Why Shadow Return should not be nerfed

Why Shadow Return should not be nerfed

in Thief

Posted by: Niels.5396

Niels.5396

- Thiefs have no source of stability aside form 1 elite skill with a 90s cooldown

- We only have 2 stun breakers that allow you to get away, shadow step (50s), Roll for Roll for Initiative (60s) All others will leave us in the danger zone (Infiltrator’s Signet) or drain our endurance (Haste)

- Thiefs die while stunned. This is because our defense is based around not being hit through stealth and well timed evades.

- Shadow Return does not break stuns, it just moves us away from the massive damaging skills followed by the stun.

- Due to the nature of Infiltrator’s Strike it closes gaps. You use it to immobilize your opponent. The fight will happen around that location. Therefore the range of Shadow return will be around 600. Not around 1200. This gap is easily closed by any profession.

- Shadow return from sword 2 is never used to finish people as the location is set. It is untargetable and therefore impossible to use when stomping. Maybe you got

http://wiki.guildwars2.com/wiki/Shadow_Return
and
http://wiki.guildwars2.com/wiki/Shadow_Return_

confused?

Why Shadow Return should not be nerfed

in Thief

Posted by: Ghostwolf.9863

Ghostwolf.9863

- Shadow return from sword 2 is never used to finish people as the location is set. It is untargetable and therefore impossible to use when stomping. Maybe you got

Infiltrator’s Strike the downed Guardian in question from a range higher than 240.
Start stomp, Shadow Return, Press Steal or Infiltrators Signet or use Shadow Step to get back on top of the guardian.

yep, D/P never needs to bother with any of these. So, S/D and S/P is eliminated after next patch.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

Why Shadow Return should not be nerfed

in Thief

Posted by: Niels.5396

Niels.5396

Maybe I was wrong, but that still costs 5 initiative and a cooldown. pistol OH only costs 5 initiative. You pay more to get more. when they are away they can still be interrupted. If Thiefs stealth in addition to that they use even more cooldowns. I don’t see how this is unfair.