Worst thief nerf up to date!
That stupid kittening trait needs to move from 5 to 10 where we can choose if we want to kill ourselves by taking it.
But personally I think the worst change was shortbow range to 900. Now the only class without 1200 range on anything (except underwater). kittened.
It’s the end, after this patch we won’t be able to thieve around anymore. We just recieved the worst nerf I’ve ever seen, a nerf that will make every thief that uses Shadow arts impossible to play. An upleveled in whites will be able to faceroll us just by autoattacking. White ambient creatures will tear our livers out leaving us agonizing to death. Maybe even green npcs and party members will be able to kill us.
You know what I’m talking about: Last Refuge, they nerfed it by lowering it’s cooldown to 60 seconds.
Rest in piece my dear thief, you will be missed! XD
Thief Nerf, jeeze look at the ranger nerf. Basically not worth playing anymore.
Doom Strykër [Warr] Doom Ryder [Ranger]
Doomku [Guard] Doom Wrack [Mez]
It’s a mixed bag not a outright nerf..
Plays completely opposite professions to his main Teef.
On a more serious note, this change shows how poorly they understand their own mechanics: they couldn’t understand why LS is so bad. I bet they thought:
“kittena, people are gomplaining about LR not being strong enough! Well, lowering it’s cooldown will make it better because it will trigger more often!”
I bet they actually intended it as a buff.
Now if you can miraclouslly survive the first LR proc you should be wary: another proc mau actually occour!