Why dmg Reduction ruined games

Why dmg Reduction ruined games

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Posted by: Shepstar.8429

Shepstar.8429

here reminder but you can still get close to 100% like 80% to 90% with protection food frost aura

credits lootballs for video

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Posted by: DeceiverX.8361

DeceiverX.8361

Welcome to the WvW blob meta. Nothing new to see here.

General HoT powercreep, though. ANet gave every new elite absolutely stupid damage coefficients and tried to offset them with stupid mitigation. Even thief now has access to 10% + 25% + 10% + 10% reductions via SA, daredevil, and food.

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Yup. I used larcenous strike on two targets earlier, the power mesmer got hit for 7k and the warrior got hit for 2.7k, both crit. I’ve seen scrappers solo that I’ve hit for 2-3k on pistol whip, which I’ve seen hit for 10-12k on other targets on the same build. Add group buffs, food etc. and some classes just get silly hard to kill.

It’s a bit better since they changed the 50% mitigation skills to 33% though. In general, both defences and damage needs toning down across the board though.

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Posted by: Shepstar.8429

Shepstar.8429

“introduce Armor penetration” cough cough

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Posted by: xBlack.4897

xBlack.4897

That’s what dwarf elite should have always been lol
No one uses that 50% dmg reduction, ever, beside the autoproc on passive.

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Posted by: Straegen.2938

Straegen.2938

No ability should shut off damage and all game mechanics such as damage reduction should have a soft cap. Without these two principles it is nearly impossible to balance DPS.

They got it right with toughness and power. Invulns, resistance, stacking damage reduction and the entire condi system completely screwed it up. Invuln should have been a temp toughness buff, same for damage reduction and condi should be a DoT that could be diminished but not removed.

Everything should have routed through toughness. They should have created a resistance stat that condi routed through which worked exactly like power/toughness. The only exception would be block skills tied only to weapons and evasion.

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(edited by Straegen.2938)

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Posted by: Shepstar.8429

Shepstar.8429

That’s what dwarf elite should have always been lol
No one uses that 50% dmg reduction, ever, beside the autoproc on passive.

i think every guild or blob raider has used 50% dmg reduction idk if you been in wvw before changes to dmg reduction every man and his dog was using this kitten even in 1v1 duels it used like engi protection+gyro like there many videos or povs of this kitten being used in background in blob fights / gvg fights and you can see dmg incoming is so low there no point to being zerk or physical DPS you might as well use condi but you know resistance up time with boon share mesmer is good well back then it was im saying there is counter for resistance but not for dmg reduction hence why blob fighting in this meta so what pointless like hitting each other with wet noodle

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(edited by Shepstar.8429)

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Posted by: Shepstar.8429

Shepstar.8429

this went on for 3-4 months before fix came but again even in this meta it feels more pointless no one really dieds in meta and it just constant button mashing = people dying and boring tank/rezing meta which i think scared lot of people away from wvw / game like before hot i felt like raiding was lot harder but fun learning experience but after hot it so faceroll that even non-skill players can’t be punished due to fact of messed up balancing in wvw like if you accidentally walked into a bomb (big aoe dmg by nercos / eles) don’t worry dmg reduction got your back but before hot you would died easy if you missed play even to physical and Condi damage even if you was melee raid guard

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Posted by: Eval.2371

Eval.2371

“introduce Armor penetration” cough cough

They kinda have that, its called siphon. Its damage ignores armor but cannot crit. Leeching and blood sigils are one way to get it for a hit for most classes, sadly rev is the only class that reliably has this effect via heal and traits.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

“introduce Armor penetration” cough cough

They kinda have that, its called siphon. Its damage ignores armor but cannot crit. Leeching and blood sigils are one way to get it for a hit for most classes, sadly rev is the only class that reliably has this effect via heal and traits.

Necros running blood magic can give a party buff that allows all attacks to siphon.

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Posted by: Shepstar.8429

Shepstar.8429

siphon is okay counter but not all class have reliable source of siphon xd if you have change your build that far then what the point of playing physical DPS

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Posted by: Shepstar.8429

Shepstar.8429

“introduce Armor penetration” cough cough

They kinda have that, its called siphon. Its damage ignores armor but cannot crit. Leeching and blood sigils are one way to get it for a hit for most classes, sadly rev is the only class that reliably has this effect via heal and traits.

i thought it hit for like 300 something on top of your dmg ? which like 700 something when someone running dmg reduction and does it have inter-cd? like of 1sec or something

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Posted by: Daniel Handler.4816

Daniel Handler.4816

here reminder but you can still get close to 100% like 80% to 90% with protection food frost aura

credits lootballs for video

This video is old. It is from a bug that caused traited Rite of the Great Dwarf to stack additively.

Today ~97% damage reduction is the highest in the game, and it requires 5 different classes to produce it on the Revenant
The math is multiplicative

  • .9 from frost aura
  • .9 from shrouded mists
  • .9 from determined resolution
  • .9 from close quarters for far enemies or .93 for near (rune of the scrapper)
  • .9 from food
  • .66 from protection
  • .66 from “guard”
  • .66 from phantasmal defender
  • .66 from bulwark gyro
  • .5 from rite of the great dwarf
  • .61 for having 3000 armor.

But the Revenant itself can only reach 87% for short bursts of time. Otherwise at rest it is around 74% damage reduction. How is that any different than a Warrior that rests around 45% damage reduction, and burst to 100% with stances?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

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Posted by: fireflyry.7023

fireflyry.7023

/thread rektified

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Shepstar.8429

Shepstar.8429

here reminder but you can still get close to 100% like 80% to 90% with protection food frost aura

credits lootballs for video

This video is old. It is from a bug that caused traited Rite of the Great Dwarf to stack additively.

Today ~97% damage reduction is the highest in the game, and it requires 5 different classes to produce it on the Revenant
The math is multiplicative

  • .9 from frost aura
  • .9 from shrouded mists
  • .9 from determined resolution
  • .9 from close quarters for far enemies or .93 for near (rune of the scrapper)
  • .9 from food
  • .66 from protection
  • .66 from “guard”
  • .66 from phantasmal defender
  • .66 from bulwark gyro
  • .5 from rite of the great dwarf
  • .61 for having 3000 armor.

But the Revenant itself can only reach 87% for short bursts of time. Otherwise at rest it is around 74% damage reduction. How is that any different than a Warrior that rests around 45% damage reduction, and burst to 100% with stances?

War are dealable but lack of movement / war get manipulated easily Revenant was not before nerfs to their kit hence why you don’t see thief in ESL because reve still better after nerfs at being thief but i find it funny that it take 4 months to get patched

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Posted by: Shepstar.8429

Shepstar.8429

/thread rektified

/anet balancing oh god change that does not make any different in meta or the meta is changing at an alarming rate instead of doing this kitten they should try spicing up the meta instead balancing it every time they make a mistake i don’t think anyone cares at this point if their class get nerfed/buffed into oblivion just for sake making the game interesting to learn again but for pvp sake i like it but wvw is terrible before hot it was quite the opposite wvw is was good but it was dying because lack of cares for wvw at same time pvp was really boring dues to bunker wars

Shepstar/Shepstar The grey/Dank Shepstar/
Rank 80 in pvp Rank 672 in WvW

(edited by Shepstar.8429)