death blossom need a change!

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Posted by: Ekdar.2061

Ekdar.2061

Q:

hi guys im wrinting this looking for comunity support and try arenanet to listen us

all thief that enjoy playing dd i meet think like me,
nobody use death blossom playing DD in a power build
and nobody play dd in a condibuild.
need your help to try to change this.

it is a waste of a skill slot

sorry for my bad english, is not my first lenguage.see you in game

(edited by Ekdar.2061)

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Posted by: Verilan.2963

Verilan.2963

While it has been discussed plenty of times over the lifespan of the game, I think most thieves agree with you, so what do you have in mind?
I’ve seen a few propositions myself, but my own proposition would be for the replacement skill to be a evade-focused skill, akin to Flaking Strike (S/D #3), to make D/D more like a bursty, stealth/permanent melee -isque version of S/D.

Of course, as you look at the fight, the poor ranger did everything right,
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief

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Posted by: Ekdar.2061

Ekdar.2061

i know this has been discussed many times, but the game is in a period of many changes whit HOT ,so maybe now is the time to make it clear.

i think some option coud be some kind of evade, or blind or gapcloser.
d/p have all of this, dd none.but must be diferent from d/p or s/d anyway.

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Posted by: babazhook.6805

babazhook.6805

I play DD in a condition build. It works fine. The only issue was nor enough access to conditions . This has been addressed in the latest proposals where it will be a great source of poison.

I have run into a number of thieves using d/d with panic strikes and other immobs so as to DB away so as to stack bleeds. It very deadly. It forces you to react differently than you would versus a power d/d user which I think GOOD for the game. I find it one of my more effective ways of dealing with medi guardians .

I see NO logic in adding more poison to the DD set, changing poison to an intensity stack to the d/d set and then removing bleeds from the d/d set.

(edited by babazhook.6805)

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Posted by: foste.3098

foste.3098

Keep in mind that poison is getting changed to a stacking condition and that dagger training is going to make all dagger attacks have a chance to apply poison, on top of that the +5% damage it gives now is going to be baseline.

d/d condy or hybrid builds are going to be a thing after the specialization changes (that are going live before hot). But i agree that the evade time is a tad to short so maybe bump it up from 1/4 to 1/2 sec. However death blosom may not need any buffs depending on how powerful the other changes end up, remember the reason d/d is not a good condy/hybrid set now is because it can only stack bleeds, which is changing.

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Posted by: Ekdar.2061

Ekdar.2061

maybe whit poison changes will work better been a hibrid like u say,it will be a different build, but i think that the evasion at least must be a 1/2 s.
but i woud really like a gap closer to work better whit the power build to be able to use CnD. cause today the set is for power, not for condi.

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Posted by: Maugetarr.6823

Maugetarr.6823

Well, if Anet is taking suggestions, I’d still like o
the evade to be increased but the skill to be changed to something akin to whirlwind attack (warrior GS #3). The skill shot factor would limit how OP the skill would be then while allowing the skill to be useful for either power or condi.

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Posted by: Ensign.2189

Ensign.2189

D/D condi is a thing. It’s a terrible, terrible thing that has very few good match-ups and no role on a team, but there are still people who play it (as they should! People can and should play any kind of garbage they want if they have fun with it!).

I’ll continue to maintain that all it needs is a reliable evade frame on the front of the animation (0.75s or so) to at least be a niche build in PvP. That’s really it; I don’t think that’ll make it a meta build or let it compete with the big boys by any means, but it won’t be a joke match-up that you run when you want to beat someone with both hands tied behind your back.

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Posted by: DanteZero.9736

DanteZero.9736

Match the activation time with the evade duration, reduce/possibly remove the aftercast, and make the thief stationary so the player thief has more control over their movement (by not leaping over people). No other changes needed to make it better in my opinion. Unless Anet decides to make DB a damage skill instead of a condition based skill. That would make me smile.

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Posted by: Vavume.8065

Vavume.8065

Been playin power DD since release, 2 and half years now using only 4 out of 5 skills, best option I can think of is to have some kinda skill choice for weapons just like we have with utilitys, maybe give combo skills 2 skill options that you can choose from, that way I can actually get a power based skill in that slot and condi DD’s can still be a thing.

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Posted by: Scootabuser.4915

Scootabuser.4915

After they change it so conditions stack past 25, a thief with 2 sets of daggers, haste, caltropes, and shelk venom with a newtrait venomshare/sigil of geomancy/quickpockets/condition build. Will be putting out close to 15k TICKS from his conditions (30+ bleed, 25 poison, 15 torment) and that’s all laid on in the first 5 seconds of the fight.

For the short burst fights in dungeons that last less then 30 seconds, it will no doubt become the meta build (assuming they dont nerf venoms)

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Posted by: Gern.2978

Gern.2978

There is a guy in my guild who designed a build that centers around death blossom and the “uncatchable” trait. He is very effective, and it’s one of the most annoying builds you will ever fight against, lol.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Ensign.2189

Ensign.2189

There is a guy in my guild who designed a build that centers around death blossom and the “uncatchable” trait. He is very effective, and it’s one of the most annoying builds you will ever fight against, lol.

Switch to shortbow and kill it. DD condi has no effective way to deal with a shortbow and a berserker amulet.

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Posted by: Mefiq.7039

Mefiq.7039

Well thats why D/P is far superior to D/D in power build
D/P // D/D
Invis on demand // Need to hit CnD
All 5 skills used in fight // Got 2 totally useless skills
ComboFinishers and Combo field // No combo field less finishers
Daze!#!$! // no daze

“Im speaker of Truth” – Mefiq.7039 2015

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Posted by: FrozenChinchilla.5249

FrozenChinchilla.5249

Just increase the evade duration. Or have it strip a boon.
Either of these makes it strong.

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Posted by: babazhook.6805

babazhook.6805

Give it a chance to give fury. We only have one legit source of that boon. None on any weapon set or utility barring the Shadow trap.

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Posted by: Einlanzer.1627

Einlanzer.1627

Death Blossom is fine, even bordering on OP in conjunction with certain utilities. Despite what many people think, it’s actually more effective at bleed layering than even SB is. It’s crazy effective in PvE and only lacks in efficacy in PvP due to the lack of buffer conditions on the set. D/D is intended to be a versatile set, which is good because the only other melee option, S/x, is not.

As stated, the only problem with Death Blossom is that it’s the only major source of condition damage on D/D since Poison was nerfed into oblivion before the launch of the game. This is actually a problem with Poison (or D/D’s condition in general) and not with Death Blossom. Even then it’s not as much of a problem as people think if you build around it.

Regardless, poison buffs are likely to come in HoT that will help address this.

(edited by Einlanzer.1627)

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Posted by: Maugetarr.6823

Maugetarr.6823

Death Blossom is fine, even bordering on OP in conjunction with certain utilities. Despite what many people think, it’s actually more effective at bleed layering than even SB is. It’s crazy effective in PvE and only lacks in efficacy in PvP due to the lack of buffer conditions on the set. D/D is intended to be a versatile set, which is good because the only other melee option, S/x, is not.

As stated, the only problem with Death Blossom is that it’s the only major source of condition damage on D/D since Poison was nerfed into oblivion before the launch of the game. This is actually a problem with Poison (or D/D’s condition in general) and not with Death Blossom. Even then it’s not as much of a problem as people think if you build around it.

Regardless, poison buffs are likely to come in HoT that will help address this.

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB. If it were made more controllable and useful as an evade, it would be powerful in both a power and condi setup, possibly bringing D/D up to something like S/D.

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Posted by: Einlanzer.1627

Einlanzer.1627

Death Blossom is fine, even bordering on OP in conjunction with certain utilities. Despite what many people think, it’s actually more effective at bleed layering than even SB is. It’s crazy effective in PvE and only lacks in efficacy in PvP due to the lack of buffer conditions on the set. D/D is intended to be a versatile set, which is good because the only other melee option, S/x, is not.

As stated, the only problem with Death Blossom is that it’s the only major source of condition damage on D/D since Poison was nerfed into oblivion before the launch of the game. This is actually a problem with Poison (or D/D’s condition in general) and not with Death Blossom. Even then it’s not as much of a problem as people think if you build around it.

Regardless, poison buffs are likely to come in HoT that will help address this.

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB. If it were made more controllable and useful as an evade, it would be powerful in both a power and condi setup, possibly bringing D/D up to something like S/D.

Well I certainly wouldn’t oppose such a change. My only opposition would be converting it to a power skill.

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Posted by: Maugetarr.6823

Maugetarr.6823

Death Blossom is fine, even bordering on OP in conjunction with certain utilities. Despite what many people think, it’s actually more effective at bleed layering than even SB is. It’s crazy effective in PvE and only lacks in efficacy in PvP due to the lack of buffer conditions on the set. D/D is intended to be a versatile set, which is good because the only other melee option, S/x, is not.

As stated, the only problem with Death Blossom is that it’s the only major source of condition damage on D/D since Poison was nerfed into oblivion before the launch of the game. This is actually a problem with Poison (or D/D’s condition in general) and not with Death Blossom. Even then it’s not as much of a problem as people think if you build around it.

Regardless, poison buffs are likely to come in HoT that will help address this.

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB. If it were made more controllable and useful as an evade, it would be powerful in both a power and condi setup, possibly bringing D/D up to something like S/D.

Well I certainly wouldn’t oppose such a change. My only opposition would be converting it to a power skill.

Yeah, I’m not supporting changing its power scaling especially when you’re going to be able to stack poison damage in the near future (strongly hinted at) and when I have used P/D+D/D to great effect. I’m just trying to make it useful for both types of users. This might also allow it to work well with how the devs imagined the new FG working.

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Posted by: Ensign.2189

Ensign.2189

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB. If it were made more controllable and useful as an evade, it would be powerful in both a power and condi setup, possibly bringing D/D up to something like S/D.

I don’t think there’s anything you can do to Death Blossom to bring it up to the level of S/D without causing serious balance problems (particularly at very low levels of play) or radically reworking the skill. The set naturally lacks the strong engage / disengage tools of the other melee sets, relegating it to all-in, go for broke play pattern. That pattern becomes less and less viable as play skill increases, and I don’t see any reasonable change to Death Blossom that would alter that.

Access to a reliable evasion skill would let the set brawl a bit better, opening the window for diving in and making it a little less all or nothing…but even with such a change it’d still be a set for styling on people, not for serious competitive play.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB.

This is my problem with DB also, it’s the pre-/post-cast delays. In addition, the evade should last as long as we’re airborne.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Maugetarr.6823

Maugetarr.6823

It’s not just that there’s limited condis on D/D, it’s the pre/post cast and the very short evade frames of DB. If it were made more controllable and useful as an evade, it would be powerful in both a power and condi setup, possibly bringing D/D up to something like S/D.

I don’t think there’s anything you can do to Death Blossom to bring it up to the level of S/D without causing serious balance problems (particularly at very low levels of play) or radically reworking the skill. The set naturally lacks the strong engage / disengage tools of the other melee sets, relegating it to all-in, go for broke play pattern. That pattern becomes less and less viable as play skill increases, and I don’t see any reasonable change to Death Blossom that would alter that.

Access to a reliable evasion skill would let the set brawl a bit better, opening the window for diving in and making it a little less all or nothing…but even with such a change it’d still be a set for styling on people, not for serious competitive play.

Well if the made it a 300 range whirlwind attack that slid you instead of leaping, it would actually become a nice evade that requires aiming to land the full stack of bleeds, thus buffing the skill while raising the skill floor on it so that it rounds out the set better. The skill could then be used similarly to how flanking strike is.

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Posted by: Ensign.2189

Ensign.2189

Well if the made it a 300 range whirlwind attack that slid you instead of leaping, it would actually become a nice evade that requires aiming to land the full stack of bleeds, thus buffing the skill while raising the skill floor on it so that it rounds out the set better. The skill could then be used similarly to how flanking strike is.

Well, you can aim it now by deselecting your target and aiming manually.

If it had a longer evade frame you could use it similarly to Flanking Strike (without the Larcenous Strike follow-up, which as both pros and cons), though it would deal a lot more damage than Flanking Strike (and might need toning down). Thing is, without access to Infiltrator’s Strike / Infiltrator’s Return, you’re still all-in, in a way that S/D shouldn’t ever be.

The big difference is that you’d have a tool to evade the CC people inevitably throw at you when you close without burning dodges. It’d still be a burst-focused spec that has attractive advantages against soft targets, but it’s still going to have a really unfavorable match-up against more durable opponents (in ways that S/D, with its strong disengage, doesn’t).

I think DD, even with a good evade there, still has a bad matchup against all the other thief specs, but it would strengthen it against eles, rangers, and mesmers in ways that might make it a reasonable choice.