Why give stealth then nerf it?

Why give stealth then nerf it?

in Thief

Posted by: Skeletor.9360

Skeletor.9360

There is an anti-stealth this and that….
So where is my anti-armor trap?
Where is my block images.
Where is by magic suppression?
Where is my pet killer trap?

Its not like stealth is OP…unless of course you run into people using “enhanced” stealth….with an external enhancing program.

I’d rather have built in evasion than stealth.

Why give stealth then nerf it?

in Thief

Posted by: Sanduskel.1850

Sanduskel.1850

It was never intended to be a perma stealth crutch. Don’t rely on it so much, and you will be fine.

OP’d thief, lol

Why give stealth then nerf it?

in Thief

Posted by: The Game Slayer.7632

The Game Slayer.7632

There is an anti-stealth this and that….
So where is my anti-armor trap?
Where is my block images.
Where is by magic suppression?
Where is my pet killer trap?

Its not like stealth is OP…unless of course you run into people using “enhanced” stealth….with an external enhancing program.

I’d rather have built in evasion than stealth.

Youre argument isn’t based very well. You say “wheres my anti armor trap?” yet there are such things in the game. Vulnerability is anti-armor. You talk about magic suppression, yet the thief uses magic himself and the most obvious magic suppresion are interrupts which arent even limited to magic. The counters to other classes are there, but you choose not to see them. You understand that sick’ em is the ONLY hard counter to stealth, as opposed to everything else which has more than 1 hard counter.

I am a teef
:)

Why give stealth then nerf it?

in Thief

Posted by: Dagraan.2854

Dagraan.2854

you know if you even thought about playing something other than a thief you’d realize how stupid your argument is.
stealth gives ultimate control of combat, theres 1 trap that any thief can just kill the guy laying it or interrupting him to destroy the trap since it costs 10 supply and has a 4 second cast time.

and some crappy ranger skill that has to be cast before the thief goes into stealth as it can’t find stealthed targets

Why give stealth then nerf it?

in Thief

Posted by: Seazen.7415

Seazen.7415

There is an anti-stealth this and that….
So where is my anti-armor trap?
Where is my block images.
Where is by magic suppression?
Where is my pet killer trap?

Its not like stealth is OP…unless of course you run into people using “enhanced” stealth….with an external enhancing program.

I’d rather have built in evasion than stealth.

Youre argument isn’t based very well. You say “wheres my anti armor trap?” yet there are such things in the game. Vulnerability is anti-armor. You talk about magic suppression, yet the thief uses magic himself and the most obvious magic suppresion are interrupts which arent even limited to magic. The counters to other classes are there, but you choose not to see them. You understand that sick’ em is the ONLY hard counter to stealth, as opposed to everything else which has more than 1 hard counter.

YOU need to understand what a hard counter is. You can use vulnerability on ANY class, and interrupts on ANY class. If I use vulnerability on a lower armor class, it’s still effective.

… If I use reveal on a warrior… what’s that going to do? That’s a hard counter.

Why give stealth then nerf it?

in Thief

Posted by: Deathspike.1870

Deathspike.1870

I still haven’t found anyone making active use of their anti-stealth. If it would happen at some point, I’d just dance around with S/D and have no care in the world (assuming 4 second reveal from Ranger).

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer