pvp (1999-2000). If you died while doing PVP, the one that killed you could pickittenem from you, even gear.
Which is quite normal. I mean, I kill a Big Cat with a big sword in hands, I’ll probably pick something out of him.
I mean, come on, I’m a THIEF. I steal stuff. I take stuff for me, my treasure.
(And yeah, people would get pissed. Dying in pvp should be something that you hate. That way, people would do less glass canon and play with their heads, not with big numbers on the screen).