Why doesn't Pistol Whip stack bleeds?
Why would it?
S/P is a direct damage weaponset, there isn’t a single ability in it that can stand to gain from taking condition damage. Why add 5 bleed stacks (at lets say 5 seconds), that do roughly 1k damage over 5 seconds (since you’re going to be focusing on power/crit/crit damage)?
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Why would you want pistol whip to do what death blossom does, but better ?
It would make more sense to stack Vulnerability. An argument could probably be made for weakness as well.
Why would it?
S/P is a direct damage weaponset, there isn’t a single ability in it that can stand to gain from taking condition damage. Why add 5 bleed stacks (at lets say 5 seconds), that do roughly 1k damage over 5 seconds (since you’re going to be focusing on power/crit/crit damage)?
i agree with what you are INTENDING but i would like to note there is no such thing as condition or direct dmg set. each set SHOULD be able to be used as either. sword is the only weapon that really cant be used as condi even tho every other weapon in game kinda can do both. just a mistake on anets part creating sword. i think tactical strike should put on torment and cripple or something and also some condi on PW>
because thieves too OP … need more nerfs not buffs
Seriously though, what everyone else said and…
Unless it’s used against mobs or kittened players, people will get out of it as soon as the stun wears off. You probably wont be able to put on full stacks, coupled with what other said (not focusing condi damage), you will probably look at ~400 bleed over 5 seconds….
But hey, it’s a buff (since it does add some damage) to thieves, it must not go through! only nerfs! If you said remove the stun completely from pistol whip, you would get more support from people. Or make the thief apply bleeds to themselves when they use pistol whip (they’re flailing around a sword, that’s dangerous, clearly they get cut a lot), would also be a viable change.
Why would it?
S/P is a direct damage weaponset, there isn’t a single ability in it that can stand to gain from taking condition damage. Why add 5 bleed stacks (at lets say 5 seconds), that do roughly 1k damage over 5 seconds (since you’re going to be focusing on power/crit/crit damage)?
i agree with what you are INTENDING but i would like to note there is no such thing as condition or direct dmg set. each set SHOULD be able to be used as either. sword is the only weapon that really cant be used as condi even tho every other weapon in game kinda can do both.
Weapon sets that can’t do condition damage
Thief
D/P
S/P
Warrior
A/A
A/S
M/S
M/M
GS
.
.
.
.
I mean, I could keep going, but why bother? It’s fine if a set is designed to do 1 kind of damage, its fine if a set is intended to do both, but S/P is clearly designed as a direct damage weaponset.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
That would make Pistol Whip like Flurry but with stun instead of immobilize. :P if only the auto attack had bleed too.
Be careful what you wish for though. They might patch it to where they remove stun but add bleed, then listening to anti-thief QQs end up removing the bleed but forgetting to re-add stun or anything else to compensate. Then it’d worse than it was in the first place.
My warrior uses dual swords, spamming it’s excessive bleed and cc, especually in spvp. Super high crit dmg + high cond damage + high mobility + borderline god mode with regen signet and regen banners. Most powerful thing in the entire game. It actually makes me feel like a **** when I use it because of how unfair it is. ;x
Thief has no defense and can’t even come anywhere near that kind of offense and hybrid power.
(edited by Doggie.3184)
Why would it?
S/P is a direct damage weaponset, there isn’t a single ability in it that can stand to gain from taking condition damage. Why add 5 bleed stacks (at lets say 5 seconds), that do roughly 1k damage over 5 seconds (since you’re going to be focusing on power/crit/crit damage)?
i agree with what you are INTENDING but i would like to note there is no such thing as condition or direct dmg set. each set SHOULD be able to be used as either. sword is the only weapon that really cant be used as condi even tho every other weapon in game kinda can do both.
Weapon sets that can’t do condition damage
Thief
D/P
S/PWarrior
A/A
A/S
M/S
M/M
GS
.
.
.
.
I mean, I could keep going, but why bother? It’s fine if a set is designed to do 1 kind of damage, its fine if a set is intended to do both, but S/P is clearly designed as a direct damage weaponset.
When are they removing the poison off of dagger main hand ?
Why would it?
S/P is a direct damage weaponset, there isn’t a single ability in it that can stand to gain from taking condition damage. Why add 5 bleed stacks (at lets say 5 seconds), that do roughly 1k damage over 5 seconds (since you’re going to be focusing on power/crit/crit damage)?
i agree with what you are INTENDING but i would like to note there is no such thing as condition or direct dmg set. each set SHOULD be able to be used as either. sword is the only weapon that really cant be used as condi even tho every other weapon in game kinda can do both.
Weapon sets that can’t do condition damage
Thief
D/P
S/PWarrior
A/A
A/S
M/S
M/M
GS
.
.
.
.
I mean, I could keep going, but why bother? It’s fine if a set is designed to do 1 kind of damage, its fine if a set is intended to do both, but S/P is clearly designed as a direct damage weaponset.When are they removing the poison off of dagger main hand ?
Brilliant display of literalism my friend.
Now you go build a condition spec that kills someone who isn’t legally braindead with poison damage from lotus strike, build us a little demo video, and post it on the boards.
Then please address the actual point, which you ignored for your snarky comment. None of those weaponsets listed are capable of killing someone with condition damage, they’re all clearly designed to do direct damage, and direct damage only.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
i agree that all weapon set with utilities should be able to played as direct dmg and condition dmg
even if in power dmg some conditions can stress your enemy bit more.
like S/S warrior who can land 19 stacks of bleed along with torment and good direct dmg .
thieves at the moment arent built for good hybrid as they need utilities to be defensive thus they cant take (let say) venoms solely for the conditions dmg
d/d with poison is so good not for the condition dmg as more for the -33% heal regen