WvW thief, no stability.

WvW thief, no stability.

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

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Posted by: Seven Dreamsong.9802

Seven Dreamsong.9802

been pleading, asking, begging for the continuation of the pve/pvp skill split for as long as i could remember.
one can only hope that anet would actually listen and make their lives easier with balancing — and not keep screwing over pve players with pvp balances all the time

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Posted by: KaiserCX.7103

KaiserCX.7103

been pleading, asking, begging for the continuation of the pve/pvp skill split for as long as i could remember.
one can only hope that anet would actually listen and make their lives easier with balancing — and not keep screwing over pve players with pvp balances all the time

The problem is it isn’t even a nerf needed in sPvP, at worst they should have nerfed the return range in sPvP and left it alone everywhere else.

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Posted by: Kyrion.2749

Kyrion.2749

And if it was too spammable for their tastes, they could have simply increased their initiative cost.

But the cast time totally destroys the functionality of the skill and defeats its original purpose.

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Posted by: Bazzoong.7145

Bazzoong.7145

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

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Posted by: K U T M.4539

K U T M.4539

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

Basic [BS] NSP/Mag

(edited by Moderator)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

The devs are taking away vigor, our stun breaks, gives us rubbish things like Hard to catch which sometimes send straight into the kitteng zerg and kills me straight away. Devs refuse to respond and mods delete away posts for reasons of being rude. I don’t have anything else to say other than the word Unfair.

(edited by LoneWolfie.1852)

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Posted by: K U T M.4539

K U T M.4539

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

I run with no stab and no stunbreaks on engi, and have played thief. I do fine. Get over it.

E: Low CD elite + Lyssa runes. Stability on lyssa is the main reason people complain about how strong the runeset is. Or Sword 2 -> Do your spin to avoid cc, cancel spin, sword 2 out. such hard

Basic [BS] NSP/Mag

(edited by K U T M.4539)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

I run with no stab and no stunbreaks on engi, and have played thief. I do fine. Get over it.

E: Low CD elite + Lyssa runes. Stability on lyssa is the main reason people complain about how strong the runeset is. Or Sword 2 -> Do your spin to avoid cc, cancel spin, sword 2 out. such hard

This is really funny, this is what I read.

- Compensate thief lack of stability and escape mechanism through runeset.

So I have to sacrifice runes to save my thief. Wow.

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Posted by: K U T M.4539

K U T M.4539

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

I run with no stab and no stunbreaks on engi, and have played thief. I do fine. Get over it.

E: Low CD elite + Lyssa runes. Stability on lyssa is the main reason people complain about how strong the runeset is. Or Sword 2 -> Do your spin to avoid cc, cancel spin, sword 2 out. such hard

This is really funny, this is what I read.

- Compensate thief lack of stability and escape mechanism through runeset.

So I have to sacrifice runes to save my thief. Wow.

You mean you have to use part of your build to make up for something your build lacks? I never would have guessed a class can’t have everything.

Basic [BS] NSP/Mag

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Posted by: WyldKat.4712

WyldKat.4712

No Stability?
All alone against the world,
Elite [Tagger Storm]!

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

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Posted by: K U T M.4539

K U T M.4539

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Basic [BS] NSP/Mag

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Posted by: Bredgen.6721

Bredgen.6721

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

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Posted by: K U T M.4539

K U T M.4539

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Basic [BS] NSP/Mag

(edited by K U T M.4539)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

I’d say you are best of taking both roll for initative and shadow step to your bar. Basically try something roll for ini => steal or sword 2 => cloack and dagger and get the kitten out

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Bredgen.6721

Bredgen.6721

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

So thieves now have to run all 3 stun breakers to be viable. Cool, that discounts all of our other utility skills. Great way to promote build diversity right?
Here’s the thing, having 3 stun breakers on our bar is all fine and dandy. But that means you can only dodge out of 3 stuns, which come FAST. It is so easy to put someone in a situation where they have to use multiple stun breakers. This is where the lack of stability hurts and where shadow return came in.

This nerf is NOT okay. The way it was before is NOT okay. It needs a middle ground. Something a long the lines where if you use it while stunned/knocked down/launched the shadow return is half as effective, so you’re much closer to the battlefield (and remember, still stunned). You’ll have to use it smartly, and not spammingly.

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

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Posted by: deepwinter.9015

deepwinter.9015

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’.

500%?

Really?

500% you say?

So you die five times more often because of a quarter of a second cast time? You haven’t tried to use any other stunbreak abilities the rest of us mortals are using, like Shadowstep? You literally die more often because of a fraction of a second?

Buddy, lets be honest with one another: this isn’t really about Sword 2 is it? I mean, come on, are you admitting you were using it as a crutch this whole time? I think its time to take the training wheels off and try a new method.

Azhandris – Sylvari Thief
Tarnished Coast

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

What other utilities do you use besides shadowstep? Maybe you can change something in there.
Honestly the nerf to “stunbreaking” (rly breaking it, not just porting out) did affect me back in the time but changing from that to a casted port didn’t rly do much

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Travlane.5948

Travlane.5948

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

nobody should go up 500% by losing 1 skill. unless you are a thief. then any one small nerf can do that. thief is inherently weak and fragile so removing a defensive playstyle…..ruined the build. theres no way around that. the skill was literally used for getting away from AOE dmg while stunned/knockdown/pushed/pulled/stoned etc etc. now its a useless skill. most ofthe time you would use it . . . it cant be used.

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Posted by: K U T M.4539

K U T M.4539

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

Basic [BS] NSP/Mag

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Posted by: Dahkeus.8243

Dahkeus.8243

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

Yea, you shouldn’t need this many, but that would be perfectly fine. That’s not even including using Daggerstorm for stability.

However, if you’re getting knocked down that much, you need to learn to get to a safe distance and use your ranged options while your stunbreaker is on cd. If you’re fighting a zerg, the short bow is one of your best options anyways since it has so much AoE.

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Posted by: Travlane.5948

Travlane.5948

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

so you are saying we have to run a pideonhole build with 60 sec cooldowns bc the weaponset sux? ahh ok now i get it thanks

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’.

500%?

Really?

500% you say?

So you die five times more often because of a quarter of a second cast time? You haven’t tried to use any other stunbreak abilities the rest of us mortals are using, like Shadowstep? You literally die more often because of a fraction of a second?

Buddy, lets be honest with one another: this isn’t really about Sword 2 is it? I mean, come on, are you admitting you were using it as a crutch this whole time? I think its time to take the training wheels off and try a new method.

It seems that people don’t understand the meaning of zerg. The single fraction of a time is literally 50 people attacking at a single time, and 1/3 of the zerg hitting me instantly eats half of my life after I get CCed. I can certainly go stealth + Ranged options but that defeats the purpose of using a SWORD build.

I thought it’s pretty obvious that particular sword skill carries a ridiculous amount of importance, to the point of breaking things. It’s the same when backstab revealed = 4 seconds in PVE, maybe even worse.

(edited by LoneWolfie.1852)

WvW thief, no stability.

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Posted by: Bazzoong.7145

Bazzoong.7145

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

The devs are taking away vigor, our stun breaks, gives us rubbish things like Hard to catch which sometimes send straight into the kitteng zerg and kills me straight away. Devs refuse to respond and mods delete away posts for reasons of being rude. I don’t have anything else to say other than the word Unfair.

Hi,

I advise you to read the description of “steal” on the wiki, it can be use while “disabled”, I will remind you when I walk past your corpse next time and wave.

If you do not believe me go to the heart of the mists, go to the warrior npc let them use his knockdown and steal…

In your zerg situation “Mr. I do not use a shortbow in large group battles and die while charging a 90 blob in a tunnel with 20 players thief commander” you steal to the back of the enemy zerg and hope your team makes it through aswell.

WvW thief, no stability.

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

so you are saying we have to run a pideonhole build with 60 sec cooldowns bc the weaponset sux? ahh ok now i get it thanks

No, he’s saying that if you really can’t help but YOLO Leeroy Jenkins into a zerg constantly and refuse to use a short bow (which will hit more targets anyways), you still have ample escapes that work just fine.

WvW thief, no stability.

in Thief

Posted by: Travlane.5948

Travlane.5948

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

so you are saying we have to run a pideonhole build with 60 sec cooldowns bc the weaponset sux? ahh ok now i get it thanks

No, he’s saying that if you really can’t help but YOLO Leeroy Jenkins into a zerg constantly and refuse to use a short bow (which will hit more targets anyways), you still have ample escapes that work just fine.

so in order to run it safely (venom share that is) you ahve to use shortbow and spam auto attack and use 3 3 3 3 to evade and run bc u cant do anything. ahh now i get it ill pass. i like doing things and actually fighting with my brain. not just pressing 1 1 1 1 3 3 1 1 1 1 3 3 3 1 1 1 3 3 1 1 3 .

atleast with d/p it was 5 2 2 1 3 1 4 5 2 1 2 2. but whateves. 1 3 3113131311113 is just for some simpler players?

WvW thief, no stability.

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Posted by: Black Frog.9274

Black Frog.9274

Please, KUTM, Fraps yourself playing a thief in WvW. I want to see how it’s done. Then we can stop with the endless, pointless counterposting from both sides.

Please don’t post old Yishis videos or videos of you doing ganks while camping spawn points.

I Like to Run Randomly Around the Map

WvW thief, no stability.

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

Shadowstep + Roll For initiative + Inf signet.

so you are saying we have to run a pideonhole build with 60 sec cooldowns bc the weaponset sux? ahh ok now i get it thanks

No, he’s saying that if you really can’t help but YOLO Leeroy Jenkins into a zerg constantly and refuse to use a short bow (which will hit more targets anyways), you still have ample escapes that work just fine.

so in order to run it safely (venom share that is) you ahve to use shortbow and spam auto attack and use 3 3 3 3 to evade and run bc u cant do anything. ahh now i get it ill pass. i like doing things and actually fighting with my brain. not just pressing 1 1 1 1 3 3 1 1 1 1 3 3 3 1 1 1 3 3 1 1 3 .

atleast with d/p it was 5 2 2 1 3 1 4 5 2 1 2 2. but whateves. 1 3 3113131311113 is just for some simpler players?

1) Venon share…there’s your problem.
2) Stand out of range and you won’t need to spam your evade. Use your initiative for cluster bomb, poison fields, and blast finishers.

And if you want something engaging, do something other than following a zerg in WvW. Do some roaming or sPvP.