This trait is suppose to give thieves a option to get some sustain in a otherwise offensive trait line, and in pve it somewhat does work since you can easily cleave more than 1 target.
But in wvw and especially in pvp it is fails to deliver, so i think it could do with some adjustments. I mean there is nothing wrong with traits that are focus on only one game mode/nich but what bugs me is that this is a grand master trait and it shares the same spot as 2 other extremely powerful traits.
So in it’s current iteration it requires high power and ferocity – they determine how much you are healed for, and high precision – the trigger for the trait
The issue is that for it to have any effect you have to go full glass, but that is a bad idea in pvp and especially in wvw, making it so that 2-3 hits will kill you.
The thing is for it to be effective you need to be able to work some toughness and/or vitality in to your build, which does’t really work with the current version of the trait (since you need a very high amount of power, precision&ferocity to get anything out of it).
I believe they way to buff it is to make it give a passive bonus to precision in addition to it’s current effect. Some thing between 85 and 150 precision (4% and 7% crit chance)
This way you could forgo some precision and replace it with vit or toughness while retaining a high enough crit chance.
This would make it so that you could actually take some damage without dying instantly, and still have a high crit chance.
If you have any other suggestions feel free to post them
Honestly, the increased precision it would get would be really beneficial to the trait, and wouldn’t make it overpowered. Good suggestion, I’d like to see this used more effectively in the PvP scenario personally. I second this.
Lowjin is my stripper name ;)
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