Hi,
So the forums have finally started to work for me, so I figured I’d get your guys’ opinion on the build I’ve been working on for my thief.
http://gw2skills.net/editor/?fYEQNAoYVlcmaPHey5E+5Ex2jeqTe6V4rdPiqWtKA;TMArCGYMxA
I realize it’s not all optimal (cough signet of shadows cough), but I’d like to hear feedback anyway to see how I could improve.
The playstyle is pretty straightforward really, with the goal being to make minimal use of stealth and no use of poisons, but to survive combat with an offensive-defense. Even without much gear, I’ve had pretty good success with this in PvE, as both Death Blossom and Cluster Bomb can provide a ton of leeching in a multi-target situation.
Also, it should be fairly obvious that I cannot stand waiting on initiative to regen.
My thoughts so far -
Originally this was a PW/Unload build, as both of those abilities have a ton of synergy with leech builds. Unfortunately, PW is now useless and dual pistols, besides being lackluster, can’t compare to SB in terms of single target, AoE, or trollish mobility. That said, I’ve tried to force this build onto DD/SB, and it seems to be working at least ok.
Even without much gear I’ve been able to do a pretty good job or leeching enough health to keep me alive, and since a lot of my traits are defensive, I feel I could get away with taking full Berserker’s and Infiltration runes. Now I know this build won’t be running around two shotting people though, so is that not worth it? Do you guys think it would be worth getting +healing gear for a few pieces to improve all the healing the build is set up to do?
Basically I’d really appreciate hearing from someone who has tried something similar – or at least is more experienced at theorycrafting than me – before I start buying gear, lol.