Withdraw: change idea

Withdraw: change idea

in Thief

Posted by: Alexander.6250

Alexander.6250

Does anyone else have the problem that using the withdraw heal skill results in instant-death because it drops you in a pit? I mean c’mon a heal you need to have a lot of space behind you for is just dumb. With the terrain in maps/dungeons/… only becoming more complex over time, this heal becomes worse and worse…

This problem can be fixed very easily though, just separate the heal and the roll:
They could make it so that using Withdraw instantly applies the healing, then flips over to the roll skill that removes the conditions. This way you could choose to take the risk and do the backflip, or just take only the heal.

Now does anyone else think this functionallity would be an improvement?

Withdraw: change idea

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I have never had that issue, that’s where map/terrain awareness comes into play, this would make it very clunky, it doesn’t heal for much and as it sits now allows for avoiding bursts from other professions and mobs with the evade happening when it initiates, other wise the heal would more likely be wasted

Withdraw: change idea

in Thief

Posted by: Jana.6831

Jana.6831

It is a problem sometimes – if I’m immobilized and locked into one direction I can’t let my char roll towards me. Same with SB3 – I think it has been different back in the day and the char always moved towards the player. Until they “improved” SB3 in one patch.

Withdraw: change idea

in Thief

Posted by: Wargameur.6950

Wargameur.6950

I agree with BlaqueFyre. To avoid falling you can still weapon swap to cancel the roll. You don’t get the heal but in dungeon that should be ok.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

Withdraw: change idea

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

As mentioned, there’s very little reason to need it. Quite frankly, I see it as a good thing as it rewards players who are smart and play into the weakness of an individual player by cornering the thief into a location which they can’t simply just escape from. This is one of the distinctions between a mediocre or good opponent from a great one.

If only Daredevil carried this similar risk.

Withdraw: change idea

in Thief

Posted by: Alexander.6250

Alexander.6250

Of course in PvP it’s not much of a problem, but in the new HoT maps you just can’t use it at all. It would be less of a problem if the roll direction was more controllable. Often your character gets ‘stuck’ for a second after using skills making you dodge in the wrong direction when you use this skill.

Withdraw: change idea

in Thief

Posted by: Jana.6831

Jana.6831

Of course in PvP it’s not much of a problem, but in the new HoT maps you just can’t use it at all. It would be less of a problem if the roll direction was more controllable. Often your character gets ‘stuck’ for a second after using skills making you dodge in the wrong direction when you use this skill.

It is really down to practice. I don’t think I ever had any troubles in PvE (open world) and if I know what’s up in front (last boss thaumanova fractal e.g.), I’m switching my heal skill. In fact in that very fractal I’m using the most uncommon thief skills and weapons anyway: P/P and SB, Thieves Guild and Hide in Shadows (if I don’t forget that which I often do).
Once upon a time Anet was very eager that we switch skills and don’t just set them and call it a day for the rest of our time in this game. And actually, they were/are right with that.
If you’re a daredevil, which I assume (I’m not) then you don’t need that extra dodge from withdraw.

Withdraw: change idea

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Of course in PvP it’s not much of a problem, but in the new HoT maps you just can’t use it at all. It would be less of a problem if the roll direction was more controllable. Often your character gets ‘stuck’ for a second after using skills making you dodge in the wrong direction when you use this skill.

Again this is a Terrain and Character awareness issue, I use Withdraw in every game mode in all maps, how you fix it is to make your characters back face the direction you want to go if you do that every time you will go the proper direction, I have never fallen to my death when using this heal in Hot maps, WvW where cliffs are abundant or anywhere else. The only time you will get stuck is if you are in the middle of a Shadowstep animation or animation similar to Vault or Death Blossom.

Withdraw: change idea

in Thief

Posted by: Jana.6831

Jana.6831

Honestly; the only difficult thing about HoT is map completion and not because I fall to my death (oh I have a glider, nifty), but because I have to get to the bottom, swim from there to the north, climb up a hill, wait for an event to be done and run half a circle on the second level to get to the POI south.

Edit: Spelling (oh my).

(edited by Jana.6831)

Withdraw: change idea

in Thief

Posted by: Straegen.2938

Straegen.2938

Withdraw consistently works as one of the few instant heal skills and once mastered its mobility in a fight is a huge asset. Withdraws instant cast mobility is a big reason it is so good. Removing or separating its mobility would effectively gut the skill for many players particularly in sPvP and WvW.

I hate saying L2P but Withdraw in this case really is L2P. This is particularly true since healing is easy to swap out for one works in a specific situation better. The thief already has plenty of solid heals to choose from.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”