infiltrator's arrow
together with other shadowsteps and some swiftness allows to to be by FAR the fastest class to get around
I use it often in combat to position myself behind my target, or to be more mobile. I’m currently working on a Trick build that uses Scorpion Wire and Roll for Initiative that IA works very well with in the Silverwastes. Fast, fun, and very satisfying. And as GummiBear said, it’s a great skill to keep mobile with if there are few enemies around. Don’t want to be caught with a tiny Init pool when using IA…
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
Skip through a floor, a wall, a death trap (CoE lazer gap).
- doranduck, 2016 on Lore in Raids
should post this under thief section
together with other shadowsteps and some swiftness allows to to be by FAR the fastest class to get around
dont exaggerate
Warrior can basically be just as fast on the long run
(only if there are hills where the warrior would have to run around while the thief can port up thief is clearly faster)
but apart from warrior i dont think there is a class that can keep up with thief
and thief has ofc better in combat mobility than warrior
but yes infiltrators arrow gives you the possibility to be faster/skip walking around stuff etc
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
(edited by Orangensaft.7139)
Skip through a floor, a wall, a death trap (CoE lazer gap).
you mean you actually still know any spot where you can actually glitch through a floor/wall with teleport??
havent been able to reproduce any teleportglitch since last teleport change
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
(edited by Orangensaft.7139)
You can also blind your enemy with that (next outgoing attack misses) For that you port right on top of the enemy.
Skip through a floor, a wall, a death trap (CoE lazer gap).
you mean you actually still know any spot where you can actually glitch through a floor/wall with teleport??
havent been able to reproduce any teleportglitch since last teleport change
Clock Tower, Aetherblade Fractal, Caudecus’s Manor dungeon…
- doranduck, 2016 on Lore in Raids
together with other shadowsteps and some swiftness allows to to be by FAR the fastest class to get around
dont exaggerate
Warrior can basically be just as fast on the long run
(only if there are hills where the warrior would have to run around while the thief can port up thief is clearly faster)
but apart from warrior i dont think there is a class that can keep up with thief
and thief has ofc better in combat mobility than warriorbut yes infiltrators arrow gives you the possibility to be faster/skip walking around stuff etc
if you really build for and execute it right a thief will outrun warrior too, though yes it require a bit of effort and specific build for it, warrior mainly is becasue of easy 100% uptime of swiftness as well as GS leap but that is about it. though can while a bit harder get very close to the 100% swiftness as well and on top of that got IA, Withdraw, “Shadow step” skill, roll for initiative, as well as using steal on critters preferably (to not put yourself in combat doing it). And if that is all executed perfectly any warrior will have trouble keeping up. Dont need hills and walls for that
what do you use this for? so far I have found one gap that I can avoid going around but besides that…not really seeing the point.
Goto wvw and try porting up cliffs and rooftops with it, there is 100+ spots that it is useful like this.
I’ve tired it while running and find that it during the animation time of the ability I can basically run as far as I can teleport.
what do you use this for? so far I have found one gap that I can avoid going around but besides that…not really seeing the point.
Goto wvw and try porting up cliffs and rooftops with it, there is 100+ spots that it is useful like this.
They patched WvW maps/IA recently and fixed the majority of them in WvW explicitly.
IA is a great blind tool against downed guards/warriors/rangers trying to knock you down. I’ll usually rush a stomp and immediately stop and use IA to blind the CC. It’s also got incredible kiting potential against multiple foes in PvE.
And of course, overall mobility.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I almost never consider it as a mid-combat thing. The closest I come is dashing out dangerously to draw some attention then shoot it towards my tower, its delay is just enough for me to seriously distract without having to worry about targeting the standard Shadowstep.
It’s normally a start or end of combat tool, two consecutive uses of it covers distance way more quickly that Swiftness or most leaps, and you can often do a third. Lets you easily catch any fleeing opponent, or flee dangerous armies.
How I most apply it is in skipping steep hills. There are many hills that art too steep to run up, but you can easily shoot yourself up them since it’s not a pathing conflict.