Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
First, I’ll admit it: I am a Mesmer.
Second: To understand thieves I tried several thieve builds myself in the heart of the mists and got an idea of their limitations (u won’t fool me again, u constantly invisible thieve, you)
But then I saw that thieves steal from Mesmers and I didn’t understand that. As far as I can see it, thieves steal smth, that the “victim of theft” can perform itself. A daze from a Guardian, a whirl from a Warrior, A stealth from a thieve, Fear from a necro, and so on.
But which Mesmer’s ability should “Consume Ectoplasm” represent? I as Mesmer have no way to give me all boons for 10 or more seconds just like that (unless with rune of Lyssa or smth)… A guardian has such abilities, yes, but no Mesmer (Or I have missed smth).
I would say, that the thieve should steal the ability to make an illusion or two, or to daze, or a decoy for all I care. But let them “steal” a skill, that the Mesmer can not perform is just not fair…
This is not the most game changing issue, unless a thieve kitten the steal ability. That would be very strong against Mesmer then (maybe I’ll try that myself)…
What do u guys as thieves think about that? Is this Consume Ectoplasm an appropriate steal or should it be rather changed?
(edited by TyPin.9860)
The thief steals a skill called Consume Ectoplasm, which, when activated, will give him ALL boons for ten secs, except for stability, which will last only 3 secs.
Its appropriate. We don’t need more stealth. It’s class appropriate due to staff mechanics ie the bouncing random boons. Its basically save yourself so I get your point but unless its OP there is no reason to change what gets stolen.
It’s the same benefit you get from 6th rune of lyssa bonus… Lyssa being the goddess of illusion and therefore governing mesmers.
We also steal a stealth ability from your clones, teheee, kittens good ^^
I would say, that the thieve should steal the ability to make an illusion or two, or to daze, or a decoy for all I care. But let them “steal” a skill, that the Mesmer can not perform is just not fair…
omg please dont even put the idea in the devs head lol. thief stealth is already enough of a pain in the butt without having to worry about decoys or clones >_<
Lol, clones would be fun, I guess.
Clones would be fun to play with. Always wondered why we stole consume plasma, and not a skill mesmers actually had…
The same nonsense with http://wiki.guildwars2.com/wiki/Throw_Gunk
I want Big Ol’ Bomb
I want Big Ol’ Bomb
No.
Clones would be fun to play with. Always wondered why we stole consume plasma, and not a skill mesmers actually had…
That is exactly my point.
We also steal a stealth ability from your clones, teheee, kittens good ^^
U are kidding, aren’t u?
It’s the same benefit you get from 6th rune of lyssa bonus… Lyssa being the goddess of illusion and therefore governing mesmers.
U serious? I mean it fits from a role play perspective, I give u that. But still, it’s a skill we as Mesmer can not perform. Btw the Lyssa rune gives only 5sec boons.
Its appropriate. We don’t need more stealth. It’s class appropriate due to staff mechanics ie the bouncing random boons. Its basically save yourself so I get your point but unless its OP there is no reason to change what gets stolen.
I see ur point. But why not let the thieves steal a skill, that randomly applies 2 random boons and apply 2 random conditions or smth like that. That would reflect the Staff abilities way better.
Maybe OP prefers that we steal Moa Morph :P?It’s appropriate…
But why not let the thieves steal a skill, that randomly applies 2 random boons and apply 2 random conditions or smth like that. That would reflect the Staff abilities way better.
cause that is terribly underpowered for a class ability on a 45s cooldown.
But why not let the thieves steal a skill, that randomly applies 2 random boons and apply 2 random conditions or smth like that. That would reflect the Staff abilities way better.
cause that is terribly underpowered for a class ability on a 45s cooldown.
Tell that to the Ranger.
Most of the pet active abilities you WISH were that good.
some of which are also as low as a six second cooldown. Plus constant damage from the pet, an extra thing for mobs to hit, the ability to keep a good % of your damage while downed, and that’s all without traits.
And several of the steal abilities are several times better than anything available to the profession it was stolen from.
A necro would LOVE to have a fear even remotely as good as Skull Fear, while Consume Ectoplasm is Signet of Inspiration on some pretty amazing steroids.
But why not let the thieves steal a skill, that randomly applies 2 random boons and apply 2 random conditions or smth like that. That would reflect the Staff abilities way better.
cause that is terribly underpowered for a class ability on a 45s cooldown.
I can see ur point. But when it’s a 10 second boon and we might even increas the number of boons and conditions to 3, then I think it is okay. But with the argument, that the steal from mesmers should represent the Staff abilities, then u also need some random factor in it… Staff is not half that reliable then consume ectoplasm.
I agree that it should be strong, if it has a 45 sec cooldown. But that cooldown can be decreased and the steal can get improved anyway by some minor and major trait.
However, to get all boons for 10 sec (with one exception) is not even close to anything the mesmer can do…
We also steal a stealth ability from your clones, teheee, kittens good ^^
U are kidding, aren’t u?
No I’m not kidding, we steal stealth ability from your clones.
And several of the steal abilities are several times better than anything available to the profession it was stolen from.
A necro would LOVE to have a fear even remotely as good as Skull Fear, while Consume Ectoplasm is Signet of Inspiration on some pretty amazing steroids.
again…. “class ability on a 45s cooldown” vs “utility skill or weapon skill on a fraction of that cooldown”.
Don’t compare Skull Fear to a normal necro fear, compare it to death shroud, burst attacks, 4 shatters, virtues, toolbelt, atunements, and pets (as a complete package, not just their f2 skills)
And several of the steal abilities are several times better than anything available to the profession it was stolen from.
A necro would LOVE to have a fear even remotely as good as Skull Fear, while Consume Ectoplasm is Signet of Inspiration on some pretty amazing steroids.again…. “class ability on a 45s cooldown” vs “utility skill or weapon skill on a fraction of that cooldown”.
Don’t compare Skull Fear to a normal necro fear, compare it to death shroud, burst attacks, 4 shatters, virtues, toolbelt, atunements, and pets (as a complete package, not just their f2 skills)
You seem to be forgetting to take into account the instant teleport that Steal provides BEFORE giving an ability better than anything that the profession it was stolen from has, along with a LOT of traited capability on it.
Oh, and that whole thing where initiative is a far better resource mechanic than anyone else has. That’s part of the package, isn’t it?
(edited by gimmethegepgun.1284)
i reckon we should be able to steal a portal from you that would be entertaining
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