Hello, my name is Pawstruck and I’m incredibly unsatisfied with the design of the Theif class. Before you rage, spam “L2p, theives OP noob,” or any of that, take a read through ALL (yes, ALL) of the text in this post, and decide for yourself what an intelligent response would be. I would like to hear from my fellow thieves and possibly get some Anet feedback on these issues. Please note that the following are MY IMPRESSIONS from playing the game, feel free to disagree but please do not flame/troll. 4chan forums are <—————— that way.
I started a thief because I wanted to be a stealthy assassin. A FKING NINJA. I saw beta footage of thieves dancing around their targets, shadowstepping all over the place, and generally dealing (wait for it…) TONS OF DAMAGE. After 33 levels, 20% world completion, and hours of PVP with my thief, I can honestly say that I was mislead.
When Stealth Isn’t Stealthy
I cannot express to you how much it disappointed me to realize that stealthing was so inefficient in this game. Cloak and Dagger is impossible to hit in PVP due to the incredibly mobile nature of EVERY CLASS compared to the thief. It’s not a skill you can use in a pinch or… well… ever, really. It costs a ton of initiative (even if you miss!!!) and is just really clunky in general. Your healing skill that stealths you has a long cast time and can be interrupted. Shadow Refuge rarely seems to work correctly, and you get popped out of it for doing anything but just standing there.
The biggest problem with all this is that I don’t FEEL stealthy. I feel like I can go invulnerable for 3 seconds at a time on occasion. No, I didn’t play a rogue in WoW; I played a feral druid. At first I thought the in-and-out stealth system of GW2 looked promising, but after experiencing it for myself I can honestly say it feels awkward, clunky, and terrible.
An aside: I was told by one friend on the opposite PVP team that stealthing does not make you invisible in PVP, but rather camouflages you. He claimed that he could see me in stealth. I have yet to experience this phenomenon versus other thieves, but if it’s true I will definitely quit the class.
Possible solutions:
-Create a utility skill that simply and instantly stealths you for a moderate period of time (5+sec).
-Remove the cast time from the heal skill.
-Change Cloak and Dagger to cloak you whether or not the skill hits.
Gimme Less Gimmick
Heartseeker spam was stupid. And guess what? It got nerfed. Rightly. And guess what other thieves are doing now? Coming up with other stupid, spammy builds designed to 100-0 people in three seconds (Pistol Whip spam anyone?). People will complain, and that will get nerfed too. RIGHTLY.
There is no doubt that thieves should be bursty. LOTS of classes are bursty (why are Guardians impossible to kill yet can pretty much global me?). But piling all your 60 second utility skills on top of each other and then spamming a single skill until you’re out of Initiative is NOT ideal. It’s the result of poor design.
See, there are no combo points here. Fine. There’s no “rotation.” …Slightly less fine, but workable. But the reason people are piling all their cooldowns into one skill is that half the weapon skills are underwhelming. You won’t get “combo’d” by a theif because Flanking Strike is worthless and he’d rather use auto-attacks. THAT IS NOT OKAY.
TLDR: Spamming moves is the result of poor design with regard to thief weapon skills, and we will continue the cat-and-mouse game of “how many of Skill X can I spam when I pop Haste” until a real re-work occurs.
Possible Solutions:
-Take a look at some of the more worthless Theif skills. Then buff them.
-Change Haste.