Obviously there are a lot of bugs and stuff that need to be fixed before an expac is even considered, but I think the following would be a neat addition:
Jump height.
Mobility and acrobatics is not defined only by movement speed, however most games follow this routine and take the less creative way out so to speak.
I think it would be a neat addition to have talents and/or a signet that increased thief jump height by 3-8x maybe more , obvious movement speed while in the air would have to be increased a bit because a simple 3-8x or more increase in jump height only means wed be jumping high but not moving forward much. This also doesn’t really cause balance issues in form of abilities since most cannot really be used whilst airborn (see falling). There could be an issue with being able to jump onto walls in wvwvw, but the height could be capped to ensure this never happens, unless the community (and A-net) wouldn’t mind such. If that were possible obviously a thief might be able to mess with orbs but since all thieves could basically do it, orbs would be hopping around A LOT on all sides, so in turn creates a new strategic and fun gameplay where a side wouldn’t really have orb buffs for very long unless ofc they took measures to ensure this doesn’t happen (see manned defense) which means less numbers for their zerg.
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