Resident Thief
Why we don't get good patches
Resident Thief
Next patch’s nerf to stealth will actually allow thief to get some buffs in other areas.
I certainly hope these guys are not related to profession changes in any way.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Next patch’s nerf to stealth will actually allow thief to get some buffs in other areas.
ye, tooltips fixes
I certainly hope these guys are not related to profession changes in any way.
Of course they’re not, it’s common knowledge that Anet is split up into multiple teams and that there is one small team dedicated to PvP which neither of these guys are on it.
all is vain
(edited by Incurafy.6329)
i liked at the end
dev1: (died) i don’t even know what hit me
dev2: so as you can see we added some cool mechanics…
[Teef] guild :>
oh my god. that is frighteningly bad. If I played my thief like that in a dungeon I’d be booted.
This clearly show how thief is op not only in wvw but also in pve.
One thing I realized lately: I used to read on these forums that the game is not balanced around 1vs1. But in a group situation thieves are bad because they melt under aoe damage. So why are thieves getting nerfed… again?
(edited by Lucky Shot.7650)