WvW gear set up

WvW gear set up

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Posted by: Rattlehead.1476

Rattlehead.1476

I’m currently running a S/D build using a mix of zerkers, valk and soldiers gear. now I wanted to tweak that up a little and was wondering what people could suggest for an event stat balance between survivability and damage output, do I want more soldiers pieces? or is the zerks/valk combo fine given the toughness from the 0/30/30/10/0 build? now i understand everyone will have their own ideas on what’s best but I’d just be interested to see what others may suggest.

Jadeikins: Friendly neighbourhood Thief
Lady Nikh: The Goddess of Victory ^_^

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Posted by: Stiv.1820

Stiv.1820

Full zerk imo. Survivability is from traits and sword#2. Downing people faster helps you survive too.

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Posted by: Laika.8795

Laika.8795

IMO:

Zerker Weapons (Para Sigil/Ruby Orb) Zerker/Knight armor (50/50 w/ Power Runes Ala Scholar, but if you don’t have the $ just throw some ruby orbs), Soldier Trinkets w/ Ruby Jewels, and a Valk Amulet.

Lots of toughness, decent HP, high crit chance & + crit dmg. Mix with Truffle Ravioli is what I do (100 Tough/70 Vit).

Despite what Stiv said, I still think doubling down on toughness > raw damage.

http://gw2buildcraft.com/calculator/thief/?7|c.1g.hd.8.1g.a7|0.0.0.0.0.0|1n.7e.1g.7e.1n.7e.1g.7e.1n.7e.1g.7e|1p.67.1c.67.1c.67.1c.67.1c.67.1i.67|a3.u36b.u045.0.0|0.0|e

(link to how I roll)

(edited by Laika.8795)

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Posted by: Rattlehead.1476

Rattlehead.1476

I actually really like that set up laika, cheers mate

Jadeikins: Friendly neighbourhood Thief
Lady Nikh: The Goddess of Victory ^_^

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Posted by: Battou.7832

Battou.7832

IMO:

Zerker Weapons (Para Sigil/Ruby Orb) Zerker/Knight armor (50/50 w/ Power Runes Ala Scholar, but if you don’t have the $ just throw some ruby orbs), Soldier Trinkets w/ Ruby Jewels, and a Valk Amulet.

Lots of toughness, decent HP, high crit chance & + crit dmg. Mix with Truffle Ravioli is what I do (100 Tough/70 Vit).

Despite what Stiv said, I still think doubling down on toughness > raw damage.

http://gw2buildcraft.com/calculator/thief/?7|c.1g.hd.8.1g.a7|0.0.0.0.0.0|1n.7e.1g.7e.1n.7e.1g.7e.1n.7e.1g.7e|1p.67.1c.67.1c.67.1c.67.1c.67.1i.67|a3.u36b.u045.0.0|0.0|e

(link to how I roll)

Very similar to my build for WvW. Someone has been paying attention to their crit damage optimization

Thief Scoundrel “Hraffen”
[RET] of Fort Aspenwood

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Posted by: stinkypants.8419

stinkypants.8419

Heh, I’m running that build as well. Just move the 10 from DA to Acrobatics, and I like stealth on steal > Daggerstorm.

Running Rubicon/Lyssa Temple armor tho… and D/D + SB.

(Alvyn | Crystal Desert )

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Posted by: Brando.1374

Brando.1374

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: nahj.2870

nahj.2870

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Posted by: Leowan.4389

Leowan.4389

I think it’s important to understand the concept Battou.7832 eluded to in his post when he complimented Laika.8795. If your going to mix different types of gear, there are certain pieces that are better used for % value stats (Boon duration, condition duration, critical damage, and magic find) and certain pieces that are better for numeric value stats (Power, precision, toughness, vitality, condition damage, and healing power)

For example look at the stats when compare two different exotic Jewels and two different Exotic Medium Helms.

Jewel: Say you want to add some Crit Damage at the loss of some Toughness by switching out a Exquisite Emerald Jewel with a Exquisite Ruby Jewel in any item:

Exquisite Emerald Jewel
+25 Precision
+15 Power
+15 Toughness

Exquisite Ruby Jewel
+25 Power
+15 Precision
+3% Critical Damage

Summary: By doing this you are gaining 3% Critical Damage and only lose 15 Toughness, which is a 1:5 Ratio (you get 1% Crit Damage per 5 Toughness).

Medium Helm: Now lets do the same thing on a Helm. Lets say you have the Karma Helm and you want to swap it out for something crafted with % Crit Damage.

Medium Arcon Mask
+45 Power
+32 Vitality
+32 Toughness

Valkyrie Emblazoned Helm
+45 Power
+32 Vitality
+2% Critcal Damage

Summary: By doing this you are gaining 2% Critical Damage and losing 32 Toughness, this is a 1:16 Ratio (you get 1% Crit Damage per 16 Toughness).

So if you are adding a % stat to your gear by replacing a numeric stat – you are going to get the most bang for the buck starting with the 1:5 ratio jewels. If you are going the other way and adding replacing a % stat item with a numeric item, you will want to start at the 1:16 ratio items so you lose the least amount of % stats, but gain the higher number stats.

Here is an overall Item by slot breakdown – based on the following chart from the official GW2 Wiki http://wiki.guildwars2.com/wiki/Item_nomenclature#Comparison_of_numeric_vs._percentage_attributes

1. 1:5 Ratio
– Jewels (x6)

2. 1:12 Ratio
- Shoulders
- Gloves
- Boots

3. 1:13 Ratio
– 1h Weapon (x2)
– Amulet
– Accessory / Earing (x2)

4. 1:14 Ratio
– Chest
– 2H Weapons

5. 1:16 Ratio
– Legs
– Head
– Rings (x2)
– Back Item

Leowan (Ranger) / Patrel Braveling (Thief) / Agusta Steelton (Guardian) / Danner Braveling (Warrior)

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Posted by: NickelQuack.3216

NickelQuack.3216

I heard someone say in another thread that thieves do well in WvW to run P/T/H (rather than the traditional P/V/T). And I’m also finding a lot of people that feel that running high points into Shadow arts for the tough/healing is a must.

Keeping in mind that I prefer to run around with a zerg, or at least a small group of 5, in WvW rather than run around solo, can anyone confirm or deny this claim? Or would zerker’s still be the best?

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Posted by: Brando.1374

Brando.1374

I heard someone say in another thread that thieves do well in WvW to run P/T/H (rather than the traditional P/V/T). And I’m also finding a lot of people that feel that running high points into Shadow arts for the tough/healing is a must.

Keeping in mind that I prefer to run around with a zerg, or at least a small group of 5, in WvW rather than run around solo, can anyone confirm or deny this claim? Or would zerker’s still be the best?

depends on how you want to play.
if you want to just down someone and run away.. go full GC with zerkers
if you want to be able to stay up a but while still doing good dmg have a mix of vit and toughness while keeping a good crit dmg %

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot