Who believes the leaked patch notes are real?
Something happened to this topic, I can’t see the first page without this post.
This is a forum wide problem that has yet to be fixed. Another one is how it logs you out when navigating to a sub-forum immediately after you log in.
Anyway, on topic – those notes are too similar to be a coincidence, and the Lotus Poison one wouldn’t be on there anyway because it’s a skill change when this is only previewing trait changes.
Nah Lotus poison is a trait.
Deadly arts master tier trait.
http://wiki.guildwars2.com/wiki/Lotus_Poison
those notes are too similar to be a coincidence,
I disagree. Like another topic said, a lot of these trait changes are just player suggestions, so obviously they would be similar.
Besides, doesn’t change the fact that no nerfs in the real patch notes (so far) and billions of nerfs in the fake one. ANET knows what they’re doing, unlike the faker who is all nerf happy.
Nah Lotus poison is a trait.
Deadly arts master tier trait.
http://wiki.guildwars2.com/wiki/Lotus_Poison
Oh, egg on my face. Still, there are a lot of similarities. You seem to be about the only person 100% convinced they’re fake.
Well the key thing is that the leaked patch notes suggest what COULD possibly be in the final patch notes but it is not indicative of the final patch notes.
I think someone else commented that they are a list of possible changes and then the devs decide what to actually include in the final changes.
Right now, I think ANET has done an outstanding job on the trait changes and I really believe ANET will do the right thing for our skills as well.
S/D is widely known to be not OP for WvW/PvE (https://forum-en.gw2archive.eu/forum/professions/thief/Are-S-D-thieves-OP/first#post2273566) and if any nerfs were to happen to it, it should be for PvP only. (And I’m not saying that’s not how it was always gonna be, the leaked patch notes were obviously incomplete with no real separation of PvE and PvP)
(edited by Excalibur.9748)
^^^ I thought they were DEF fake? lol
i love these forums
my gut hurts so bad everyday after reading them
^^^ I thought they were DEF fake? lol
i love these forums
my gut hurts so bad everyday after reading them
Well it is kinda fake since not all the changes made it through. I’m not really wrong.
I’m sure if the real patch notes were leaked I would believe it. It’s just the fake patch notes has so many things that’s wrong with it thats why I thought those changes must be fake and we shall see tomorrow if they will be included or not.
So far none of the changes that made no sense made it through to the real patch notes.
There is a very big difference in “leaked” patch notes and a list of proposed changes (which is what that list really is, just a list of proposed changes).
(edited by Excalibur.9748)
Thief:
Lotus Strike: Increased the poison duration from 2 seconds to 4 seconds.
Shadow Trap: Increased the recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns. Using this skill puts Shadow Trap on recharge.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns. Using this skill puts Shadow Trap on recharge.
Death Blossom: This trait now costs 4 initiative.
Body Shot: Reduced the aftercast by .4 seconds. Decreased the vulnerability duration to 3 seconds. Increased to 10 stacks for vulnerability.
Pistol Whip: Decreased the time between the stun and the sword flurry.
Scorpion Wire: Decreased the aftercast by .2 seconds. Reduced the cooldown to 20 seconds.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Reduced the recharge to 35 seconds.
Cluster Bomb: Decreased the range set from 1200 to 900.
Larcenous Strike: Increased the initiative cost to 2.
Nine Tailed Strike: Increased the initiative cost from 3 to 5.
Shadow Assault: Increased the initiative cost from 5 to 7.
The Ripper: Increased the bleed duration from 5 seconds to 7 seconds.
Deadly Strike:. Increased the damage from 1 to 1.2.
Skale Venom: Replaced weakness with torment.
Dancing Dagger: Reduced the initiative cost to 3.
Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
Withdraw: The travel distance underwater has been cut in half to match the land distance.
Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when players kill a foe. This effect has a 5-second internal cooldown.
Pain Response: Reduced the cooldown from 45 seconds to 30 seconds.
Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.
Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target whose health is below 50%. This effect can only occur once every 30 seconds.
Signets of Power: The 5 stacks of might that this trait grants have been increased to 10 seconds.
Deadly Arts
Corrosive Traps: This trait now grants 5 stacks of vulnerability for 8 seconds (up from 5 seconds).
Sundering Strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: Reduced the cooldown from 60 seconds to 30 seconds.
Lotus Poison: Increased the weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
Shadow Arts
Last Refuge: Reduced the cooldown of this trait from 90 seconds to 60 seconds.
Slowed Pulse: The effect of this trait now occurs if the player has 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when the players stealth them. This effect will not occur if the ally already has regeneration on them.
Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to players and their allies when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500 (up from 1200).
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing the player’s target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased the radius from 120 to 180.
Bountiful Theft: This trait will now trigger before Sleight of Hand.
official notes
PS who thinks Excalibur is an idiot?
These notes are true
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
The key difference is that weakness was doubled in strength versus leaked and also weakness for sword AA was kept.
Those are 2 big changes that were indirectly caused by the feedback from this topic. So thanks for the all the support and I got the results I wanted.
The leaked notes turned out to be accurate. No surprise here. As I said before, they were too robust and too specific to have not been.
I still don’t want them to be true. Meh.