gw1 – healing signet/frenzy/charge
advice on gear build please
gw1 – healing signet/frenzy/charge
-you have no utilities selected.
-is this for pvp/pve/wvwvw? I imagine roaming/small group wvwvw from the traveler’s.
-it isn’t condition heavy and you have dual skills in crit strikes with two daggers. death blossom is fairly useless for damage per ini unless you are working with condition damage
-with no utilities or context of play, sharing your venoms seems useless, I’d go with s. rejuvenation.
-unless you really really like the minimal single target damage increase from sigil of air, why not fire?
-Fleet of foot is training wheels for landing backstabs, can learn without it and won’t be missing it when it’s gone.
Otherwise looks like a basic roaming build for wvwvw, has applications in pve, and I am not sure how it would do in spvp as I haven’t done it in over 8 months – I imagine not well being stealthy based.
I suggest you run full dire with 0/0/30/20/20. Dire weapons, trinkets, and utilities as:
6. Withdraw
7: any stealth skill
8: spider venom
9: caltrops/speed signet
0: anything really, most are good
Been running this build for about a year maybe more, and I love it. It is fun in WvW and if you run with organized dungeon groups, it is very effective. You come out to about 20k health 3k armor and 1,4 k Condi damage, then add food for somewhere close to 2k Condi damage.
(edited by oscuro.9720)
Sorry, i did not make my self clear enough. This build was only shown for the gear and equipment, and i did not add any utilities for that reason. This will be for wvw yes, but not solo, more aimed at with friends and guildys.
Sorry for the misleading on traits i just put in any random trait just to get +30 in the tree so i could see my attributes stats, but will mainly be focused on D/D
I was just reassuring my self that this is the right gear/equipment to use or if not, you guys could steer me in the right direction of what gear to use. – and yes i will use fire sigil instead of air
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
I suggest you run full dire with 0/0/30/20/20. Dire weapons, trinkets, and utilities as:
6. Withdraw
7: any stealth skill
8: spider venom
9: caltrops/speed signet
0: anything really, most are good
Been running this build for about a year maybe more, and I love it. It is fun in WvW and if you run with organized dungeon groups, it is very effective. You come out to about 20k health 3k armor and 1,4 k Condi damage, then add food for somewhere close to 2k Condi damage.
sounds like a plan for my next armor set what will the weapons be, i assume p/d ?
gw1 – healing signet/frenzy/charge
Looks just fine, dunno why’d you want 5% crit chance on death blossom though (CS: Combo Critical Chance), well.. each his own.
Not worth messing around too much with ascended equip yet either, since soldier “BiS” will change once ferocity is introduced.