backstab is very clunky
The problem with their logic is that gaining stealth has a cost. That cost is the cost of the backstab/stealth attack. But they felt getting multiple tries at it was unfair, thus the cooldown.
I think it would feel a lot less clunky if they just made missing a stealth attack reduce stealth duration. Then the “cost” of missing is significant and doesn’t awkwardly feel like a strange skill specific daze.
The problem with their logic is that gaining stealth has a cost. That cost is the cost of the backstab/stealth attack. But they felt getting multiple tries at it was unfair, thus the cooldown.
I think it would feel a lot less clunky if they just made missing a stealth attack reduce stealth duration. Then the “cost” of missing is significant and doesn’t awkwardly feel like a strange skill specific daze.
Or even have the cost of missing it something like 1 initiative or something like that.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
What if missing a stealth attack brings you out of stealth but not reveal you?
But then there’s pistols stealth , it would miss the first shot and land the rest? Hmmmm…
What if missing a stealth attack brings you out of stealth but not reveal you?
But then there’s pistols stealth , it would miss the first shot and land the rest? Hmmmm…
I would typically agree with this idea, however I run Revealed Training and this would hinder me.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
What if missing a stealth attack brings you out of stealth but not reveal you?
But then there’s pistols stealth , it would miss the first shot and land the rest? Hmmmm…
I would typically agree with this idea, however I run Revealed Training and this would hinder me.
Ah yea forgot about that, yea I’m with u on that
What if missing a stealth attack brings you out of stealth but not reveal you?
But then there’s pistols stealth , it would miss the first shot and land the rest? Hmmmm…
I would typically agree with this idea, however I run Revealed Training and this would hinder me.
Ah yea forgot about that, yea I’m with u on that
Its ok, very few of us run it so its not something ppl instantly remember lol. I was thoerycrafting a build that used it until I saw someone on the forum showcase a build and I was amazed so I used the core build, made my own adjustments and it hits hard.
Its underused and undervalued and I love it
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
On one sunny day Lord Helseth decided to get thieves nerfed. So when he ended up in the same match with devs, his goal was to kill as many devs as possible with his thief (https://www.youtube.com/watch?v=dWZ9lkbK_2U).
Not so long after that Anet decided to listen to DHs (yes, DHs – that is still most rewarding and easiest build to play in game) and nerf every single stealth attack. They didn’t care that gaining stealth already requires considerable amoung of Cds/resources. They didn’t care that thieves have to put themself in extreme danger trying to line up that attack from the back. They didn’t care that underused and weak weapon sets were also affected by the changed. Even mesmer mains that are not exactly biggest fans of thieves were confused about dev’s decision.
Meanwhile, concerns voiced by the thief players remain ignored for almost 5 years now.
Moral of the story: we (thief players) are not wanted here.
The worst part of the whole, there is no means to cancel stealth atm without using initiative and this change also locks you out of AA.
[Teef] guild :>
(edited by Cynz.9437)
I assume he was successful then based on I remember when stealth was nerfed a long time ago.
I may not be wanted here, but I make it a point to show people that I ain’t leaving,lol. I just need to git gud vs 2 classes in general, rest are not bad for me.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights