Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
S/d
and
D/p
What do you guys like? Anyone test HIS yet?
Withdraw or Channeled Vigor, are the most used,
Withdraw instant, removes movement impairing effects is an evade, very low Cd.
Channeled Vigor has very short cast time, restores Endurance as well as heal Short CD, can be trained to restore more Endurance and Shorten CD.
All others have grossly long CDs and cast times.
Some Condi troll build use Signet of Malice for passive only
If you’re not using SA with D/P, you can take HIS and use it while in stealth to remove conditions, otherwise, you’re better off using Withdraw.
Typically, Withdraw is the best in slot for any build since you can double-dip in heal from Driven Fortitude if you also evaded an attack. And if you trait for Trickster, Withdraw receives reduced cooldown and removes a condition. Other healing skill can’t even come close to match what Withdraw has to offer.
HiS works very well — although the cast time can be an issue. Sometimes you just need stealth on demand and HiS is a heal that provides that.
That said, with the ready access to teleport to target, something like withdraw makes more sense. CV works better for S/D because you can jump in/out using sword, making withdraw an attractive alternative where the teleport is one-way.
Signet builds are great if you can avoid getting stunned. They have good sustain from lots of hits…but when you stop hitting the party stops. If you have high evade uptime, say a Daredevil/Acro/Trickery build, this might be a viable option. I’ve been meaning to try this out after the patch, actually, because the better sustain overall and higher damage on sword make this a tempting choice.
If you’re talking about PvP, which I assume you are, it also depends on match-up. I.E. withdraw can be better against thieves with pulmonary impact since it can’t be interrupted, mesmers running gravity well since you can withdraw out of it during the first couple pulses, etc. There also used to be a class called reaper that did incredible damage with chill which made withdraw more optimal as well.
Channeled vigor, on the other hand, can be more more helpful against classes with really high sustain and with lots of telegraphed evade+burst abilities that force us to use multiple dodges, like scrapper and retribution revs. The additional heal and dodges can help us get to the part of the fight where their defense is lower. On a D/P build with bound, the endurance refill can make it so we can stack more stealth, stack it longer, and/or stack it while saving more initiative infiltrator’s arrow for decaps and +1’s from stealth on maps where it’s easy to us coming (Foefire, outer nodes on Khylo, etc.).
HiS doesn’t heal for enough to justify its longer cool down.
(edited by rennlc.7346)
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