Why improvisation over dagger training?
Recharging a Deception or Signet is RNG but crazy strong. The benefit of regaining one of your utilities can arguably outweigh a small damage bonus depending on your matchup. That will only get stronger when healing skills also become skill types.
Gnome Child [Gc]
Resident Thief
Resident Thief
Duels are won when someone lands a CC that the other guy doesn’t have a utility to deal with. An Improvisation proc that recharges an important utility can win outright. The 5% damage on dagger training really doesn’t matter at all. If your Panic Strike / Sneak Attack lands when they can’t break it, you win with or without Dagger Training.
A chance to make a 60sec cooldown RoI or 45sec Assassin’s Signet a 21s cooldown is indeed worth it.
http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.