Helo I am a thief that plays all weapon sets except PD. I would say I main shortbow and I combo it with DP or SD or DD. I make my own builds and strategies per class. I think solo roaming is kinda for newbies but i am past that stage so I play in small groups in wvw. I bought this game for spvp but spvp turned out bad and migrated to wvw like a lot of people. I watch some stream about devs talking to sPvP’rs I assume (because apparently they’re the cream of the crop, the crop being 200 players that play spvp) and I laugh at some things dev say regarding a lot of classes they talk about. One thing really worries me though.
Right now Mug makes it so a lot of builds or weapon sets can actually kill someone who plays properly or is tanky, or uses 100% damage mitigation dodges or distortions in a timely manner. Without mug the damage a thief will deal is not enough to justify how vulnerable he is at melee range vs these players. I don’t think stealth is a great defense tool in melee if you don’t spec 30 points into shadow arts because a lot of attacks are channeled through stealth (ie killshot, unload, volley etc). % dmg per boon wont work out, because thieves will be taking the same amount of damage for x increased DPS and wont be able to take advantage of the increased DPS to overcome to loss in burst (unless they want to sacrifice their health)
An example of solving the burst issue could be (not necessarily this):
Instead make CnD less faceroll to use. ie a longer cast time to give players longer time to react or it roots you in place like shadowshot used to do for x time if it hits something or something creative. This would make positioning and angle of attack much more necessary for the all-in DD thief than it currently is and give squishy targets a chance. Since release I feel as if most complaints have been targeted at thieves have been against Dagger Off Hand thieves, I think devs should have picked up on that by now.
Even lowering backstab damage to be equal to heartseeker at sub 25% (a 15-25%ish nerf?) or changing it to be from the back only not the back and sides makes more sense than changing mug, because while I think thieves have a high skill ceiling they also have a real low fkin skill floor to play (25/30/0/0/15 and x/30/30/x/x are both really easy to be effective in versus newer players) so increasing the requirements on positioning would help define good thieves from bad thieves and make it so other enemies have better chance for counterplay.
What i’m trying to say is that if you want to remove mug, you need to give thieves more burst or natural tankiness so that thieves can stay in the fight for longer without losing a lot of health in order to justify their increased DPS from boon killer or whatever. The former makes no sense to do if you nerf mug at same time and the latter makes it so you need to go 30 into shadow arts to get sustain in melee. Decreasing build diversity is really really dumb. I’m not necessarily against changing mug to something else, but you really need to take into consideration how it will effect ALL thief builds not just the one that can kill newbies who are just started the game >_> If an elegant solution can be made thats fine, but its not as easy as ABC 123 nerf Mug so e Z as I feel you guys are making it out to be. Removing the burst damage from mug will just completely nullify the killing potential of a lot of builds.
Personally I thought the change to stealth with reveal always coming up was a good change, but that is just me and idk if it was objectively a positive change for the game. That and the 4 second reveal and culling removal would have been too much though so i’m glad devs held back on that.
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Also let go of the idea of making thieves #1 mobility class. The way you described it at least makes me feel that you want to make us more mobile than elementalists. You seriously want a class more mobile than ele’s currently are? Thief mobility is really good at this moment, maybe not so much D/D thief but I feel that D/D gives up mobility for being able to do straight up damage.
TY for reading <3
(edited by ChesterWing.5321)