Yess Man's strange build

Yess Man's strange build

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Posted by: tora.3205

tora.3205

Hey all, since I’ve never tried D/P because I thought it is OP (for 1vs1 ofc) I’ve made this build to solo 5-10 man zerg in WvW (maybe)
It is a bunker build with heavy damage (compared to others bunker builds..) thanks to backstab.
I still have to try it, but I was looking for a strange build to play, I’ve never seen someone with this build so I can call myself the owner of this one (maybe)
Feedback are accepted!

http://intothemists.com/guides/1248-yess_mans_bunkerbackstab_thief

Yess Man ~ Thief
Eroto Man ~ Necromancer
Mortalis Ex Inferi ~ Mesmer

(edited by tora.3205)

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Posted by: Incurafy.6329

Incurafy.6329

Link is broken for me, won’t load. Try creating it on ItM again and pasting the new link, or using gw2buildcraft.com instead.

I’m curious about your build, I don’t know how you could create a D/D bunker Thief with high damage unless you were just going x/30/30/x/x which is already extremely popular.

thiefhitfor2kbetternerf
all is vain

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Posted by: Arachnid.4062

Arachnid.4062

A bunker build with heavy damage that solos zergs.

Sounds legit.

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Posted by: Ghostwolf.9863

Ghostwolf.9863

The link doesn’t work, but I’ve heard of this build before.

I think it’s this one:

Attachments:

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Daendur.2357

Daendur.2357

The link doesn’t work, but I’ve heard of this build before.

I think it’s this one:

What kind of equip do you use with this build ?

Black Thunders [BT] – Gandara

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Posted by: tora.3205

tora.3205

Try to revisit this: http://intothemists.com/guides/1248-yess_mans_bunkerbackstab_thief

Btw, When I said heavy damage, of course it was about bunker damage, it’s heavy damage as being a bunker. So don’t you expect any 15k+ backstab.
I was looking for a difficult/strange build but I didn’t find any build really “strange” so I made it, I think is very good, let see it and give me feedback

Yess Man ~ Thief
Eroto Man ~ Necromancer
Mortalis Ex Inferi ~ Mesmer

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Posted by: Imagi.4561

Imagi.4561

I think that trying to create a bunker Thief is an interesting idea and could be fun in practice, but possibly very frustrating. In my mind, the entire Thief class is centered around guerilla warfare. Not only is bunkering a complete opposite to that playstyle, but every other class can do it better.

That being said, this build has the potential for a lot of survivability. However, your damage will be poor, likely poor even by bunker standards. Survivability will let you troll those 5-10 players zergs you want to solo, but if you don’t have enough damage to kill anyone, the inevitable conclusion of every engagement is that you will run or die.

#ELEtism
By Ogden’s hammer, what savings!

(edited by Imagi.4561)

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Posted by: tora.3205

tora.3205

“Not only is bunkering a complete opposite to that playstyle, but every other class can do it better.”
The point is I am a Thief, and I want to play Thief.

“That being said, this build has the potential for a lot of survivability. However, your damage will be poor, likely poor even by bunker standards. "
Did you see Sigils on daggers? 1+1=2, you think it will be poor anyway? It works, ofc not with the current Power, it works with might

Yess Man ~ Thief
Eroto Man ~ Necromancer
Mortalis Ex Inferi ~ Mesmer

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Posted by: Imagi.4561

Imagi.4561

“Not only is bunkering a complete opposite to that playstyle, but every other class can do it better.”
The point is I am a Thief, and I want to play Thief.

There’s a quote feature at the bottom of every post, which allows you to caption people like this. It’s the little arrow.

Right. But “bunker Thief,” is, at least right now, an oxymoron. And every other class can perform that function better and more easily.

“That being said, this build has the potential for a lot of survivability. However, your damage will be poor, likely poor even by bunker standards. "
Did you see Sigils on daggers? 1+1=2, you think it will be poor anyway? It works, ofc not with the current Power, it works with might

On your Cleric’s daggers? Yes, I did. But even a 100% critical chance will do disappointing damage with a 23% critical damage rating and 0 points in Critical Strikes. And as those crits are dependent upon weapon swap, by the time you can switch weapons again to deliver another critical Backstab, the player will likely have healed themselves.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Azraelle.1683

Azraelle.1683

Hey all, since I’ve never tried D/P because I thought it is OP (for 1vs1 ofc) I’ve made this build to solo 5-10 man zerg in WvW.
It is a bunker build with heavy damage thanks to backstab.
I still have to try it, but I was looking for a strange build to play, I’ve never seen someone with this build so I can call myself the owner of this one (maybe)
Feedback are accepted!

http://intothemists.com/guides/1248-yess_mans_bunkerbackstab_thief

Nice build. Now i’ll be able to hunt rabbits in enemy territory.

Thief/Guardian. Desolation [EU]

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Posted by: tora.3205

tora.3205

Right. But “bunker Thief,” is, at least right now, an oxymoron. And every other class can perform that function better and more easily.

On your Cleric’s daggers? Yes, I did. But even a 100% critical chance will do disappointing damage with a 23% critical damage rating and 0 points in Critical Strikes. And as those crits are dependent upon weapon swap, by the time you can switch weapons again to deliver another critical Backstab, the player will likely have healed themselves.

My goal is to play a difficult build, all these common builds are so easy to play with, but I think this one is not, don’t you think so?
With a good might stacking you can reach 2,5k power, of course 23% critical damage is not so much, but remember that you are a Bunker. Everybody is able to play bunker with a Guardian, or an Ele…

I spent 10 traits in Deadly Arts instead of Critical Strikes because… there is nothing usefull in Critical Strikes for this concept build. Think, you have Mug that deal something like 2,5k damage and heal yourself isn’t it better than gain 500 HP more or get 5 might for 10 seconds?

But coming back to damage.. Yes, backstab is my main source of damage, but there is autoattack to kite your enemy while visible..
You are not obliged to go stealth everytime your Revealed debuff is gone…

Number 4th Pistol Off Hand is an interrupt, waiting for healing skill being channelled, press 4, healing skill interrupted

Please give me any suggestion

Yess Man ~ Thief
Eroto Man ~ Necromancer
Mortalis Ex Inferi ~ Mesmer

(edited by tora.3205)

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Posted by: Incurafy.6329

Incurafy.6329

I have to admit that I like your build, I had my doubts, but it’s just so unique that it’s hard to dislike it, lol.

Suggestions:

  1. Change the healing bonus sigils to bloodlust or might on weapon swap. Also, take might on dodge instead if Descent.
  2. Change some of the runes to might duration runes instead.
  3. Change one of the sets to D/D for the burst combo.

What this should do is raise the amount of might you can keep up and increase your power overall, allowing you to potentially do a lot more damage.

Could you record a short video of this in action? I’m really interested to see how well it works.

thiefhitfor2kbetternerf
all is vain

(edited by Incurafy.6329)

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Posted by: Imagi.4561

Imagi.4561

  1. Change the healing bonus sigils to bloodlust or might on weapon swap. Also, take might on dodge instead if Descent.
  2. Change some of the runes to might duration runes instead.

Seconded. While I was looking at this I couldn’t think of any particular improvements, but Incurafy found what I could not.

Could you record a short video of this in action? I’m really interested to see how well it works.

So am I. I admit to being skeptical because I think Thieves aren’t the class to bunker with—at this point in time, anyways—but if you can do it successfully, I think it would be great fun. The surprise factor alone might make it a carnival.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: tora.3205

tora.3205

I have to admit that I like your build, I had my doubts, but it’s just so unique that it’s hard to dislike it, lol.

Suggestions:

  1. Change the healing bonus sigils to bloodlust or might on weapon swap. Also, take might on dodge instead if Descent.
  2. Change some of the runes to might duration runes instead.
  3. Change one of the sets to D/D for the burst combo.

What this should do is raise the amount of might you can keep up and increase your power overall, allowing you to potentially do a lot more damage.

Could you record a short video of this in action? I’m really interested to see how well it works.

Yes, playing with superior sigil of life is not so great, sigil of bloodlusts will work better.
I’m currently still testing it, it need more skill to be played of course.
I’ve never died since I’m using that, even against 20+ once

About taking a video… My laptop seriously limit me, I’m playing on lowest details and still doing 25-30 fps, I tried taking video a while ago, I was about 11 fps
I will post more info soon

Yess Man ~ Thief
Eroto Man ~ Necromancer
Mortalis Ex Inferi ~ Mesmer

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Posted by: Incurafy.6329

Incurafy.6329

Fair enough then, if you ever can record a video, be sure to post it!

What do you think of my other suggestions?

thiefhitfor2kbetternerf
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Posted by: Hype.8032

Hype.8032

Hasn’t the d/p troll zerg harasser build already been done? 0/20/30/20/0 or 0/10/30/30/0 d/p both work for that but it’s harder w/o culling.

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