Wvw, Mauraders, and CS traitline discussion
I don’t know where they’ve brought that build to by now but I remember a couple of thieves here kept a critical line build in the shop, that’s the only one I can remember and they’d better explain what’s up with it.
NSP
I don’t know where they’ve brought that build to by now but I remember a couple of thieves here kept a critical line build in the shop, that’s the only one I can remember and they’d better explain what’s up with it.
i constantly find myself switching between DA and CS trying to determine what flat out brings more DPS to the table differing between all the weapon sets i play- (S/P S/D D/P P/P) and honestly its pretty difficult to notice.
CS brings a metric kitten ton of ferocity damage bonuses to the table, granting 250 in just one trait, while providing flat 10% in the GM minor and a solid 150+ in a master trait. not to mention the adept giving another 7% while your running above 90% health. just noticing all these modifiers and while i don’t know how to add up the math on it precisely, seems that bringing CS rather than DA brings a DPS boost.
CS does marginally more damage per hit, but DA provides way more utility via on-steal weakness and poison, good damage on Mug, and a pretty persistent 10% damage modifier. It’s worth noting that ferocity gains are less-substantial nce they’re additive rather than multiplicative (when at at 200% critical damage, a 10% damage modifier = 300 ferocity).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
To at onto DeceiverX witH DA and Panic Strike as well attributes a lot to more damage since it can negate Dodges and allow ou to keep Pressure more easily.
CS does marginally more damage per hit, but DA provides way more utility via on-steal weakness and poison, good damage on Mug, and a pretty persistent 10% damage modifier. It’s worth noting that ferocity gains are less-substantial nce they’re additive rather than multiplicative (when at at 200% critical damage, a 10% damage modifier = 300 ferocity).
good info thanks. yeah def can’t argue with DA’s utility~ I also find myself struggling to find even a marginal damage increase between the two. Was def stronger before ferocity kicked in. the curiousity that stemmed the question was I was curious if it would start to out-damage DA considerably, with a 100% chance to crit.
CS does marginally more damage per hit, but DA provides way more utility via on-steal weakness and poison, good damage on Mug, and a pretty persistent 10% damage modifier. It’s worth noting that ferocity gains are less-substantial nce they’re additive rather than multiplicative (when at at 200% critical damage, a 10% damage modifier = 300 ferocity).
good info thanks. yeah def can’t argue with DA’s utility~ I also find myself struggling to find even a marginal damage increase between the two. Was def stronger before ferocity kicked in. the curiousity that stemmed the question was I was curious if it would start to out-damage DA considerably, with a 100% chance to crit.
Now to be fair if you run a P/P or S/P multi Hit build the CS traitline is a lot better than DA but when I run those Builds I use a Core Thief build instead of DD.
Mug, poison on steal, weakness on poison, panic strike, Improvisation. CS just cannot compete unless you are running specialized builds like life steal on crit, etc, p/p even for pistol trait, etc.
CS fills certain niche roles, but it’s arguably a worse traitline than DA.
None of DA’s core traits are bound to specific weapons, making it universally better for almost all builds.
Edit: Thinking back, a fun CS/Daredevil build I used for a while in wvw was staff / sb vampirism runes, lifesteal on crit food, leeching sigils, high crit chance (90% with fury) as well as CS traitline with life steal on crit GM trait and ofc healing sigil. Could easily solo T3 camps and cap towers solo. Also very good in team fights where you could slam massive aoe attacks healing yourself for absurd amounts.
(edited by godmoney.6025)
Strictly talking PvE, CS is a near must have in my power builds. Invigorating Precision is the cats meow in PvE.
“Youre lips are movin and youre complaining about something thats wingeing.”