a simple fix that has been ignored
yea I totally agree. there should also be some sort of traits called something like “Magnetic Protection” that when you successfully block and invisible attack the attacker gets immobilized for 1 second. Or when you block you perform a blow out. “Block of the Bear” something cool sounding and useful.
yea I totally agree. there should also be some sort of traits called something like “Magnetic Protection” that when you successfully block and invisible attack the attacker gets immobilized for 1 second. Or when you block you perform a blow out. “Block of the Bear” something cool sounding and useful.
wouldnt really be necessary but i think its unfair sometimes i blow 2-3 shields and the thief simply stays stealth spamming my shields “BlockBlockBlockBlockBlockBlock” until a hit lands.
why isnt stealth wearing out when the target Blocks the hit if someone blocks it means the attack landed but was not effective and thus should disable stealth.
I agree. It’s a backstab. Their shield isnt on their back if they’re in a fight. Therefore, backstab should ignore block.
Wait what? :o
why isnt stealth wearing out when the target Blocks the hit if someone blocks it means the attack landed but was not effective and thus should disable stealth.
I agree. It’s a backstab. Their shield isnt on their back if they’re in a fight. Therefore, backstab should ignore block.
Wait what? :o
well using your logic then the thief would still have to swing his blade to do the said stab therefore others could still move with their shields and still block it or better yet if you want to use realism Thiefs and bandits do not become invisible in reality.
(edited by Rezzet.3614)