balanced build w/o stealth - runes, sigils?

balanced build w/o stealth - runes, sigils?

in Thief

Posted by: naphack.9346

naphack.9346

http://gw2skills.net/editor/?fYMQRAoa8IlYmiOncy5cCZ7xOVh8kXBwq7BXpVVFA

Full zerker gear, S/D, D/P, 0-30-0-30-10

Basically, the thought is capitalizing on the evasion and blinding capabilities of the thief class while ditching stealth almost entirely.
Withdraw is a great heal on 15 sec cd with a built-in evade. We combine this with Acrobatics (III) which grants us vigor on heal to have a spammy source of vigor and evades. To capitalize on our defense, we also grab Assassins Reward, which heals us every time, we burn some initiative.
By maxing out the acrobatics traitline, we also get access to 3 initiative on weapon swap and +10% damage, when endurance is not full, which gives us the edge in prolonged battles.

On the damage side, we got +7% crit chance and +5% damage, when flanking, +20% damage against foes below 50% and some minor traits from the critical hits trait line.

What I am unsure now is, what runes to get.
As we are not built for a one hit combo out of stealth and we certainly will fall below 90% health, the runes of the scholar, I am currently using, just don’t cut it.
Runes of the eagle are pretty lackluster, considering, we get +20% damage against low hp targets anyway and we’d do better, increasing our damage base, so these 20% are as big as possible.
Of course, I could always go with runes of divinity, but they are kinda meh… Like “didn’t know any better”…

An interesting idea would be completely ditching the idea of offensive runes and grabbing Runes of the Dolyak or Runes of Dwayna instead to further boost our survivability by boosting our health gain.

Also, I am unsure about sigils.
Currently, I run sigils of battle, but I found myself not switching weapons for quite long at times, mainly because thief got no cooldowns which press you into swapping. Maybe Sigils of Energy for an emergency dodge or Sigils of Nullification would do better here.

As I am still kind of unexperienced with thief as a whole, I’d like to hear the opinion of some experienced thieves about the issue.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

balanced build w/o stealth - runes, sigils?

in Thief

Posted by: Selver.1307

Selver.1307

some worthy mentions

Altruism(heal bonus only)might duration (can’t think of the name, but there are a couple of +20% durations for might, grab those)/might on dodge/battle sigil/might on dodge food. (edit, think it’s the 2pc for Altruism that I am speaking of)

Another decent one is Lyssa, if you run BV or DS (TG is nice, but cd makes it kinda meh for use with the runes). Helps with everything really. Maybe with water sigil for sustainability along with your AR trait.

Bunkers are a pain for builds like this, you can last right there with them, but it will stalemate quickly, or one mistake and they can capitalize generally easier than you can. Nullification is nice, for classes that keep up few boons but the same ones. More of like a bonus fighting ele’s/guardians, but probably won’t make or break the fight unless it somehow nabs protection through the others (or stability). Guardian/ele’s that keep many boons on themselves (and team) often, and you are just outclassed with how quickly you can remove them. I will note that nullification + 3 landed FS will most likely ruin an elementalist, but you have to land all 3 FS’s rather quickly. both hits… lol we see where that goes.

It was mentioned in other threads, and I personally believe it to be a bug, but supposedly the sigils of energy will stack (2 on off set = 100% energy). Again I believe this to be a bug, and unintended, but it apparently works (haven’t tested myself).

Dolyak I find underwhelming, though it might go well if you can keep spending ini with AR and are good at keepaway waiting on withdraw.

balanced build w/o stealth - runes, sigils?

in Thief

Posted by: naphack.9346

naphack.9346

Hm kinda forgot about the Lyssa runes…
The random boons on heal are nice.
12 sec of retaliation is lol, having over 20 sec vigor is lol anyway, 12 sec protection is broken beyond belief too and no comment about fury.
Well, when it counts it will probably be might anyway.
Basilisk Venom is pretty nice now too… The cond duration is not really needed but let’s just see it as a nice side effect.
I’m totally persuaded.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

balanced build w/o stealth - runes, sigils?

in Thief

Posted by: DanH.5879

DanH.5879

full zerker , you are most welcome

balanced build w/o stealth - runes, sigils?

in Thief

Posted by: Void.4239

Void.4239

- check out rune of adventure
( the 50% endurance on heal will make withdraw the ultimate dodge skill )
- sigils of energy
( another 50% endurance on swap )

Keep in mind that thief gets +-20% endurance back after a dodge , making the 50% endurance you get back = 2 dodges
( thief cant go lower then 20% endurance thanks to the endurance traits )

it helped out the build i’m playing now a lot
check out the vids in the build if you interested to see what it can do

https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-v2-NEW-Vids/first#post1634291

(edited by Void.4239)

balanced build w/o stealth - runes, sigils?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If you like Withdraw as your heal skill then you would like the Vampiric Rune set.

And if you have main hand daggers using HiS, you’ll love the heal you get after a backstab.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.