help with my PvE build / items
The thing about dungeons is.. it depends on your group. If you are in a crappy pug full of condition specs, pvt heroes, cleric support builds etc, then yeah you might need some regen/stealth to keep you alive.
But in a proper group that can kill things efficiently, you can go full damage and survive with just dodge/signet of malice procs. Omnomberry ghosts help a ton as well, with a 70% crit rate they can fill your lifebar in a few auto attack chains.
The best dps setup leaves no points in acrobatics… but I have a hard time letting go of the 3rd dodge and HP gain for a puny dps gain from trickery, so I still run 25/30//15/
i know what you mean, i started dungeons with your spec, and i miss the third roll!
However with tour spec, how do you remove conditions? burn your precision signet? change to sword?
Also, which heal do you use with it? i used the invisibility one, but with the 30 sec cd, i was often reduced to waiting (or burning the house to keep me up), as conditions would pick at me slowly until death.
Also, would removing 5 from shadow arts to gain 5 into deadly arts be a good idea? i would lose close to constant health regen, for 10% damage buff.
Yes, 25 in DA would be better, 10% free damage is great. You can always get the 10s of regen on stealth with only 10 in SA, you just cant have it and condition removal, which is fine you can switch out of combat.
I use signet of malice in pve. It heals rapidly with sword/pistol #3 on trash, and also heals a lot with dagger auto attack on bosses.