is thief wearing light armor?
Yeah.. well that’s kind of our thing.. we die fast.
The Thief is a really squishy class, probably the most squishy class in the game, even more so than Elementalist or Mesmer.
I really haven’t had many issues with that though, dodges, blinds etc. can keep you on your feet for a long time, so you might just want to play around with your build a bit to get the most out of it.
Also on another note, just get used to it… in dungeons and whatnot you’re probably gonna face some situations when you get one hit-KO’s but it’s fine, cause we’re great.. we are greeeeaat uuu!
When you believe the content is challenging you, you can either tone down the content or get better yourself. An experienced player would kill for more challenging dungeons, and yet here you are complaining the class is too squishy in pve. Wearing dps oriented gear makes you less resistant. There’s a risk to take in playing the highest dps spec in the game. Learn how to position yourself, how to max melee, how to blind trash mobs, what to dodge on bosses, how to use your utility to survive ( signet of agility, withdraw are great life savers). Thieves are squishy, but it makes them fun.
An experienced player would kill for more challenging dungeons, and yet here you are complaining the class is too squishy in pve.
That was uncalled for.
Anyway @ OP:
Try the Shadow Arts line as a training wheel. I used to run with it no matter what before the patch as although my buddy is a great guard, he couldn’t take all condis from me.
I’m now running 11001 in PvE and that’s usually enough.
I have a really bad memory when it comes to dungeons, for whatever reason, but if I remember that a lot of trashmobs are ahead I’m switching to S/P and Signet of malice. My second weapon is always SB and I’m almost always running with daggerstorm as Elite and I also use smoke screen in dungeons. So when my party members get low on health I’d pop smokescreen and daggerstorm, that usually saves them. Same with S/P. And yeah one thing when learning theif is to know when to get out of a fight, so don’t be afraid to disengage, you can only stand at one spot if your party is really good.
And to be honest, I’m pretty much a potato when it comes to dungeons but no one ever complained – although they can’t see the damage I dish out, they still think thief is only good for single targets ;)
When you believe the content is challenging you, you can either tone down the content or get better yourself. An experienced player would kill for more challenging dungeons, and yet here you are complaining the class is too squishy in pve. Wearing dps oriented gear makes you less resistant. There’s a risk to take in playing the highest dps spec in the game. Learn how to position yourself, how to max melee, how to blind trash mobs, what to dodge on bosses, how to use your utility to survive ( signet of agility, withdraw are great life savers). Thieves are squishy, but it makes them fun.
Boy, you’re just the debbie downer, aren’t ya? I’m pretty sure this didn’t warrant him/her being flamed by you. How about offering help instead of being a kitten…
-Retired Thief
Although lots of people say Berserker’s gear is the only thing worth wearing, you can still wear something slightly tankier like Knight’s gear and nobody will notice the difference.
When you believe the content is challenging you, you can either tone down the content or get better yourself. An experienced player would kill for more challenging dungeons, and yet here you are complaining the class is too squishy in pve. Wearing dps oriented gear makes you less resistant. There’s a risk to take in playing the highest dps spec in the game. Learn how to position yourself, how to max melee, how to blind trash mobs, what to dodge on bosses, how to use your utility to survive ( signet of agility, withdraw are great life savers). Thieves are squishy, but it makes them fun.
Boy, you’re just the debbie downer, aren’t ya? I’m pretty sure this didn’t warrant him/her being flamed by you. How about offering help instead of being a kitten…
Telling people they can improve isn’t flaming them. Nor is reminding them how to survive.
Although lots of people say Berserker’s gear is the only thing worth wearing, you can still wear something slightly tankier like Knight’s gear and nobody will notice the difference.
^ yup. This is partially the reason why they’re not implementing a DPS meter. Not sure if 3rd party ones track other’s DPS.
You can probably mix and match valky and knights… If you dig long enough people have done ton of analysis for zerker vs mixed.
You are right, I’m not the most experienced player and a lot of the issue could be to spec and skill but am I the only one feeling that thief is considerably weaker after the update?
You are right, I’m not the most experienced player and a lot of the issue could be to spec and skill but am I the only one feeling that thief is considerably weaker after the update?
It is, they decided that thief could take one more for the team.
- Add Sturdiness als Counter Boon to Might Stacking, increasing Toughness/Healing Power per Stack, Max 25 Stacks as like Might
- Add Apathy as Counter Condition to Fury, letting it reduce Critical Hit Chance by 20%
- Increase Vitality per Point from lousy 10 to appropiate 25HP per Vitality Point, upping our Base Health to reward much better High Defensive Builds with significantly alot more Max Health
- Fix Toughness, so that it finally significantly decreases received Damage and give it Synergy Effects with Vitality and Healing Power.
So more Vitality you have, so better should protect Toughness from receiving critical hits percentually
So more Healing Power you have, so better should protect you Toughness from Condition Durations that you suffer on percentually
If ANet would do finalyl these super needed balance changes to the defensive gameplay of this Game, then owudl finally be Guild Wars 2 alot more balanced again and would finalyl have done somethign agaisnt this super annoying permanent damage creep in this Game that reached with the last patch the point, that you can kill even high defensive builds just in a matter of a few seconds.. which is absolutely not right …
High Defensive builds need to have immensively more Max health and should become finalyl nearly same as tough to fight against, like fighting those high defensive mordrem, which receive only significant damage through conditions, as they ignore their physical defense.
With these changes, my defensive Thief build should have instead of 25000 HP then around 40000 HP.
My build should give me chances to receive Sturdiness, while giving enemies Apathy soomehow and through the help of the added synergies to the defensive builds, as a defensive build I should suffer lesser on codition durations and gain through this synergies even more protection from being criticaly hit, so that these damage bursts would be then alot lesser dangerous and owuldn’t happen against a defensive build then so oftenly anymore with the help of apathy, to the point that a low crit build wouldn’t be able to critically hit me then anymore at all, when beign under apathy with no fury
All patches of anet so far always made the damage creep in GW2 only worser. its finalyl time, that Anet makes appropioate core changes to the defensive gameplay, to reduce all this damage creep again to a normal state, that isn’t so insane that you can easily kill anyone in a matter of like 3 seconds, before the battle even really started and your enemy had a chance at all to react!
You are right, I’m not the most experienced player and a lot of the issue could be to spec and skill but am I the only one feeling that thief is considerably weaker after the update?
yeah… basically what happend is:
a dev that has 0 idea about thieves got assigned to the class and tried to balance them;
meanwhile other classes (mes/eles/engis in particular) got devs assigned that know those classes and went for power creep balancing….
thieves basically lost balance war due to crappy dev assignment/balancing politics discripancy and 0 interest for the class from dev side (i work in IT myself, i have to learn hundrets of pages of some pharmaceutical/statistical crap just so we can develop decent software for our customers, meanwhile gw2 dev responsible for thieves can’t learn few traits)~
for all i know, maybe they are underpaid, maybe they are overloaded with other work, bottom line for thief players it is not the best time atm and probably won’t be untill spring next year (that under condition that devs would stop nerfing the class)
[Teef] guild :>
(edited by Cynz.9437)
I kind of understand his frustration, when i started playing it really annoyed me.
Dodges, invisibility, and blindness are the thief’s lifeblood.
If you cannot manage your endurance, invisibility CD & blindness, you are a dead thief.
(I might even add interrupt as a four point) .
Those three things are SO IMPORTANT, you would be better off checking those the CDs of those three instead of your hp. It’s THAT important.
You will have to get used to it. As a matter of fact, you do not even have a choice.
Keep your head up mate, Medium armor doesn’t make the thief.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
I mained thief pre-update. Honestly, you just have to get adjusted to it. Some skills from bosses will one-shot you, but it does get better. Learn the tells of bosses, find ways to heal yourself (invigorating precision drool), and don’t be afraid to drop back to range if you HAVE to. You do less damage at range, but alive+less damage is better than dead.
Bottom line- thief is meant to be a high-risk, high-reward class. It’s difficult at first, but if you stick with it you will find yourself dying less and less.
I believe in you.