guardian vs thief (ding ding)
just play elementalist
You ask a group of thieves what to play….you’re going to get two answers:
- Play a Thief
- Play ‘x’ class that Thieves have an easy time beating
lol
Play guardian, they never die
“Play guardian, they never die”
with that logic, he might as well play necro too :P
Guardian lasts forever.
Keyword: lasts.
Still dies.
Have lost only one 1v1 to a guardian while on my thief. However, a necro (built and played properly) is the bane of my existance. [Fortunately there are very few necros with even a smidge of knowhow in regards to their class…all the ones trying to spec for dps make me lawl]
My SnD regen/condition removal build lawls at necros.
P/D venom builds destroy guardians, even if they have alot of condition removal, your in and out of stealth so much its hard for them to hit you, infact i have yet to lose to a 80 in 1v1 with the P/D build.
i take on 1v3, 1v4 and always kill at least 2 people before i have to escape or get downed.
No way thief can take down a guardian, unless that guardian just happen to be a bad one. But you can always stall until your allie arrive.
lawl at VgForce
Asura Thief LVL 80 you should probably run away
www.ruinnation.com
P/D venom builds destroy guardians, even if they have alot of condition removal, your in and out of stealth so much its hard for them to hit you, infact i have yet to lose to a 80 in 1v1 with the P/D build.
i take on 1v3, 1v4 and always kill at least 2 people before i have to escape or get downed.
I also use P/D, although I wouldn’t try to take on 4 people at once under any situation. Even 4 bad players can pile on enough damage and stuns to ruin your day, and if there’s even one decent player in the mix, you’re in trouble.
Still, I’d be interested in the gear/build you use to fight multiples like that. 1v1 I’m confident I can take down any class, including guardians and mesmers. Other thieves are actually the most challenging, usually.
Gear : Full exotic Rampager’s, exotic Rampager’s weps
Runes : Rune of the undead, give alot of condition damage and toughness, plus the 5% conversation rate means the more toughness you get, the more damage its converted into, amazing rune set.
Sigils : im using Agony and Earth
Build : 30 Deadly Arts (3/8/12), 20 Shadow Arts (4/6) 20 Acrobatics (2/8)
Skills : Hide in shadows, Spider Venom, Ice Drake Venom. Signet of Shadows, Dagger Storm (only used when im out numbered, and only when they try to get distance from me)
now with this build, im able to stealth alot with CnD, get bleeds up with sneak attack, and heal with venoms, my signet and passive gives me blinds, i have a lot of escapes with my passives, stealth, and skills.
my gear gives me alot of crit, condition damage, and power. Condition removal is useles against this build as all the damage comes from sneak attack, i only spend my initiative on CnD and Dancing Dagger, so i stealth and open with sneak attack, auto attack, get back in their face and CnD, sneak attack.. now they have 8-9 bleeds on them which tick for 90-111 depending on my targets gear, they blow condition removal, thats when i stack the venoms and bleeds, also making sure i keep using CnD.
with this set up you can easily take on 1v3 people as you are darting in and out of combat so much and healing alot from the venoms, and dont forget you get long stealth, so you can always CnD and reset the fight, or even Hide in Shadows.
hope that helps, also this is the build that i only use in WvW, tried it in PvP and it didnt work out so well.
Play what you like. The game is pretty well balanced, no matter how much people whine. Different classes just require a different approach. Try out both classes and see which one feels more natural to you.
I am having a hard time deciding which class to run with and wanted the opinion of you fine folks as to which class speced properly is harder to beat one on one in exotic gear. I keep seeing allot of conflicting reports. Some guardians say they can face roll two thieves at once, others say guardians die to thieves due to a lack of burst damage. Just looking for some clarification.
Thank you!!!
Part of why you’re getting such conflicting reports is because in WvW you have a pretty wide variety of skill and gear mixes. You’ve got level 80 players in full exotics mixed in with level 1s in starting gear. Then there’s also the orb buffs on top of that.
So a full exotic-geared player at level 80 with orb buffs might very well be able to handily take on 2, 3, or more people at once, especially if they’re on the ball with their skill and have a good ability to keep track of the battlefield.
Guardians are a very solid class no matter what you do. They’re probably the most tanky class in the game if played right, but they can also spec for very good damage output as well.
Thieves, on the other hand, have so many options to control a fight, that a well played thief can more or less own anyone if they’re smart about it. They can make builds that range anywhere from a super glass cannon that kills people in seconds by burning all their cooldowns, to outlast builds that are in and out of stealth, and so hard to nail down that they can be almost impossible to kill without excellent teamwork.
So yeah, play whatever class you enjoy most. They’re all prettykittenstrong in their own right.
Gear : Full exotic Rampager’s, exotic Rampager’s weps
Runes : Rune of the undead, give alot of condition damage and toughness, plus the 5% conversation rate means the more toughness you get, the more damage its converted into, amazing rune set.
Sigils : im using Agony and Earth
Build : 30 Deadly Arts (3/8/12), 20 Shadow Arts (4/6) 20 Acrobatics (2/8)
Skills : Hide in shadows, Spider Venom, Ice Drake Venom. Signet of Shadows, Dagger Storm (only used when im out numbered, and only when they try to get distance from me)
now with this build, im able to stealth alot with CnD, get bleeds up with sneak attack, and heal with venoms, my signet and passive gives me blinds, i have a lot of escapes with my passives, stealth, and skills.
my gear gives me alot of crit, condition damage, and power. Condition removal is useles against this build as all the damage comes from sneak attack, i only spend my initiative on CnD and Dancing Dagger, so i stealth and open with sneak attack, auto attack, get back in their face and CnD, sneak attack.. now they have 8-9 bleeds on them which tick for 90-111 depending on my targets gear, they blow condition removal, thats when i stack the venoms and bleeds, also making sure i keep using CnD.
with this set up you can easily take on 1v3 people as you are darting in and out of combat so much and healing alot from the venoms, and dont forget you get long stealth, so you can always CnD and reset the fight, or even Hide in Shadows.
hope that helps, also this is the build that i only use in WvW, tried it in PvP and it didnt work out so well.
That sounds a LOT like how I play, same utilities and elite even. Sadly I don’t have full exotics yet. I’m rolling with:
Deadly Arts 25(4/8)
Shadow Arts 25(5/9)
Acrobatics 20(2/8)
I’m getting stacks of might every time I dodge, stealth, or apply venom(all three happen pretty regularly). The longer the fight goes, the harder I hit. It’s a bit more offensive based than most, but the build works equally well in WvW, sPVP, and PVE.
Maybe the more general nature of the build is why I can’t take multiple people, or it could be the gear. Or maybe I’m still learning how to get the most out of the class. All I know is that I can take any class 1v1, no question.
yeah 1v1 is a joke, i tend to try and save my venom’s until im half health, then i pop them to get right back to 75%-80% health.
i think its the gear, we scale really well with gear that lets me take on more people, i also spend alot of time working with friends figuring out how to counter each other and the best time to use cooldowns.
i tend to not try and fight people people who are under-leveled, as its pretty boring, they get burned down in a single sneak attack.
As your always using CnD the Aoe blind is amazing, you should look into it.