Q:
deadeye marked mechanic
I don’t think that was mentioned. I think there will be a preview event fairly soon after this one where people can play around with the new elite specs and you can test it out then.
It was not clear but next weekend we can preview the specs that said.
Cursed bullet . Fire a cursed bullet that tracks your target and converts its boons into conditions. Deals increased damage while kneeling.
Tracks its target MIGHT mean it can get someone in stealth. Just a guess
the mnost logical thing is that when the guy goes stealth u cant see him, but when he reappear he will so with the mark too
I used to be a power ranger, now not sure anymore
It was not clear but next weekend we can preview the specs that said.
Cursed bullet . Fire a cursed bullet that tracks your target and converts its boons into conditions. Deals increased damage while kneeling.
Tracks its target MIGHT mean it can get someone in stealth. Just a guess
If it is a chaneled skill ( as short as the channel can be ) the bullet will follow in stealth like unload or rapid fire.
has a dev clarified, if an opponent entering stealth lose its marked status on their head?
will an opponent be marked or unmarked upon leaving stealth status,
thanks
It’s possible they may remain marked in stealth and visable only to the deadeye, I forget what game I played using this mechanic but it would make a lot of sense to me to use it here.
has a dev clarified, if an opponent entering stealth lose its marked status on their head?
will an opponent be marked or unmarked upon leaving stealth status,
thanks
It’s possible they may remain marked in stealth and visable only to the deadeye, I forget what game I played using this mechanic but it would make a lot of sense to me to use it here.
Could work like: http://www.wowhead.com/spell=1130/hunters-mark
http://www.twitch.tv/sindrenerr
has a dev clarified, if an opponent entering stealth lose its marked status on their head?
will an opponent be marked or unmarked upon leaving stealth status,
thanks
It’s possible they may remain marked in stealth and visable only to the deadeye, I forget what game I played using this mechanic but it would make a lot of sense to me to use it here.
This mechanic is in Smite for the God Hou Yi. The marked target can be seen on the map through walls and whatnot.
The only condition for malice to be reset is if they are more than 1500 units away. Stealth shouldnt affect this.
Bad Elementalist
I was watching one of Wooden Potato’s videos and the devs said something like “marking the target will let them know you’re there even if they can’t see you”.
To me, this meant that you can make a target while stealthed and remain stealthed.
More than likely they will remain marked. However, Cursed Bullet seems to ‘track’ enemies. SO I guess if someone blinks behind you the cursed bullet will just enter magic bullet mode and fly around and nail them in the face.