Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
(edited by sierras.6297)
I’m sure you have all seen the newest thief updates, and I was looking to see what the individual opinions are (not a place to whine about this or that). In my opinion, I thought the sword nerfs were unnecessary, as that is what I role, but what do you think?!
-Oscuro
(edited by sierras.6297)
1.they overnerfed LS and PW (basically, in pvp/wvw they sux)
2.not sure about basilisk, – there are so many skills with longer stun duration and/or shorter CD, only good via venom share with some friends nearby
3.the destroy trap is a joke, just remove the teleport (and the cast) but keep the stun break and maybe add 1 condition clean
4. venom aura still feels more smaller than untrained banner radius, meh
5.Lotus Poison – still sux
(edited by DanH.5879)
PvP opinions only -
LS No longer serves its purpose – Just like Old FS. Specs that generate boons do so often, and quickly – LS used to keep them under control, now it’s almost useless for that purpose (This is a first impression, might change with more play). It also stayed at 2 init, for some unknown reason.
The PW change was unintended, but reveals a huge design flaw in the game – at some point during developement, the designers thought it was completely fine that PW’s stun ended before the damaging portion of the attack began. This makes no sense to me.
Venomous aura changes were a joke – they ignored the fact that venoms are currently pretty worthless. They’re poorly designed (Big stacks of easily cleansed conditions, with poor access to the damaging conditions, on a huge CD), and if you spec around them, you either sacrifice a potential venom slot for a stunbreaker (making the 5 traits you dedicated to venoms slightly less useful), or you take no stunbreakers and get pasted.
Body shot change was a step in the right direction, but not one I expected from 3 months of work. It’s fairly minor.
P/P was inexplicably ignored, remaining an extremely poorly designed trash set for over a year now. Body shot change does not address the sets myriad issues.
D/D was ignored – there’s still a condition attack smack dab in the middle of a direct damage setup, and the PvP nerfs to /D make it a hard sell over D/P, which has powerful, useful skills – an interrupt, a non-stealth based mitigation tool, and a superior gap closer.
RFI, withdraw and Meld with shadows fixes are nice…but just that – fixes. Over a year for skills and traits to work as intended.
Nerfs, both intended and unintended – just like thief always gets.
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