Question for the pros, and maybe help for more noobish…
Is the 20/0/30/20/0 build viable?
I get tired of having to retrain my trait points all the time. Going in and out of WvW, to doing dungeons, to going condition spec, to crit/pwr spec, and back again.
I tried to allocate my trait points so that I’d have a build that would be viable being used anywhere and in a number of ways, by just swapping out gear and changing the major traits…
My build tries to fit as many of the styles of play that I like. So here it is in its most basic form, filling the role I’ll most often use, which is the direct power and crit damage build (copy/paste link into browser):
Power/Crit Dmg
http://gw2skills.net/editor/?fYEQRAoa8YlUmaPHdS+E+5EB3Dna0mqpgmtsTBWtKA;TABg0yvEOJ9S9kyJKcM4IwxijDHJOLEGUsLYWA
Now this is a more survivable (not GC) Power/crit dmg build. I like d/p just cause it different and more enjoyable to me. But just the same it can be swapped out for d/d. Utility skills can also be swapped for Withdraw, Bas Ven, Sig of Agil, Haste, whatever. Shortbow could also be used instead on the offhand.
Reason I don’t go down the Critical Strikes trait line:
The only real useful traits I find from this line don’t come to me unless I put a whole 30 points into it (Exec & HK), and I feel more useful traits are easier to get spreading out into other lines and they offer more variety to the different roles/builds I’ll be swapping into. I can just get the precision and crit dmg I’d need from gear instead; not worth it for one trait all the way at the end.
Now if for some reason, I hop into WvW, all by myself, and want to troll with a pistol/dagger build
All I have to do is swap out my zerk/valk gear with carrion, change a couple major traits and util skills, and I’m good to go with the build below (keeping the same 20/0/30/20/0 trait allocation):
Condition p/d
http://gw2skills.net/editor/?fYEQNAqYVlUmaPHdS+E+5EB3Dna0mqpgmysTxVtKA;TABgyyuEcJ5S1liLKYM+I8x+lDG5XrPGBsLY+B
Now let’s say I go to a dungeon and want to share some venoms with my buds. Again, swap some gear (once I obtain it), util skills, and major traits, and I get the following build:
Finally, likewise, a p/p or s/p power build (aka boring builds) can be made with these traits for PvE or dungeons. p/p more for single target, s/p for single or multiple. Could still use a SB with either of these:
p/p or s/p Power
http://gw2skills.net/editor/?fYEQRAqa8alcmCPncS4E95EB3DjiUlqpAnvsTxVtKA;TABg0ynEOJdS9kyJKuMcJ4yyljLJXLCGEsLYWA
So, I am looking for thoughts on this idea. I enjoy (save for the last one listed) all of these builds and style of play, and think they all have their purpose depending on what you’re doing. And I think being able to have a trait allocation that doesn’t have to change (just gear, skill slots, and major traits used) makes it very versatile and usable throughout the game.
Plus, I’ve never really liked the trickery line…thoughts are it is useless besides the extra initiative for spams, which is only good for the build I don’t like
And I previously gave my thoughts on the Critical Strikes trait line: I think you get more out of branching to DA and Acro (I love feline grace too much), stuff that can be used in more variety, than the awesome 2 traits that you get at the end of the CS line (HK & Exec). Rest of CS’s traits just seem so dull and repetitive to me: adding to crit chance in various ways…I mean how often do you need to crit?! I feel good at ~50%. Only reason I would ever see the CS line worth it is if I wanted to go full GC d/d zerk thief.
Or am I wrong? Would my number 1 build up top be better if I went more GC and went fully into CS? I think I like the survivability and option to build differently without having to reallocate traits more than the GC/CS build.
Thoughts or advice anyone? Much appreciated…