(edited by SlitheSlivier.1908)
d/d - s/d stat help
I play s/d wvw with zero toughness added to my base if that gives you any idea, but then I am stupid like that.
A lot of the builds go for the lower crit chance because thieves have very easy access to fury which gives them a bonus +20% crit chance, meaning they don’t have to worry too much about precision.
Been messing around in another thread and came up with some random stat combos using stealth arts that seems pretty strong
Open any fight with a steal + cloak and dagger combo (you ckittene sword 2, Signet of infiltration, ShadowStep and Steal to gap close, and if you practice, you can do these almost all at once (sometimes best to leave sword 2 out cos it can screw with the timing) as long as you have an enemy targeted. This can allow you travel something like 3000 (YES 3000) units almost instantly (3600 if sword 2 is included), which nobody ever seems to expect (why would they tho lol). For example whenever I see another thief baiting around trying to get me into range to hit me with his own steal (usually 900, 1500 if traited which nobody does) I just press 5+Shadowstep+F1 and travel to him 2100 range instantly giving him one hell of a shock, interrupting him and generally making him lose the fight before he was even ready to start it. If the thief is a very good player and dodges this first burst then you can just shadow return back and theres nothing he can do.
Anyway, just play around, every thief has their own style. Personally I don’t have much respect for other thieves that fully exploit the shadow arts trait line using D/P or P/D, it’s just cheap and cheesy IMO (but makes sense)