When We Talk About Damage...
No!
Neither of those :Executioner,First Strikes,Exposed Weakness,Flaking Strikes e.t.c(in fact any trait,that states that increases damage)affect condition damage.
The only traits that affect it are the traits that give might.
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Ah, so with power of Inertia (in which I gain Might when I dodge), I can increase my Condition Damage on a target at any given time? Meaning to say, if I actively dodge after applying Posion/Bleed, the damage will increase for the duration of time that Might is active?
Bingo!Also Hidden Assassin trait!
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You mean Hidden Killer which grants 100% Crit Chance when in stealth?
No, i mean Hidden Assassin.The 25 point minor trait in Shadow Arts that gives might when you Stealth.
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Right… and does Hidden Killer work the way I imagine it to? 100% Crit for all Poison/Bleed ticks when I’m in stealth? Or am I dreaming here lol
Crits don’t affect condition damage.
Quickblade Vince – Thief
The Asurnator – Elementalist
The rules are simple.Condition damage ignores toughness and protection at the cost of not being affected by crit and power.Seems fair.Then again it took Blizzard few years to allow bleeds to crit,so who knows
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Hmm, so the right stats to focus on would be Condition Damage, Toughness, and Vitality, since Power and Precision wouldn’t help with the damage I deal in Bleeds/Poisons huh.
Hmm, so the right stats to focus on would be Condition Damage, Toughness, and Vitality, since Power and Precision wouldn’t help with the damage I deal in Bleeds/Poisons huh.
Indeed.Except in SPvP you don’t have amulet,that gives exactly those 3 stats.The next best thing is Carrion Amulet:condition damage,vit and power.
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Would it make sense to go Power, Vitality, Condition Damage to survive better in PvE boss fights and do more damage with normal hits, so that my damage output will increase (instead of being entirely dependent on Condition Damage, since some bosses are immune to conditions)?
I am out of my field,concerning dungeons.I can only help you kill people and stomp their faces.
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Sounds legit, you’ve been a great help thus far Anyone has any idea on dungeons though?
Since you’re a Thief, Vitality actually scales better for us as a passive defence mechanism. I can’t remember where it is, but an old thread on here somewhere had someone calculate the scaling of Toughness/Vitality on a Thief and which was better overall.
So, that being said, the ideal armour set for a condition Thief is Carrion due to the Condition Damage main stat (obvious), Vitality for survivability (can be combined with the Toughness trait line for extra defence and making stealth 10x better) and Power for Condition Duration.
As long as you’re able to understand that as a Thief you have to rely on active defence (dodging/manoeuvring) then you shouldn’t have any problems with dungeons without the extra toughness from gear. If you absolutely must, then you can always get some jewellery with toughness on it like Cleric.
Hope I helped!
all is vain
Hmm, Power increases Condition Duration? Pretty sure it only increases damage, Condition Duration is increased by Traits, no?
Hmm, Power increases Condition Duration? Pretty sure it only increases damage, Condition Duration is increased by Traits, no?
i think he was talking about the power trait line. it also increases duration.
Sounds logical now… would going for Vitality AND Toughness as equipment stats be advised? Or would Power, Vitality and Condition Damage yield a better effect overall? (I know I’m talking about Damage vs Damage Reduction here, which are 2 distinctly different stats – my question is, would the extra damage given from Power on equipment outweigh the benefits of having extra survivability from combined Toughness from equipment?)
(edited by Alias J.2610)
Sounds logical now… would going for Vitality AND Toughness as equipment stats be advised? Or would Power, Vitality and Condition Damage yield a better effect overall? (I know I’m talking about Damage vs Damage Reduction here, which are 2 distinctly different stats – my question is, would the extra damage given from Power on equipment outweigh the benefits of having extra survivability from combined Toughness from equipment?)
If you’re a condition thief, I’d probably focus everything onto Carrion (Cond. Dmg, Power, Vit). Toughness isn’t incredibly important on a thief, and you really don’t want to gimp your offense to have a smidgen more survivability in stats alone.
What makes you more survivable on a thief primarily comes from your trait choices which heavily influence your use of stealth and dodge. If you can, try to pick up Feline Grace in the Acrobatics tree, and go as heavy as you can into Shadow Arts. It’s not the raw defensive stats that matter as much, but those lines have amazing traits that really can mean the difference between life and death, especially for glassier thieves.
Hmm, Power increases Condition Duration? Pretty sure it only increases damage, Condition Duration is increased by Traits, no?
i think he was talking about the power trait line. it also increases duration.
Nah, I meant Condition Duration, but I have absolutely no idea why I said that, I’m aware that it would increase the direct damage without the trait line, lol…
Thanks.
all is vain