WvW Thief

WvW Thief

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Posted by: Khairos.3890

Khairos.3890

So I’ve began trying a Thief

For WvW, I’ve decided to keep Signet of Shadows (Or whatever the Movespeed one is called), Shadow Refuge, and Shadow Step as my utilities.

I’m using D/D and Shortbow.

My question is, what TRAITS should I be using? I’m assuming 30 in the critical line for Executioner, and 10 in the last row for Thrill of the Crime.

The last 30 points, should I use it in Deadly Arts? I want to try my hand at using a glass cannon build, so I figure having 30 in Power for +300 Power would be ideal, BUT I have no interest in using poison (Like I said, those 3 utilities I mentioned earlier are utilies I think are vital in WvW).

Uhhh.. Help? Haha. For those that primarily do WvW with Thieves.

Helia – Stormbluff Isle – [MORD]

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

I would recommend the last 30 points into deadly arts, that way you can make the frequent stealthing heal you, remove conditions, and restore initiative. at the least 10 points in for 2 initiative on stealth would be recommended, as it makes CnD refund two initiative when it hits. power isn’t gonna net you too much gain unless you want to go the mug/BS route, but that build can be killed if it gets looked at wrong. you could also put another 5 into trickery for the extra initiative.

maybe
http://www.guildhead.com/skill-calc#mckzzc0zMMFlvMMolvM0xx0azaqVmqV

the points into shadow arts make stealth last longer, and gives you reliable condition cleansing if you frequently stealth. it also makes shadow refuge restore 2 initiative per pulse on top of the extra healing and cond cleansing from the long stealth duration.
your dps is 0 if you are dead after all, and the build is still able to put out high damage.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

(edited by Gungnir Grimm.7123)

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Posted by: Khairos.3890

Khairos.3890

That looks like exactly what I was looking for. Thank you!

Helia – Stormbluff Isle – [MORD]

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

That looks like exactly what I was looking for. Thank you!

no problem, let me know if you need anything else.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: stinkypants.8419

stinkypants.8419

Don’t knock the Venoms from Deadly Arts. I run a SB support build for WvW using this:

http://intothemists.com/calc/?build=VeV-R3;0Rw-d0N5FOFd0;9;4T-T9-347;138B1Q

Choking Gas, Cluster Bomb, and Venom Sharing can knock that incoming zerg back on its heels.

Reduction of Venom cooldown (to 36s) is not only a damage boost, but a heal as well from Leeching Venoms.
Might stacking from Stealth, Venoms, and Acrobatics.

P/D for those more intimate encounters.

If you do go full Precision, IMHO, Acrobatics has a bit better survivability than Shadow Arts… YMMV.

Good Luck.

(Alvyn | Crystal Desert )