all this anti stealth annoying
Because Engi must hard counter thief no matter what, for Anet tells us so. Thief must work 3 times as hard and be two times as good as the Engi to win, especially scrapper. As if ranger and revenant reveals weren’t enough…
At this point I usually don’t even bother with engis, 9 times out of ten they aren’t worth the trouble.
Scrappers with Stealth Gyro are very annoying to duel. If only they didn’t have a ton of ways to reset fights… Especially the low downtime of Stealth Gyro, chained with stealthed heal, and you’ve got yourself an impossible duel.
I constantly duel against my guildie (who I think plays really well) and I’m doing everything right (dodging reveals, restealthing, stun breaks, timed bursts – you name it). Result is a stale-mate until our food wears off… God forbid if thief/daredevil actually sucked, it would be a swift and easy win for the scrapper. That’s how much of a counter they are to our class. No arguments.
Scrappers with Stealth Gyro are very annoying to duel. If only they didn’t have a ton of ways to reset fights… Especially the low downtime of Stealth Gyro, chained with stealthed heal, and you’ve got yourself an impossible duel.
I constantly duel against my guildie (who I think plays really well) and I’m doing everything right (dodging reveals, restealthing, stun breaks, timed bursts – you name it). Result is a stale-mate until our food wears off… God forbid if thief/daredevil actually sucked, it would be a swift and easy win for the scrapper. That’s how much of a counter they are to our class. No arguments.
Personally I find the stealth heal to be incredibly annoying when combined with gyro, it seems nearly impossible to kill them and with that combo you can’t even interrupt their already very high healing potential.
Scrappers with Stealth Gyro are very annoying to duel. If only they didn’t have a ton of ways to reset fights… Especially the low downtime of Stealth Gyro, chained with stealthed heal, and you’ve got yourself an impossible duel.
I constantly duel against my guildie (who I think plays really well) and I’m doing everything right (dodging reveals, restealthing, stun breaks, timed bursts – you name it). Result is a stale-mate until our food wears off… God forbid if thief/daredevil actually sucked, it would be a swift and easy win for the scrapper. That’s how much of a counter they are to our class. No arguments.
Personally I find the stealth heal to be incredibly annoying when combined with gyro, it seems nearly impossible to kill them and with that combo you can’t even interrupt their already very high healing potential.
Yup. Good scrappers really have tons of ways to cover their kitten. Stealth Gyro is fine as is, but its downtime is VERY low. The duration is 30 seconds. The downtime is 30 seconds. And they can aggressively use it to reveal→stealth→reveal→stealth and keep pressure up.
I doubt anything will change though, Irenio is basing all his Scrapper development on PvE, since that game mode seems to be what matters for more than half of the development team.
Because Engi must hard counter thief no matter what, for Anet tells us so. Thief must work 3 times as hard and be two times as good as the Engi to win, especially scrapper. As if ranger and revenant reveals weren’t enough…
I have a ranger and don’t take any reveals. If they have sic’em it means that they have a non-meta utility and the AoE daze, knockback, or invulnerability aren’t there. Two of those will probably be, but not all of them. It’s a bad policy to sacrifice a good general skill just to reveal a thief or mesmer who will only reveal themselves sooner or later anyway.