Notes
This is a solo roaming build, but of course it’s still a great build to use when you have a group too!
Weapons
You don’t have to have ascended weapons to run this build, exotics are fine. You should still have around 40-42% crit chance with exotics. D/D is what you will be using to fight, your SB is only for escaping, it’s more of a utility.
Armor
I use valkyrie armor for the extra survivability, and i get more power from the Sharpening Stone because i have more vitality, precision from berserker armor isn’t a must since you already have 40-44% crit chance, and a 100% crit chance when you’re in stealth (100% crit backstabs all the time every time).
Sigils & Runes
I always use superior sigil of fire and it should be used for this build, however you don’t have to have superior sigil of bloodlust for this build, i often swap between using Superior sigil of bloodlust, Superior sigil of force, and Superior sigil of the night.
Why do i use runes of the traveler in place of runes of divinity? I prefer having the extra utility slot to use on something else rather than having divinity runes and 1 less utility slot, runes of the traveler are key to this build, if you don’t use them you’ll either be 25% slower(you don’t want that when your trying to backstab someone), lose a venom, or lose shadow refuge which you want in case you need to stomp someone or if you need a safe escape.
Accessories
berserker is a must, you need the crit damage, crit chance, as well as the extra power, however infusions aren’t a big deal, it’s up to you on what infusions you’d like to use, but i recommend vitality or precision infusions
Food
If you can’t afford this food you can always get Hardened sharpening stones and Plate of Roast Meat with Braised Leeks instead, you can also swap Plate of Orrian Steak Frittes for Bowl of Sweet and Spicy Butternut Squash Soup if you’d rather have more crit damage then a little less power and less vitality
utilities
the two venoms are key to this build, and they are the most damaging venoms, and shadow refuge is key for extra survivability/escape/stomping, but if you aren’t using runes of the travaler then make sure you have signet of shadows on. I take basilisk venom when I 1v1, and when i’m fighting a group of people i take daggerstorm for reflection and stability
comparison to meta backstab build
D/D with venoms has more damage, less survivability (due to venoms > Shadow Step & Blinding Powder). It also has less initiative regeneration which can be a pain for re-stealthing with cloak and dagger. It also has more condition damage. the venoms also really help, due to the vulnerability and weakness, aswell as torment and poison that makes their healing a lot less helpful to them.
P.S. I’m just experimenting with this build, so it might not be perfected yet. Also i’d love some feedback.
Alovedhater
Anvil Rock
(the dead server :c)