[elite spec suggestion] The Gambler

[elite spec suggestion] The Gambler

in Thief

Posted by: DavyMcB.1603

DavyMcB.1603

Concept
Nothing is certain, so is your chance of victory (and loss) in the battlefield. Throw your sense of calculation off the table and fly into the fights as a real risk taker!

Class mechanic
Change functionality of steal. Steal becomes “Dice”. Rolling your dice will give you a certain outcome which may (or may not) change your fate in battle. All previous steal-triggered traits become “on next attack”. Traits that allows double uses of stolen items doubles your dice rolls (next 2 attacks)

Dice rolls – all outcomes have equal chances of turning up. Once you roll the dice, the effect will last for 4 seconds so think quickly!
Roll#1 – Your next attack deals 30% more damage
Roll#2 – Your next attack heals you for high amount
Roll#3 – Your next attack prevents enemy from getting boons for the next 5 seconds
Roll#4 – Your next attack causes an explosion that launches your enemy
Roll#5 – Your next attack removes reveal and grants you stealth for 3 seconds
Roll#6 – Your next attack inflicts all conditions on enemy

Weapon – Rifle
#1 Debilitating shot - Auto attack, 50/50 chances of inflicting vulnerability or weakness
#1 Disorienting shot (Stealth attack) - 33% chances to inflict 1 second of fear, daze or stun
#2 Impairing shot - 33% chances to inflict 1 second, 2 seconds or 3 seconds of immobilize
#3 Concussive shot - deals medium damage with 33% chances to inflict 5, 10 or 20 stacks of vulnerability
#4 Barrel attack - swing your rifle’s barrel and knock back enemies around you
#5 Mysterious shot - 60% chances to inflict X damage, 30% to inflict 2X damage and 10% to inflict 3X damage

Utilities – Cards - Triggering card skills is instant. Drawn skills will persist for 15 seconds before card skills go on CD. CD depens on card skills not drawn skills. Traits that effect CD of drawn skills are neglected.
#1 “The Priest” (Healing) - Draw a card and randomly obtain a healing skill from your core class. Increase healing effectiveness by 30% while the card is drawn. 25 seconds CD.
#2 “The Illusionist” - Draw a card and randomly select a skill from deception category utilities. 30 seconds CD. Grants 2 seconds of stealth.
#3 “The Inscription” - Draw a card and randomly select a skill from signet category utilities. 25 seconds CD. Breaks stun and grants 10 stacks of might.
#4 “The Trickster” - Draw a card and randomly select a skill from trick category utilities. 25 seconds CD. Gain 3 initiatives.
#5 “The Alchemist” - Draw a card and randomly select a skill from venom category utilities. 20 seconds CD. Your next 5 attacks siphon health.
#6 “The Deckmaster” (Elite) - Draw a card and randomly select an elite skill from core class. 60 seconds CD.

Traits
Minor #1 – The Gambler - Enable dice mechanic in place of steal. Gain access to rifle.
Minor #2 – Risky Returns - For every 5 initiatives spent, you have 20% chance to recover 1 back
Minor #3 – Opportunistic Incision - Attacking disabled enemy inflicts 5 stacks of vulnerability

Adept #1 – Lucky strike - You have 15% to deal 10% more damage on every attack
Adept #2 – Miss by a Hair - You have 20% chance to avoid incoming attack every few seconds. 10 seconds CD.
Adept #3 – Master Shuffler - Card skills recharge 20% faster and reduce Dice CD by 1 second

Master #1 – Hedged Investment - Gain a buff that ensures your next critical attack every few seconds. 25 seconds CD.
Master #2 – Hidden Stamina - 20% chance to regain 50 endurance whenever your dodge.
Master #3 – Swift Hands - Gain 1 second of quickness when using a card skill

Grandmaster #1 – Divine Intervention - When attacking from stealth, you have 5% chance to instantly down your enemy player or deal 50% extra damage to NPCs. 30 seconds CD.
Grandmaster #2 – The One That Got Away - When you take fatal strike, you have 20% chance to regenerate back to full health. 60 seconds CD.
Grandmaster #3 – All hands On Deck - Gain 2 stacks of might for 5 seconds every 1 second for each of the cards that is being drawn.

[elite spec suggestion] The Gambler

in Thief

Posted by: Yannir.4132

Yannir.4132

What’s wrong with this idea? Oh the RNG. This would insanely annoying and fun to play at the same time.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

[elite spec suggestion] The Gambler

in Thief

Posted by: Svarty.8019

Svarty.8019

IMO:

  • These aren’t gambling: to gamble you must have something to lose,
  • rather, these are all chance-of-a-bonus
  • I suggest 50/50 chance that the opponent gains the bonus instead of you.
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

[elite spec suggestion] The Gambler

in Thief

Posted by: Wargameur.6950

Wargameur.6950

I would be ok with it if we had 3-4 élite specialization. This would be the spec you switch from time to time to get a refreshing experience.

Maybe it would have a place in raids since the large HP pool of bosses allows the frequency of the buffs to be steady.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

[elite spec suggestion] The Gambler

in Thief

Posted by: Link.1049

Link.1049

This as written would be completely random… which wouldn’t do itself well in any of the modes. Also, Anet tends not to like granting thief much in condi on their weapons. If they are ever going to give us condi, expect one, maybe two of the skill slots to have a condi component. Most likely in blinds, stuns, or poison.