(edited by Asomal.6453)
Would you mind?
daze+ burst + stealth +evade on weapon skil -no
atm
S/D miss burst
S /P miss stealth
D/D // D/P P/D miss daze
P/P miss evade and stealth ( but have range)
regarding body shot -blast finisher, no
blast is aoe stealth / aoe might / aoe regeneration
this would make P/D thieves to change for P/P , and hey i don’t need C&D to stealth anymore , i drop smoke field 6 initiative, i use body shot (1 initiative) – sneak attack …2 hits , smoke field /body shot.
you just need to pick 3 out of those : infusion of shadows /patience/ initial strike /infiltrator signet /quick recovery , to become real imortal
It doesn’t matter to me either way, but I think they’re fine the way they are.
S/P has a lot of upfront CC, and S/D has less but requires a bit more finesse.
Yes I would mind. As a S/P user, I love the fact that I can get by without using stealth at all and I also love pistol whip regardless of the negative feedback it seems to get on here.
[OHai] – Northern Shiverpeaks
daze+ burst + stealth +evade on weapon skil -no
atm
Guess I forgot to mention PW evade. In any case, removing the evade from it would make it only fairer. After all, Infiltrator’s Strike is there, if you need to disengage.
regarding body shot -blast finisher, no
blast is aoe stealth / aoe might / aoe regeneration
this would make P/D thieves to change for P/P , and hey i don’t need C&D to stealth anymore , i drop smoke field 6 initiative, i use body shot (1 initiative) – sneak attack …2 hits , smoke field /body shot.
you just need to pick 3 out of those : infusion of shadows /patience/ initial strike /infiltrator signet /quick recovery , to become real imortal
About the aoe concern, SB also has a blast finisher. So it doesn’t seem like game break change. The point is, this spec wouldn’t be cheap (in terms of initiative). Black Powder alone costs 6 initiatives and Body Shot 3. If we, lets say, change Body Shot to 4~5, you’d spend 10~11, just to stealth, leaving you with 4~5 (if traited). 2~3 less than the usual HS+BP combo (against 5 from C&D), but hey, it’s ranged!
(edited by Asomal.6453)
Whoa stealth on flanking strike?
I should’ve read the full topic.
kitten that kitten, no kittening way will i put up with that kittening bullkitten on my motherkittening S/P I will kitten up the town if that kitten happens to my kitten
Whoa stealth on flanking strike?
I should’ve read the full topic.
kitten that kitten, no kittening way will i put up with that kittening bullkitten on my motherkittening S/P I will kitten up the town if that kitten happens to my kitten
This.
Flanking Strike doesn’t need Stealth.
It needs an evade animation that doesn’t cause the ability to outright miss AND put you out of range of your target. S/D shouldn’t have to rely on Ini-based/Cooldown-based immob’s just to get marginal use out of it.
[NEX]
#swaguuma