(edited by darkaheart.4265)
good enough S/D wvw build?
You have perma swiftness from drd. You have perma swiftness from acro. So no need for Signet of shadows, not worth the blind. I like the stats you get from marauder and valk! Good balance.
More feedback: rather take trickster in trickery so withdraw is in a shorter cooldown and clears a condi. You remove cripple with your dash so i’d go with another Rune set. Im not sure how you make use of impacting disruption. Steal is your only interrupt.
All in all, i’d go with deadly arts since it gives you way more utility overall than acro but i guess its about preference.
(edited by Padd.1479)
Your build is nice for some scenarios but I feel it would struggle quite heavily with Conditions.
Infiltrators Signet is kinda overkill as well because you already have lots of access to teleports. If you’re using it only for the stun break then there’s better choices.
Here’s the build I’ve had lots of success with whilst Roaming in WvW:
This build has almost 0 problems with conditions and is impossible to pin down with cripples, chills or immobilizes.
Withdraw and R4I effectively can clear 5 conditions each, a minimum of 1, and an average of 2 if you’re timing your usage properly.
Signet of Agility gives back 2 dodgerolls, which then clears a condition. The extra dodges can then be used to clear conditions & heal you with the minor.
Shadowstep is… Shadowstep. No usage guide is really needed.
- You can swap out Impact Strike for Dagger Storm
Impact Strike is very good for 1vX fights because it allows you to remove someone from the fight with an instant stomp.
Dagger Storm is very nice against Ranged opponents and decent against melee for kiting. Remember that it reflects ALL projectiles, so things like Bladetrail from Warriors GS#4 and Mesmer’s Mirror Blade from GS#2 will be reflected. You can also flash Dagger Storm for the instant 3 stacks of Stability to help defend against Hammer Warriors, ect.
- You can swap out Weakening Strikes for Havoc Mastery
Do you wanna deal more damage or take less damage? Personal preference.
I think taking Acro & DD is overkill in many situations. Acro does a good job of keeping you moving by preventing immobilize and reducing movement impairing conditions but Dash does a much better job than Don’t Stop.
The only saving grace in Acro is Hard to Catch for the stun-break and endurance refill. But in most cases, you’ll not get this endurance refill because people open up with stuns a lot.
Pain Response is overshadowed by Mug in the DA tree. Double the heal, which is instant. Condi clear on Pain Response is nice, but so is using a well timed dodgeroll.
Overall, using Deadly Arts over Acro ensures we have enough damage (and a lot of Utility) to break through annoying regen/sustain builds with. Steal Applies Poison to dampen heals and Weakness to boot. 10% increased damage if they have a condition on them and then Executioner to add an extra 20% damage.
S/D’s burst in WvW is awesome, so you’ll be dropping enemies down below 50% fairly quickly.
Also as a quick tip, don’t forget to pick up the First Aid Kits at Sentry posts for the free Swiftness on the #5 skill. Alternatively, you can keep ahold of the First Aid Kit, and use the #5 skill when you see someone you wanna kill because it gives Fury as well.
WvW Thief Aurora Glade – Mutli Bulid Streamer – 1PM – 4PM GMT, Mon – Fri
My Daredevil Build: The Defender!
@meepeY
Thanks for your feed back dude
i might consider getting hoelbrak runes and lemongrass to help me deal with condis
and swap between CS and DA
@meepeY
Thanks for your feed back dude![]()
i might consider getting hoelbrak runes and lemongrass to help me deal with condis
and swap between CS and DA
If you can afford it try the Sweet bean bun. It still has -40 percent incoming.
they probably forgot to nerf sweet bean or until supplies run out. either way its pretty expensive but thanks for the heads up
This is what I run in PvE:
For WvW however I can see why you’d wanna be less reliant on stealth and trickery is the right call for that.
Definitely a good build, but I’d replace withdraw for channeled vigor. Change weakening strikes for brawlers tenacity and voila, a more powerful heal on a slightly shorter CD that recovers two whole dodges without forcing you to drop bountiful theft for trickster.
Your build is nice for some scenarios but I feel it would struggle quite heavily with Conditions.
Infiltrators Signet is kinda overkill as well because you already have lots of access to teleports. If you’re using it only for the stun break then there’s better choices.
Here’s the build I’ve had lots of success with whilst Roaming in WvW:
This build has almost 0 problems with conditions and is impossible to pin down with cripples, chills or immobilizes.
Withdraw and R4I effectively can clear 5 conditions each, a minimum of 1, and an average of 2 if you’re timing your usage properly.
Signet of Agility gives back 2 dodgerolls, which then clears a condition. The extra dodges can then be used to clear conditions & heal you with the minor.
Shadowstep is… Shadowstep. No usage guide is really needed.
- You can swap out Impact Strike for Dagger Storm
Impact Strike is very good for 1vX fights because it allows you to remove someone from the fight with an instant stomp.
Dagger Storm is very nice against Ranged opponents and decent against melee for kiting. Remember that it reflects ALL projectiles, so things like Bladetrail from Warriors GS#4 and Mesmer’s Mirror Blade from GS#2 will be reflected. You can also flash Dagger Storm for the instant 3 stacks of Stability to help defend against Hammer Warriors, ect.
- You can swap out Weakening Strikes for Havoc Mastery
Do you wanna deal more damage or take less damage? Personal preference.
I think taking Acro & DD is overkill in many situations. Acro does a good job of keeping you moving by preventing immobilize and reducing movement impairing conditions but Dash does a much better job than Don’t Stop.
The only saving grace in Acro is Hard to Catch for the stun-break and endurance refill. But in most cases, you’ll not get this endurance refill because people open up with stuns a lot.
Pain Response is overshadowed by Mug in the DA tree. Double the heal, which is instant. Condi clear on Pain Response is nice, but so is using a well timed dodgeroll.
Overall, using Deadly Arts over Acro ensures we have enough damage (and a lot of Utility) to break through annoying regen/sustain builds with. Steal Applies Poison to dampen heals and Weakness to boot. 10% increased damage if they have a condition on them and then Executioner to add an extra 20% damage.
S/D’s burst in WvW is awesome, so you’ll be dropping enemies down below 50% fairly quickly.
Also as a quick tip, don’t forget to pick up the First Aid Kits at Sentry posts for the free Swiftness on the #5 skill. Alternatively, you can keep ahold of the First Aid Kit, and use the #5 skill when you see someone you wanna kill because it gives Fury as well.
Yep.That is a good build, but I would go Flanking Strikes rather than Thrill Of Crime since you already got swiftness from DD, and you get fury from both of them,why not adding quickness on engages? it helped me ALOT.Especially when dealing with other thieves.
what do you guys think about this? any changes? all i need to make that build is the runes and lemongrass/leek soup
main s/d and d/p for an emergency